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#metroid

Omega Strike Review

Metal Slug and Metroid had a baby.

As I’m coming to realize, I have a weakness for games classified as Metroidvanias. Between the layered progression and backtracking and the feeling of getting progressively more powerful, with some great boss fights sprinkled throughout, there’s always something to help continuously pull me through these experiences. Omega Strike, clocking in at five hours, is no exception to this rule and is further bolstered by its clear Metal Slug influence.

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Dust: An Elysian Tail Review

Dust is still as great now as it was six years ago on XBLA.

Somehow it’s been six whole years since Dust originally released as a Summer of Arcade title on the Xbox 360. It’s incredible to me that it’s been that long, but though six years have passed, Dust still holds up as a great title today. Since its original XBLA release, the action-adventure spectacle has made its way to PC, PlayStation 4, iOS, and now most recently the Switch, where it feels right at home.

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The Messenger Review

Being a delivery boy has never been so much fun.

It’s not often that a game does something that completely surprises me, but The Messenger managed to catch me totally off guard. What appears to be a modern 8-bit take on Ninja Gaiden suddenly morphs into something more at the halfway point of the game. Its once linear levels branch out and become a Metroid-like maze, with hidden secrets abound. Not only that, but the graphics and sound boost into 16-bit and the world takes on an extra level of detail. While this gimmick was incredibly cool, the tight gameplay and intricate level design is what makes The Messenger a truly special experience.

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Iconoclasts Review

What do ivory, supernatural abilities, and religious zealots have in common?

I’ll start by saying that I’m in awe of Iconoclasts. It’s the culmination of nearly eight years of solo work by Joakim Sandberg. As someone who has built a much simpler game from scratch on my own, I can assure you this was no easy feat, and for such a complex and beautiful game it’s really a stunning achievement. The world, the art, the music, and the gameplay are all phenomenal. Traversing the world, solving puzzles, exploring the locales, and defeating bosses is consistently entertaining. I have some reservations with the story and the, at times, cringey dialog. The story does prove to be quite memorable in the end, but for much of Iconoclasts, I found myself lost in it, focused solely on the gameplay.

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Nerds Without Pants Episode 129: Pak Watch

Beginning a bold new era for Nerds Without Pants!

Welcome back to Nerds Without Pants! We are very excited to bring you the first show of our new format for 2018, including the debut of our latest closing segment: Pak Watch! We hope you enjoy it as much as we do, and let us know in the comments or on twitter what you think of the new segment. Comments and criticisms are always welcome!

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The Mummy: Demastered Review

I expect better from you, WayForward.

I don’t know about you, but when I hear about an indie developed game sporting a pseudo-16-bit pixel aesthetic I find myself rolling my eyes. This goes double when said game is an action/exploration game (“Metroidvania” if you’re lazy). I just find these types of games to be played out. However, if you tell me that WayForward is working on the game you pique my interest enough to plunk down twenty bucks on The Mummy: Demastered, a game I hadn’t heard of. Was my curiosity rewarded? Ehhh…

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Nerds Without Pants Special: Swedish Meatballs

Njut av föreställningen!

Angelo and Julian felt bad about being gone so long, so they got together to talk about a bunch of stuff that wouldn’t have fit into episode 120. Enjoy this bite-sized (I guess??) episode of Nerds Without Pants!

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Metroid II: Return of Samus Review Rewind

Back for the first time

Nintendo is no stranger to making risky decisions that could have resulted in utter failure. After all, they released the Famicom\NES during a time when the consumer market shunned video games. Then there was that time in 2004 when most of us thought they were crazy when they announced the dual screen handheld DS. And many were skeptical when motion controls were introduced on the Wii console. Nonetheless, their decisions proved to be a significant success. Such was the case with the early Metroid series.

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Nerds Without Pants Special: E3 2017: The Hottest Takes

I made a terrible mistake coming here.

Welcome to our next (an likely final) special from E3 2017! Angelo steps out of the woods and hasn't heard a speck of E3 news, so the bulk of the show is Julian filling him in on everything he's missed. Enjoy the hilarity as Angelo reacts in real time to the Xbox One X, that odd Shadow of the Colossus remake, and the announcement of not one, but two new Metroid games.

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Metroid Review Rewind

Groundbreaking back then; still pretty good now.

To say the least, 1985 proved to be a very good year for Nintendo. They successfully launched the Nintendo Entertainment System in the U.S., introduced the Super Mario Brothers, and quickly won the love and devotion of many youngsters getting into console gaming for the first time. I wasn’t long before Nintendo became a name synonymous with high quality video game entertainment. And in 1986 (1987 in the U.S.), a game was created that would wow the crowd again and become a pillar of strength in the ever-growing catalogue of NES cartridges. That game, of course, is Metroid-- the first to introduce us to the bounty hunter Samus Aran. Breaking away from the simpler arcade elements found in most games of its day, Metroid went on to be a truly innovative title with a long-standing presence still felt throughout the gaming industry today.

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