Forgot password?  |  Register  |    
User Name:     Password:    
Blog - General Entry   

Update: Dark Souls 2, CoD binge, 2D graphics programming class next week


On 03/13/2014 at 08:06 PM by Michael117

See More From This User »

 photo pup1_zps375c9cd5.jpg

Dark Souls 2

Dark Souls 2 is out and I'm hoping to have my hands on it in the next day or two. I didn't consider it till today but I might bring back the Dark Souls Diary for this sequel. The diary was a series of blogs I wrote documenting memorable areas and battles during my first playthrough of the original Dark Souls.

The point of the diary has always been to convince people to give the Souls' series a chance by dispelling myths about their nature, discussing their design, and the roles of death and player learning. I also try to do it with a tenuous sense of humor wherein I laugh at my deaths and failures, but ultimately explore my victories and elaborate on the tremendous sense of accomplishment the games give to players who are tenacious and willing to learn from their mistakes.

CoD, the effects of stress, & shooting avatars with real-life counterparts

In a rare development, I ended up playing a bunch of CoD online the past few days, and the stress of it hasn't been terribly healthy for me personally. I only play multiplayer a few times a year and mostly in Team Fortress 2, so this is uncommon. Spelunky may be partly to blame because it has trained me to appreciate games that generally play fast, have quick deaths, and quickly get you back into the game.

I started from scratch and made it to level 72 in the last few days in MW3 (I've found there's still at least 20k+ people in that community online daily). I kept playing because of the tight controls, fast play, and quick respawning, but unlike Spelunky or TF2 I actually get mad after so much CoD. For the first 50 or so levels I was genuinely into the modes and the thrill of winning, but once I reached a certain point it's become an addiction to the grind of upgrading, and the thrill of victory is gone, and the novelty of the modes is worn out. I've actually been getting mad and feeling less positive because I believe the stresses are having an impact on me.

Being a twitch shooter I end up holding the controller tighter, and compounded with long sessions my hands end up twitchy after I'm done playing. I get headaches, and feel sour emotionally because victories feel more like I weathered a tornado, so it's less joy and more relief that it's over and I'm closer to leveling up. There's also the racist contextual aspect of the play where you're only ever a white dude killing a darker dude, or visa versa. It's uncomfortably topical, and ultimately uninteresting. I appreciate violent games and play a lot of shooters. I also, hypocritically, am perfectly okay with killing Nazis and Japanese Imperial Army soldiers in World War 2 shooters despite the fact that they are humans just like the African Militias in MW3. I think a lot of that must have to do with the generation gap and the insensitivity that it likely leads to.

Shooters that try to tell a story and build a context that's based on real people and factions have a situation they run into where this is a shooter and you need to shoot at people who have real-life counterparts, and give you a reason to feel justified doing so. I don't think there's ever a good reason to when you're dealing with games that have real people and factions. Games are fantasy and trying to inject that kind of reality either makes it gross or ineffectual. Zombie games work for most people because zombies are seen as animals and not people. Games where you're fighting robots, mutants, or old fashioned monsters have the same effect where you don't have to think hard about why you're killing. Putting an African, Iranian, Russian, German, or Japanese in front of you and saying it's okay to kill them should probably feel gross or ineffectual (maybe a better word would be un-convincing) no matter what the motive in the plot is, right?

Anyway, CoD is a fun tight game in a boring, uncomfortably topical, and racist context that's much closer to my generation, so it eventually wears on me emotionally, and the nature of the play wears me down physically after a while. It makes me want to try Titanfall and Destiny. Same general type of tight games but with big sci-fi settings, more options for movement and verticality, and much more old-school silly fun instead of harcore 21st century American military festishism. CoD possibly taught the industry a lot of lessons that were good and bad, but in the new generation of shooters I'm seeing people who might be taking lessons learned from 7th gen shooters and injecting more fantasy fun and hopefully inclusiveness to their design. If it turns out to be true and becomes a trend, I could be happy with a trend like that.

Violent games and violent play don't turn people into killers, but there are definitely certain types of play and contexts of play that can put great stress on people, and stress can affect people in a lot of negative ways.

Upcoming events

Like I mentioned in my last update I'll be going to Westwood to sit-in on a 2D graphics programming class to see what the environment is like, ask a lot of questions, and see what I think. The sit-in is this coming Wednesday on the 19th. I'm pretty sure I'm going to enroll in the university and start their game development program but I still have questions to ask and things to plan with them. I'm already trying to thinking up ideas for small games I could try and develop for projects and side-projects eventually once I'm deep enough into the programming classes.

