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#interactive

That Dragon, Cancer Review

Numinous Games presents us with a gut-wrenching experience that elevates the interactive medium.

"That Dragon, Cancer," is a game about hope -- its presence, and its absence. While forged in the anticipation of triumph, the end result is a meditation on failure and loss that is pretty hard to take, and without a doubt breaks new ground for the interactive medium. Created by Brian Green and his company, Numinous Games ("numinous" means "having a strong religious or spiritual quality"), this "game" (we have no other word for it that's adequate) is both gut-wrenching and an incredibly simple exploration of a young boy's four year battle with cancer. But while it takes on loss in a new way, it is also a commentary on games in general that is both surprising and profound. It is not without flaws, but the all-encompassing heart of it more than compensates for its failures. 

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Secrets of Raetikon Review

Effortless beauty, meaningless confusion.

Exhilarating yet tedious, beautiful in a construction paper sort of way, and most of all both ingenious and boring, Secrets of Raetikon is a perfect example of the general state of indie games – inspired, but poorly crafted.  I went into this work with no expectations, and no clue what it was, and for the most part, I was impressed and thrilled with what I played.  But it’s a far from perfect game, with a pretty crappy ending, and play that can be both really fun and totally infuriating. 

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Hitman: Absolution Preview

Remember, information is the weapon!

It’s hard to believe that it’s been six years since Hitman: Blood Money hit the scene. It was released in that heady time around the launch of the “seventh generation” of consoles, when it was still common to see games come out for the Xbox and PlayStation 2 alongside the Xbox 360. As such, Blood Money wasn’t technically a seventh generation game; it was designed with the PCs and consoles of 2005 and upscaled to run on the 360. That was my introduction to the series, and even though the game came across as dated by the time I got to it in 2009 I was impressed with the sheer amount of options for completing objectives in every level.

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Rockstar Vancouver Combines with Rockstar Toronto

Two Rockstars have Become One.

Rockstar Games recently announced their decision to merge two of their successful divisions in video game entertainment. The Canadian government supported this decision, so Rockstar will open a new office in Oakville, Ontario that is custom-built. All members of the Vancouver facility will be given the opportunity to join forces with Rockstar Toronto.

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Peter Molyneux Reveals His New "Experiment"

Lofty promises and vague ideas that have little to do with video games--Molyneux is back!

Peter Molyneux has always been known for thinking outside the box. The man behind Populous and Black and White found huge success with Fable on the Xbox, and ended up working on the franchise for nearly a decade, including the upcoming Kinect game, Fable: The Journey. Molyneux has since moved on from Lionhead Studios, the company he helped found in 1997, and has gone to work for 22 Cans. Molyneux revealed today that 22 Cans is working on 22 unique “experiments,” the first of which is set to be released in only six weeks from now.

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Dogfight 1942 Divebombing Onto XBLA, PSN, Steam This Year

Insert Top Gun reference here.

City Interactive is delivering some arcade-style shoot-em-up goodness later this year in the form of Dogfight 1942. Originally titled Combat Wings: The Great Battles of World War II, the game had been intended as a retail game. However, along with the name change, the game will now be a downloadable only title that will be available on Xbox Live Arcade, PlayStation Network and Steam when it's released.

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Closure Review

Getting stuck in this darkness will break you down with glimpses of scary hospitals, factories and circuses (oh my).

Closure has been haunting gamers since its release, and it’s easy to see why. A two dimensional, monochromatic platformer almost entirely shrouded in darkness, this game  has the ability to teach all of its players how to see the light.

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Journey Review

Journey is just that and then some.

At its core Journey’s focus is on something we do every day without thinking about it – walking.  We walk around our homes, we walk to our cars, and some of us may even walk to where we are going throughout the day.  Even those of us who are unable to walk with our legs find some other means of locomotion to trek to and fro.  Basic movement to us is like breathing – we do it unconsciously even though it is an important aspect of life.  So when I say that Journey is about walking, I am saying that Journey is about something we take for granted.  It’s about what happens on our way from point A to point B.

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