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The Elder Scrolls Forge: All Hallows' Eve Mods For Skyrim

Welcome to The Elder Scrolls Forge! An ongoing, episodic feature that showcases the coolest mods for The Elder Scrolls Anthology

Greetings, my fellow Draugrs! The Halloween season is upon us, so The Elder Scrolls Forge is celebrating in grand fashion by bringing you the most bone-chilling mods for The Elder Scrolls V: Skyrim. Whether you are looking for some terrifying quests, Halloween-themed overhauls, greater immersion, or just a little aesthetic character embellishment we've got you covered. Remember, all images are scalable if you'd like to get a better look, and if you are interested in snagging yourself a copy of any of the mods just click on the title to be taken to its respective Skyrim Nexus page. So whenever you are done cursing off Valgar Vinicia for running out of pumpkin spice, dim the lights and prepare to celebrate Halloween, Dovahkiin style!

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The Elder Scrolls Forge: Graphics and Textures for Morrowind

Welcome to The Elder Scroll's Forge! An ongoing, episodic feature that showcases the coolest mods for The Elder Scrolls Anthology

Welcome back, citizens of Tamriel! In this edition of The Elder Scrolls Forge, we take a look at the game that brought many into The Elder Scrolls fold, The Elder Scrolls III: Morrowind. While Morrowind dropped some years ago, many uber-talented modders have worked tirelessly to bring this game up to speed. In keeping with that theme, we are taking a look at graphic and texture mods for the third installment in The Elder Scrolls Anthology. So grab a mug of you favorite Sujamma, say a quick prayer to Azura, and let's begin our journey back to the Red Mountain!

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The Legend of Zelda: The Wind Waker HD - Launch Trailer

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The Elder Scrolls Forge: Texture & Lighting for Skyrim

Welcome to The Elder Scrolls Forge! An ongoing, episodic feature that showcases the coolest mods for The Elder Scrolls Anthology.

As many of you have probably heard, Bethesda recently announced The Elder Scrolls: Anthology, available September 10th. Community created content is synonymous with Bethesda's fantasy role-playing franchise, so we figured that now would be the perfect time to showcase some awesome mods in an on-going feature entitled "The Forge". Each feature will showcase a different type of mods for a specific Elder Scrolls title, so if you don't see a beloved mod featured then fret not, there will definitely be multiple installments for each criteria. If you're interested in obtaining any mod, simply click on its title to be taken to the Nexus Community page where you can snag yourself a download. So without further ado, let's get started with Texture & Lighting mods for Skyrim! 

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Digital Mystery Tour Episode 7: Don't Press Start

When music actually KEEPS you from playing a game

It's happened to all of us, well the music lovers anyway. We boot up a game we're excited to play, settle in for the opening few moments, and at some point the game asks us to do one of the easiest things in the world: Press Start. And the music is so good, we just can't do it.

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The Legend of Zelda: Wind Waker HD - E3 Trailer

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Games on YouTube: SongeLeReveur

When musicianship and love of gaming unite.

Well, it seems like you guys enjoyed my last find while YouTube diving, so here's something else I've found; an artist who calls himself SongeLeReveur. He brings a unique perspective to a lot of video game music, and covers a lot of songs in ways I've never heard before. Since Final Fantasy music is awesome, let's start with some Uematsu love.

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Pid Review

My, that’s a polished turd!

Beautiful aesthetics, wonderful music, and just about perfect controls are all you could hope for in a platformer save one very important factor and this eluded me for a while.  I couldn’t figure out with so many great things going on in Pid why I hated it so very deeply.  Eventually I realized that its well-crafted elements were completely overwhelmed by the boring, mediocre, and at times maddening level design.  It’s a shame that the designers primarily focused on the window dressing bits instead of considering all the things you would actually be doing when you play.  Pid struggles with knowing what sort of levels it wants to present, switching from puzzles to difficult platforming to stealth to long periods of just waiting around or running in a straight line.  Each of these disparate level types (and more) are middling at best on their own and when combined are a complete drag.  Pid’s wonderful presentation can’t save it from the tedium packed into every single minute of its tortuous length.

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