The next update I do will be some time after that so you can expect to hear about Dark Souls 2 proper and how that sit-in at the college went. Hold onto your butts.


 

Comments

Matt Snee Staff Writer

03/13/2014 at 09:41 PM

Its awesome u r taking that class. Ive been developing lately and its very rewarding.

i feel the same way about COD. It makes me too tense

Michael117

03/14/2014 at 03:27 PM

I think it's great that you document your development efforts here on the site Matt. Once I start building things I want to try and do the same thing so that I can vent here and share the experiences, good and bad. We have a good tight knit community to get moral support and feedback from.

Matt Snee Staff Writer

03/14/2014 at 05:56 PM

yes, we really do. I love sharing.

Alex-C25

03/14/2014 at 02:23 PM

There's a lot of unfortunate implications while playing CoD and I wasn't too amused when I heard the enemies in Ghost were South Americans. I'm not offended, but i'm kinda wondering if the CoD developers are lazy on the development of enemies or are simply trying to offend everybody.

Though I don't mind if I play them and I had enjoyed playing Battlefield 2 and some Tom Clancy games back in the old days, i'm not really into modern militar FPSs. I prefer more the Sci-Fi, cartoon-ish or really, any other kind of FPSs, which is the main reason why I still prefer Halo over CoD and i'm planning to get Titanfall, Far Cry 3, Painkiller, Metro 2033, among others, in a near future.

Now that you mention TF2, I started playing again the game on my laptop (I only gave it 50 minutes on my desktop computer). I'm loving it man.

Good luck on your class.

Michael117

03/14/2014 at 04:04 PM

I haven't played Ghosts yet but I wouldn't be surprised if it gets really racist as well. I don't think they are trying to offend people, but they do for a lot of reasons. I think the offensive contexts of the games are the result of a variety of reasons. They design a very arcade-y, fast paced, action packed game that works well and can be fun, but they also want to tell a very self-serious war story in each game that's suppose to capture feelings of heroism, camaraderie, and patriotism that Americans really enjoy in war stories (a good example would be a film like Saving Private Ryan) but in the end they miss all those and end up coming across as extremely ignorant. They don't have any of the nuances, downtime, character development, and maturity that a good honest war film or war story might have.

In a good war film you will see the conflict from both sides to a degree, you will learn to empathize with all the people on various sides who are suffering. Good war stories shouldn't be about painting one side as good and the other side as a faceless ethnically different band of evil barbarians. In Clint Eastwood's films Letters From Iwo Jima, and Flags of Our Fathers he tells the stories of the battle of Iwo Jima in Japan from both the American and Japanese side. I thought they did a pretty respectable and honest job of exploring the horrors of war, the cultures and peoples on both sides, and bringing to light the humans and families suffering on each side.

Call of Duty stories lack every bit of that, and some of it has to do with ignorance and patriotism, but a lot of it probably has to do with the fact that they plainly are making a type of fast-paced action video game that I don't see being able to support a good honest war story. You can't build characters, atmosphere, explore serious concepts, and create a believable conflict if you have the pace of the game tuned to the max all the time, and all the interaction revolving around shooting. To even give CoD a chance to tell a decent story they would basically have to become an entirely different game. More of a Half Life or Bioshock-ish style game or inject a bunch of 1st person adventure-game and exploration focused mechanics, conversations, things to pick up and read, etc. I don't know how a CoD game could tell a good war story unless they basically became a different game. I'm glad I don't work on CoD games because trying to write a story for them would be really disappointing or frustrating I bet.

I'm a big Halo fan and I mostly enjoyed the stories from Halo 2 and 3. Those two games let you see the conflict from both the Chief and the Arbiter's perspectives. Those are super big action games but they vary the pace more than a current CoD game does, and they work a lot more through cut scenes and in-game dialogue during exploration. Plus those two Halo games let you play as major characters from each faction and see the religious, racial, and hierarchical conflict in the Covenant which is interesting and is a fairly robust space opera for such an action heavy game. CoD lets you play as people from various factions but I can never tell the differences between them, I'm just another hot-shot with a gun ready to blast people, and all the bad guys are just painted as one-note terrorists and foreigners. They don't build interesting heroes or interesting villains, it's just a hot mess of people with their country's flag patched on their shoulder shooting at each other.

Super Step Contributing Writer

03/14/2014 at 11:57 PM

Good luck with everything, man! 

I've got Dark Souls on my Steam wishlist.

Log in to your PixlBit account in the bar above or join the site to leave a comment.