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Changing trends in game design


On 06/12/2013 at 07:15 PM by Michael117

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The 7th generation of video game consoles has been defined by shooters and action games set in deserts of the modern era, but here at E3 2013 I've noticed the trend changing once again amongst the design world. The modern desert setting is being left behind by many AAA developers, and in its place they are embracing variations of the science-fiction and post-apocalyptic settings. Many of the AAA shooters and action games at E3 still have a gritty edge to them, but I'm happy to see that they are beginning to add more color and variety into their worlds, and they are leaving behind the setting that defined the 7th generation.

Destiny

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Bungie has always been in love with the sci-fi setting since the early 90s and their Marathon games for Apple Macintosh. Their mega franchise Halo was inspired by the 1970s sci-fi novel Ringworld by author Larry Niven. Since Destiny is getting so much love and appears to be one of the shooters that will define the next generation, it's nice to see that one of the big dogs will be a colorful sci-fi game.

Killzone Shadow Fall

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Killzone has always been known for very dark and industrial settings. In the new game, Shadow Fall, they are introducing quite a bit more color and variety to the beautiful planet Vekta. Their new rendering engine is quite a piece of work and the environment artists are putting it to good use. There are colorful metropolises, green forests, treetops to zip line across, and more!

Titanfall

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Titanfall is the first game from Respawn Entertainment, a company that was founded by Frank West and Vince Zampella after they were fired from Infinity Ward after the release of Modern Warfare 2. These guys were basically responsible for the huge success of Call of Duty multiplayer and the launch of the Modern Warfare franchise into super stardom. After keeping secret about their new project for years we can see that they're coming out with a huge game, and it's not a modern desert game. It's a crazy game with nimble humans, jet-packs, double-jumps, parkour, mechs, space ships, and color!

Call of Duty

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In the 7th generation Call of Duty has had two major franchises, Modern Warfare and Black Ops. In the 8th generation both of those are making changes into new settings. CoD Black Ops 2 has already been released and the series has changed to a near-future setting with some sci-fi tech, and there's even horses! I can bet the next Black Ops game will try to continue the new trend of putting players into more interesting scenarios with near-future techology.

The Modern Warfare franchise name and story has been entirely left behind in favor of the new Ghosts franchise. You will surely be able to expect some familiar gameplay, but they have changed the setting to a post-apocalypse or post-calamity of sorts. They have also mentioned that they want to vary the pacing of the new Ghosts games, which should be welcome news to people who were tired of the way the Modern Warfare games were always cranked up to 11. At the beginning of CoD Ghosts you witness an event of mass destruction that changes the balance of power in the world. The United States is no longer a gung-ho superpower, and you have to fight a covert war against an unseen enemy.

Tom Clancy's: The Division

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The Division is the newest game to have the Tom Clancy title, and it's going with a post-apocalyptic setting in which a disease has spread through the United States on Black Friday via the cash exchanged between people's hands, and has caused society and order to collapse. It's an online, rpg, open world shooter where you fight to save what remains. Some of the tech the player seems to be using is quite sci-fi in nature, but you're also in a very run-down world, therefore mixing the two settings to some degree.

Thief 4

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Games like the current-gen Dishonored and the next-gen Thief 4 are not only bringing back the unique gameplay from first person stealth games like the original Thief in the 90s, but they are also reviving the unique settings and artistic mash-ups that those early games tended to bring. Dishonored's city of Dunwall is part steam-punk, part magical fantasy, but is ultimately a unique place where whale-oil, occult magic, and colorful aristocrats paint a compelling picture, while plagued zombies threaten to consume everything in sight.

Thief 4 will mix medieval, Victorian, and industrial themes, promising to be quite unique, dark, and colorful.

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Based on what I've observed at E3, I can tell that the drab modern desert setting is starting to lose its hold on developers across our industry. In its place, creatives seem to be attracted to sci-fi and post-apocalyptic settings, as well as the concept of adding a bit more color and variety into their gritty worlds. With these new settings also comes the opportunity for new gameplay inspired by the fantastical technology, such as the jetpacks and magic of Destiny or the platforming, parkour, and mechs of Titanfall. This coming 8th generation seems to be starting off nicely, trends are changing, and we are creatively going in directions that I can get behind.

What do all of you think? If you agree, disagree, have thoughts on the subject, or just want to give me an internet hug be sure to leave a comment below and let me know!


 

Comments

Super Step Contributing Writer

06/12/2013 at 07:31 PM

I definitely agree about finally having a future with some damn color other than "grey" and "brick rubble." I'm definitely on your side, especially since I've found the concept of a desert anything excrutiatingly dull since childhood.

