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Ys I & II Chronicles Review

I want to know who thought running into enemies to attack was a good idea.

I get the distinct impression that Nihon Falcom wasn’t too happy with the DS remake of Ys I & II, Legacy of Ys: Books I & II. The two games have been remade once again, this time on the PSP by Nihon Falcom, the original developers of the series. Having played the TurboCD version of the games, as well as the DS remake, I can safely say that this PSP remake is the truest to the original titles; however, its return to form has excised my favorite improvement introduced on the DS: 2D Zelda-like control.

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BlazBlue: Continuum Shift II Review

Pretty sure it's pronounced "Blaze Blue."

BlazBlue: Continuum Shift II is a PSP Port (hence the “II”) of Continuum Shift, which was released first for arcade and then for PS3 and Xbox 360. The port differs slightly from the original: it includes all the DLC characters from the start, and it features a new Abyss mode (more on that later). Like the other titles in the series, this game is outrageously complicated. It’s clearly made for a niche audience (“hardcore” fighting game enthusiasts) of which I am not a part. But, complexity aside, the battles are fun and nice to look at, so it seems they’ve struck enough of a balance that even those who don’t really know what they’re looking at can enjoy the view.

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Virtua Tennis 4 Review

Four iterations deep and the Virtua Tennis series is still going strong.

Virtua Tennis has been going strong at this point for over a decade. Having played every game in the series, it’s clear that the gameplay has not evolved much, but that’s because the fundamentals that were introduced in the first game were so solid they aren’t in need of much more than slight tweaks. Instead, Sega has continued to make the game more fully-featured to help draw in new players. Virtua Tennis 4 is impressive in scope, offering a huge variety of mini-games within the main quest, a solid selection of real life tennis superstars, and a motion control centric mode that works surprisingly well with the PlayStation Move controller.

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PB & Jason Issue 47: Memory Lapse

I can't remember what I talked about this time.

...Or can I?

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Outland Review

This metroidvania game puts an extremely compelling spin on the tried-and-true formula.

Metroidvania games are unquestionably some of my favorites. While there aren’t too many produced outside of the titles from where the subgenre name is lifted, they are often a treat when they become available. Outland is no exception to this rule, offering up a 2D platformer that places a far greater focus on its action elements, requiring players to master movement, attacking, and timely switching between a light/dark mechanic.

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E3 Kinect Footage

A video grab bag of people flailing through Gunslinger, Star Wars, and Forza Motorsport 4's car inspection.

Kinect took up a lot of E3 real estate this year. The fish bowl-shaped windows made for interesting spectator opportunities.

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Shadows of the Damned Review

Easily the best work of Suda51 thus far, but it’s still rough around the edges.

Shadows of the Damned is clearly Suda51 and Grasshopper Manufacture’s most polished game yet. Whether it’s due to the influence of Shinji Mikami as the creative producer or due to some maturation of Suda51’s style and execution is unclear, but the 10 hour romp through hell is chock full of style, humor, and solid gameplay that trips only slightly along the way. While Suda51’s previous titles can be a bit tough to get into for the average player, Shadows of the Damned is much more accessible and will likely appeal to a much greater audience – assuming they can tolerate the never ending onslaught of penis jokes.

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Driver: San Francisco - Developer Diary 1

The developers of Driver: San Francisco explain the roots of what this new Driver game is based upon.

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Super Street Fighter IV: Arcade Edition Review

The latest entry in the Street Fighter IV series is controversial, yet improves the game in necessary areas.

While this game has been out in arcades for at least six months now, Super Street Fighter IV: Arcade Edition has finally made it on to home consoles after much demand. Aside from the four new characters and controversial balance changes, Capcom went the extra mile to add to the online experience with some unnecessary, but valued and interesting features. Does Arcade Edition have what it takes to warrant a purchase, or is it just another useless DLC?

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Transformers: Dark of the Moon Review

Is it to much to ask that they play "Touch" just once?

I was more than a little excited to get my hands on Transformers: Dark of the Moon. Most of that came from a deep curiosity to see how High Moon Studios tried to improve upon last year’s Transformers: War for Cybertron, a game that I felt had the needed components to make a really solid game but just failed in the execution to deliver a complete experience.

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