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Recapping Ratchet & Clank View Blogs   

Ratchet & Clank: Into the Nexus Review

Mr. Zurkon found a lady-friend and got busy!

As of late it seems that Ratchet & Clank has been something of a test bed for Insomniac Games. With All 4 One, the team shoehorned New Super Mario Bros Wii-style cooperative gameplay into the Ratchet & Clank formula, while Full Frontal Assault saw the duo attempting Tower Defense. Although these experiments were certainly interesting, they’re no substitute for the tried-and-true gameplay of the franchise. Thankfully, the newest entry in the series, Into the Nexus proves that Insomniac is still devoted to producing new entries in the series’ classic style. Though on the shorter side, this highly engaging romp is a great send-off for the now last gen PlayStation 3.

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Ratchet & Clank: All 4 One Review

All 4 One, and one for dull.

It's been a long nine days since we started running our Ratchet & Clank recap feature, but it has served as a great refresher on all of the games in the series. Having played them all individually over a number of years, it was easy to miss many of the trends the series has exhibited over time. For one, roughly half of the games in the series are actually side quests that only exhibit some of the traits of the core titles. Two, Insomniac is and has always been willing to utilize the series as a testing ground for all sorts of different ideas. All 4 One, being a co-operative four player title, is their latest test. The title sacrifices much of what makes the core series great in an effort to appeal to those looking for a co-op experience with friends. Like Ratchet: Deadlocked (Insomniac's other testing ground), All 4 One both succeeds and fails in different ways, but doesn't even begin to approach the bar set by A Crack in Time.

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Ratchet & Clank Future: Quest for Booty Review Rewind

What once made for a great holdover between Tools of Destruction and A Crack in Time is now a side quest that's mostly forgettable.

At this point in time, Ratchet & Clank Future: Quest for Booty serves little purpose. The PSN release is an extremely short 2-3 hour experience that served only as a holdover for the (at the time) upcoming release of A Crack in Time. The entire quest is focused around contacting Clank, given the events that concluded Tools of Destruction. As such, he's not available for use and Ratchet is provided with a few nifty tools to get the job done.

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Secret Agent Clank Review Rewind

Qwark and Ratchet spoil Clank's fun.

Secret Agent Clank is the second PSP spin-off title in the Ratchet & Clank series, and like its counterpart, Size Matters, was also developed by High Impact Games. Released originally for the PSP in 2008, Secret Agent Clank was eventually ported to the PS2 in 2009 by Sanzaru games. Since I'm not a big fan of the analog nub on the PSP, I opted for the PS2 version instead, and it seems as though I chose poorly. While I can't vouch firsthand on the improved quality of the PSP version, the difference in review scores paints a pretty clear picture. What I can say is the PS2 version of Secret Agent Clank is a sloppy experience full of issues that sadly ruins the unique gameplay and overshadows the quirky character of the title.

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PlayBit Tonight: Ratchet & Clank All4One

Join Jason and Chris to watch a replay of some of their playthrough of the latest R&C title!

Want to see the newest Ratchet & Clank title? Tune in tonight to catch Jason and Chris playing through a portion of it. It's their first Ratchet & Clank title, so things might start slow. Just don't be surprised when they get the hang of things and Chris tries to murder Jason dozens and dozens of time, in the event that's possible. Click through for a replay of the first part!

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Ratchet & Clank Future: Tools of Destruction Review Rewind

After a foray on the small screen and a side quest for Ratchet, the duo are back for a traditional experience, now in HD.

Ratchet & Clank's HD debut brings some mixed successes. On one hand, the series has translated beautifully to a higher resolution thanks to its rich worlds full of color and detail. On the other, despite the improved look, the game's mechanics haven't managed to improve significantly enough to handle the often increased on-screen havoc. The resulting experience still proves enjoyable, if only due to the already solid footing of the series and the improved graphics.

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Ratchet & Clank: Size Matters Review Rewind

A sidequest that implements some good gameplay concepts but has its share of problems.

It was clear pretty early on that Ratchet & Clank: Size Matters was not created by the usual developers, Insomniac Games. When I touched my first exploding box, and heard a foreign countdown sound, rather than the one I was familiar with, I knew something was different. After learning that Size Matters was developed by High Impact Games, some of the tweaks and deviations from the norm made a bit more sense. It's like the Minish Cap of Ratchet & Clank; it fits in pretty well with the rest of the series, but definitely has its own character and set of drawbacks.

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Ratchet: Deadlocked Review Rewind

While it's not explicitly stated, Ratchet: Deadlocked marks the first spin-off title in the series. Drop in and see what's changed!

I'm not quite certain what Insomniac Games was going for when they created Ratchet: Deadlocked. It's clear that it wasn't meant to be a traditional Ratchet & Clank game, as the experience is something similar, but quite different at the same time. Rather than the typical action-platformer gameplay, Ratchet: Deadlocked is a third person shooter, through and through.

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Ratchet & Clank: Up Your Arsenal Review Rewind

Ratchet and Clank are back...again!

Ratchet & Clank: Up Your Arsenal was the third Ratchet game that Insomniac released in three years. The company had been on a roll, with three successful Spyro the Dragon games under their belt on the PlayStation, and a wildly popular follow-up franchise in Ratchet & Clank. Does Up Your Arsenal continue this grand tradition, and does it hold up today?

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Ratchet & Clank: Going Commando Review Rewind

A mix of improvements from the first elevate the mechanics, but changes to the core gameplay harm the overall experience.

I know I'm going to be in the overwhelming minority here, but I have seriously mixed feelings about Ratchet & Clank: Going Commando. On one hand, the game drastically improved upon some of my gameplay complaints from the original title, on the other, it went ahead and created a whole new set of problems. Lenghty fetch quests and far too many required mini-games made the game feel drawn out and the overwhelming combat drastically overshadowed the platforming. This hurt an important core element of the game leaving it unbalanced, unfocused, and devoid of an element of character it once had before.

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PixlBit
October 13, 2011 - October 21, 2011

With the release of Ratchet & Clank: All 4 One quickly approaching, we thought it would be interesting to go back and replay all of the entries in the Ratchet & Clank series starting with the original. As those who are familiar with our Review Rewinds may already know, these articles tend to stray from the standard PixlBit review formula, allowing the writer to analyze and critique a game in any way they desire. As such, when going back through the Ratchet & Clank series, we'll be focusing mainly on the staples of the series in order to fully capture how each has evolved as the series has grown.

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