Michael117

06/12/2013 at 07:40 PM

I'm over the desert setting for these types of games. We will surely see it from time to time I can bet, because there are some interesting things you can do in a desert setting as long as you don't keep the player there for way too long, and as long as you do something interesting with it. I loved what Spec Ops The Line did with its desert setting, and what Journey did when the player was in a desert setting. But having an entire game placed in the desert in a gritty modern war tone is something I will be happy to see go by the wayside.

Matt Snee Staff Writer

06/12/2013 at 07:43 PM

I live in the desert.  I don't need it in my games!  Laughing

Yeah a lot of these games take place in a metropolis of some sort, either decayed or vibrant.  I would enjoy some more games in the wilderness or the plains or nice natural settings though. 

Good blog!  I'm excited about Thief.  I'm old enough to remember playing the originals, AND when WW2 was the order of the day for shooters. 

Super Step Contributing Writer

06/12/2013 at 08:14 PM

I remember how groundbreaking the first or so Medal of Honor game was cause of the opening D-Day sequence that mirrored Saving Private Ryan.

I'd also like more naturalistic settings, but I have a neon light "fetish," so I don't mind if most are set in cities, especially rainy ones, as long things look vibrant.

Michael117

06/13/2013 at 02:30 PM

@Snee The good thing about these coming games is that a lot of them are trying to add more of what you want into the designs. There's more natural environments, just look at Killzone of all things. You'd never expect natural environments to be abound or greenery available that one of the places they're allowing you to go in the game. In one their demos you're exploring a forest on Vekta on the Helgan side of the great dividing wall and you're ziplining between trees to platforms and taking out Helghast as you go and sniping people from above.

transmet2033

06/12/2013 at 07:54 PM

the colours are very appealing.  Could that be why I am excited for these games?

asrealasitgets

06/12/2013 at 08:48 PM

Just buy a 3DS or WiiU if you want games with color. Just saying.

Alex-C25

06/12/2013 at 09:37 PM

Didn't notice that until you did this blog.

For me it seems nice. They could get overused, but I love those kinds of vibrant sci-fi settings in the style of Halo and Blade Runner (which was kinda gritty, but it managed to look colorfull) and although I don't mind it, it's nice to have color among the games that use brown filters.

Michael117

06/13/2013 at 02:36 PM

These trends come and go and over time they will eventually get overused, but people who enjoy these settings should enjoy them while they're the big new thing. World War 2 got overused in the 5th and 6th generations and went out of style, Jrpgs were overused in the 6th and went out of style, now in the 7th gen modern desert shooters were overused and will start to go out of style in the coming gen.

Chris Yarger Community Manager

06/13/2013 at 07:31 AM

I didn't even take that into consideration until you mentioned it, good observation man!

I'm really excited for the new Thief game though. I haven't played any of those games for quite a while, so it will be exciting to see how the reboot goes. By the looks of it, it seems on track to bring justice back to the franchise!

Michael117

06/13/2013 at 02:42 PM

Thief 4 looks really good. I saw a demo today on Revision3 with Adam Sessler and he's a huge Thief fan from back on the PC so he was asking all the right questions and getting good info out of the creative director. The game will have a lot of the qualities that made the old PC games great, but will get rid of the things that make them unfun to play now, and add features that help support the Thief ghost playstyles where hardcore players would want to go through the whole level without being noticed and without killing anybody.

Theif games always had interesting settings and art designs, so I'm excited to see if this game continues that tradition, and I love the focus on being a thief and not an assassin. It's like the Theives Guild missions from Skyrim turned into an entire game lol. Whereas Dishonored was like the Dark Brotherhood but a full game.

Julian Titus Senior Editor

06/13/2013 at 07:48 PM

You know my thoughts on the muted color schemes that have been so popular in games and movies recently. So I'm really  happy to see color returning to games, especially Killzone, which looks like a completely different game now. All of the games you highlighted stand apart from each other, but you could show me screenshots of multiple games from current gen and I wouldn't be able to tell you which was which.

Jesse Miller Staff Writer

06/18/2013 at 09:12 AM

As an industry, we've been long obsessed with making our video games as "real" as possible, even though they are anything but.  The seventh generation lost a lot of the joy that was present in previous generation's presentation of games. 

For example, Link in Wind Waker vs. Link in Twilight Princess.  Some may argue that Twilight Princess Link is the better, but I'm not seeing an HD remake of that game.  As our machines got more powerful, our desire to overcome graphical hurdles with more styalized and artistic imagery diminished.  Now that we've reached the point of diminishing returns (nothing I've seen thus far has screamed crazy leap in graphical fidelity) I hope developers start to lose interest in providing the most realisitic games possible.  These games will always have their place, but instead of trying to recreate reality, let's get back to creating brand new realities - these are the games that will be remembered years ago.

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