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Reviews

Metroid Prime 4: Beyond Review

Can Retro Studios reignite the Prime series after such a long hiatus?

It’s been a long time since we’ve seen an entry in the Metroid Prime series - 18 years, in fact. It was 8 years ago that Metroid Prime 4 was originally announced and its development was more than a little turbulent. Initially developed by Bandai Namco, it was later scrapped completely and development was shifted back to Retro Studios to start the project over. In the end, Retro has delivered a solid new entry in the series, but one that doesn’t totally capture what originally made the series so compelling.

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Mega Man 3 Review Rewind

A Robot Boy and his Dog

For years, there has been a heated debate among fans of the Mega Man series regarding which one is the best of the original hexalogy. After the facts have been laid out and philosophical life lessons thoroughly dissected, the debate usually boils down to Mega Man 2 vs. Mega Man 3. Which is the greater of the two? Well, no matter which side you’re on, we can all agree on the thing- the cover art for Mega Man 3 finally got it right! No more awkward stances or that pistol-for-an-arm-cannon nonsense. Of course, he didn’t look as good as on the Famicom cover, but that’s another argument.

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My Hero Review Rewind

The Hapless Hero

In 1986, Sega introduced the Sega Card for their Master System home console in the US. It represented the Master System’s ability to play games on small cartridges about the size of a credit card via the card expansion slot on the original system models. Sega wasted no time creating a lineup of games that would be best suited for bite-sized play sessions. My Hero was one of those games. Being released in the arcade about a year before its home console release, the game is a scrolling brawler that had the honor (or disgrace) of being one of the first guinea pigs for Sega’s gamble.

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Mega Man 2 Review Rewind

The “Blue Bomber” hits his stride.

Mega Man 2 started as a side project that Capcom allowed artist Keiji Inafune’s team to work on during their downtime between higher priority projects. Much of the game's design included leftover ideas that didn’t make it into the inaugural entry. However, a few gameplay refinements and an incredible soundtrack combined to bring forth a classic that still attracts new fans despite being released over 30 years ago. Not bad for a side project.

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My Brother Rabbit Review

A run-of-the-mill point-and-click adventure.

I'm not too familiar with the point-and-click genre, so I wasn't sure what to expect when I recieved a review code for My Brother Rabbit. From what I do know, having played through the excellent Tormentum: Dark Sorrow and about an hour or so of Double Fine's Broken Age, I doubt My Brother Rabbit is breaking new ground, but it has some cool features. Find out why I think the positives and negatives of My Brother Rabbit result in an average game by watching the included video review or read the text review, if you'd prefer. 

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Marble It Up! Review

You'll have a Marble Blast... once the rest of the content is available.

Back when the GameCube released, I developed a real love for rolling monkeys in balls along complex tracks while hoping to reach the finish line without falling off. Yes, Super Monkey Ball was truly something special. Later, during the Wii’s lifespan, a couple titles based around rolling marbles appeared under a new series, Kororinpa, scratching that same itch. These were incredible games that used the Wii’s motion control to great effect and since then I’ve been pining for more ball rolling goodness in whatever form I can get it. Enter Marble It Up, a spiritual successor to the Marble Blast series that had its final release on the PC and Xbox 360. While I missed these titles, if Marble It Up indicates their quality, I’m sure I’d have loved them.

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MagiCat Review

Meow meow, meow, meow meow meow meow, meow meow.

MagiCat is a fascinating example of a game. While it’s not particularly great, it takes a simple concept and tries everything and anything possible with the idea to see what sticks. Oftentimes it’s frustrating and cheap, other times brilliant and fun, it all depends on what level you’re in and what gimmick is on display.

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Marvel's Spider-Man Review

Greetings True Believers!

Spider-Man is my favorite superhero, but his video game history has been a deep well of untapped potential. He’s had good games still worth playing today, yet he’s never had an entry on par with Batman’s excellent Arkham titles. Marvel’s Spider-Man is Insomniac’s attempt at elevating Spider-Man to the same level as Batman. While they do not quite reach that same quality standard, there is a solid foundation for Insomniac to build upon.

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Mega Man X Legacy Collection Review

And the best Mega Man X game is...

Part of being a gamer is picking your favorite Mega Man subseries and diving in. Some enjoy the simplicity of the classic series. Others want the story and exploration from the Legends series. Personally, I like the X series. Something about vanilla Mega Man never clicked with me, with X giving me just enough complexity without deviating from what makes the series work. Despite my love for Mega Man X, I never tried its sequels, so I was excited to see what they added to the formula.

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Middle Earth: Shadow of War Review

Three fourths epic.

When I reviewed Middle Earth: Shadow of Mordor, I elected to tell a personal story of my journey through the game in lieu of a traditional review, since it best represented the strengths of that title. As I was playing through its sequel, Middle Earth: Shadow of War, I wanted to do the same thing. Unfortunately, there are enough complexities with this release that story time will have to wait for another feature. Shadow of War is simultaneously the most fun I’ve had all year and one of my disappointments for 2017.

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