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Dead Island Riptide Review

Hey, it's another game with zomb--zzzz.....

I’m not sure who the target demographic is for Dead Island: Riptide. It’s more than an expansion but far less than a sequel, so it provides more of what the first game had with few enhancements. With that said, I’m probably Deep Silver’s dream audience. I didn’t play the first game, but even less than glowing reviews didn’t stop me from being interested in it. Now that I’ve played Riptide, I can’t help but scratch my head and wonder what went on behind the scenes that resulted in this, another full-priced Dead Island game that seems to offer very little to set it apart from the 2011 original.

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Too Human Review Rewind

Kneel before Cyberpunk Odin!

In this age of long preview cycles and aggressive PR and marketing campaigns, it can be easy for the video game hype train to go so fast that it flies off the rails. The bigger the game, the bigger the hype, and few titles can ever hope to live up to it. Too Human was a game built on over ten years of increasing hyperbole, and when the game was finally released in 2008 the backlash from gamers and games writers far outpaced the merits of the actual finished product. I’d much rather evaluate games based on their actual strengths and weaknesses as opposed to what they were expected to do, and getting far enough removed from the initial hype allows for that. No, Too Human couldn’t live up to its lofty promises, but it’s also not the atrocity that some people painted it to be.

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PB & Jason Issue 122: Is a Kinect Worth Over $2,000 and Your Dignity?

Let's make a deal, I'll sell you a Kinect for $500 and you can say you won it from me.

This week's PB & Jason was recorded in front of a live studio audience. Or it wasn't. I can say this: No one's ever lost money playing a carnival game to listen to PB & Jason. I'm not sure if I should be proud or saddened by that fact. To know what I'm talking about, you'll have to click through to listen to the podcast.

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Backloggers Anonymous System Shock 2 Part 1

Ok, well it's not exactly part one...

So, funny story, I think Backloggers Anonymous is cursed when it comes to handling games designed by Irrational. The reason? Well, this is actually our second first recording for System Shock 2. The first one somehow disappeared from my computer after we recorded it, and the backup is gone too. I half expected SHODAN to email me something like I'VE DELETED YOUR PODCAST, INSECT, but that didn't happen, so I'm gonna chalk it up to the curse.

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Fighting Fundamentals with JD - Character Selection

SELECT YOUR CHARACTER!

So, you’ve picked your game and are ready to jump in the ring, but you don’t know where to start. Thankfully, this problem can be solved with the simplest of concepts – favoritism. It’s something that we as people naturally do when it comes to anything we enjoy, and fighting games are no different. When it comes to selecting a game to play, the biggest draw is usually something that you personally find interesting. This also goes for the characters you select to play as. In most cases the character you elect to dedicate most of your time into directly ties into your overall enjoyment of the game. So naturally it’s best to go with what you like.

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Far Cry 3 Blood Dragon Review

It’s time to be honest and admit that games could use more silly, stupid motivations to shoot stuff.

Basing an entire game around a gag is risky. What if the joke isn’t funny? What if it peters out after the first twenty minutes? So much could go wrong centering a game entirely on a goof. Thankfully, Ubisoft Montreal went all in with their giant farce, Far Cry 3: Blood Dragon, and scored a big win.  By weaving well-crafted jokes into a quality shooter, they’ve created the perfect game for fans of satire and game-bullets that should inspire other devs to cool it on the artsy-fartsy stuff every once in a while.

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Games on YouTube: SongeLeReveur

When musicianship and love of gaming unite.

Well, it seems like you guys enjoyed my last find while YouTube diving, so here's something else I've found; an artist who calls himself SongeLeReveur. He brings a unique perspective to a lot of video game music, and covers a lot of songs in ways I've never heard before. Since Final Fantasy music is awesome, let's start with some Uematsu love.

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Wrongful Snake: The Problem With Yet Another Metal Gear Prequel

The PixlBit staff is quite diverse in their gaming passions, and it’s one of my favorite things about writing here. In addition to being “Mr. Final Fantasy” I probably also hold the title of biggest Metal Gear Solid fanatic. Well, I might tie with Patrick Kijek, but MGS is a series that I’ve followed religiously since playing the Japanese Famitsu demo disc way back in 1998. It follows, then, that I should be beyond excited at the announcement of Metal Gear Solid 5, right? While I’m always happy to hear of another main entry in the series directed by Hideo Kojima, I just can’t muster up much enthusiasm for this one. Even the shininess of new console hardware and the Fox Engine can’t get my blood pumping. Why? Chalk it up prequel fatigue, and a longing for what could have been. (Note: The following editorial contains major spoilers for Metal Gear Solid 4. You have been warned.)

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Our HarmoKnight Contest Has a Winner!

Find out which PixlPerson rose to the top.

We’re happy to announce the winner of our HarmoKnight contest!  Even though there wasn’t too much competition, we were happy to see some of the community get involved by writing blogs about music and rhythm games and really liked to see everyone else comment like crazy on each of the entries.  Our community at PixlBit is great, and we love having you guys here.  Click through to find out who our big winner is!

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Backloggers Anonymous Poll Results

Find out what we'll be talking about on the next Backloggers Anonymous.

And the winner is...

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