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Reviews

Sonic the Hedgehog Review Rewind

30 years ago today, Sega's blue blur made his debut.

By 1990, Sega was enjoying newfound success with their new 16-bit Genesis system. It quickly became a competent competitor to the NES with popular titles like Golden Axe, Phantasy Star II, and Revenge of Shinobi. But despite the rising success of the Genesis, the platform didn’t have a brand character that could rival Super Mario. Tasked with creating such a mascot, character designer Naoto Oshima came up with Sonic- a blue anthropomorphic hedgehog. Sonic the Hedgehog was released on June 23, 1991- two full months ahead of the Super Nintendo’s debut in America. It was a big summer for Sega, and today marks the 30th anniversary of the moment that made them an icon in the home console gaming space.

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Wolfenstein: The New Order Review Rewind

Nazi killing at its finest!

In December of 2017, a spokesperson for EA Games stated that gamers don’t like linear, story-based games as much as they used to. That was an odd comment to me, in a year full of well received single player games, including a sequel to 2014’s Wolfenstein: The New Order. Since I had missed the game back then, I thought this was a good time to finally check it out. Ten hours later, I am deeply pleased that I did.

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Rise of the Tomb Raider Review

Proving once again snow always makes video games better

Life is full of mysteries. Who created us? Are we alone in the universe? And why did people love 2013’s Tomb Raider reboot so much? Don’t get me wrong, the title was not bad by any stretch of the word, it just felt like the textbook definition of mediocrity despite its glowing praise. While the game had almost as many issues as its sequel has microtransactions, everything wrong with the reboot was attributed to two core problems: Developer Crystal Dynamics wanted to turn Tomb Raider into Uncharted and Lara Croft into Katniss Everdeen of The Hunger Games.

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Metal Gear Solid V: The Phantom Pain Review

Aim, fire, Fulton. Aim, fire, Fulton. Aim, fire, Fulton. Aim, fire, Fulton.......

Let me ask you a question: How many video game series have, outside of spin-offs, made every game feel like a true sequel? Where every game does not just add a few of tweaks, unnecessary gimmicks, or offer nothing other than more of the same, but provides a strong, natural evolution to the previous entry? Very few fit that bill and if you factor in games which have existed for over twenty years, you are left only with Metal Gear.

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Resident Evil Revelations 2 Review

Barry’s back! Tell a friend!

I think that Capcom is on to something with the Revelations spin-off series for Resident Evil. I enjoyed the first game a lot because of how it blended the feel of the traditional, horror based Resident Evil games with the action packed nature of the more recent games. After being disappointed by Resident Evil 6, I was down on the series but I still couldn’t help but be excited when I heard that a sequel to Revelations was in the works. And to my delight, Revelations 2 delivers. 

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Dragon Ball Xenoverse Review

A promising new beginning.

If there is anything I’ve learned from being a DBZ game fan over the years, it’s that an anime fighter/simulation sequel is nearly always better than the original. They usually clean up the formula the second time, as in the case of 2002’s Dragonball Z Budokai, which was followed up by sequels with enhanced graphics and tightened gameplay. 2005’s Budokai Tenkaichi provided a blueprint for its sequels to later refine the gameplay and expand to one of the biggest and most diverse rosters in the series. If you ask me, it’s a safe bet Dragonball Xenoverse 2 will probably be an amazing game. Of course, that is not too helpful to us at the moment. Right now, we have Dragonball Xenoverse, which leaves me wishing they could’ve done it right the first time. 

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Middle-earth: Shadow of Mordor Review

He is the snake to my mongoose. Or the mongoose to my snake. Either way, it’s bad. I don’t know animals.

I could write a perfectly standard review of Middle Earth: Shadow of Mordor. I could go point by point and explain how this is a third person action game with heavy emphasis on stealth and melee combat in the vein of Batman: Arkham Asylum/City. I could talk about the great graphics and the satisfying fighting mechanics, and how some of the stiff animation and problems with context-sensitive button prompts are the reason why it doesn’t get five stars. I could do all of that and you would have a good idea of what Shadow of Mordor is, but you wouldn’t understand what makes it new and special. So I have a different idea.

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Dark Souls II: Crown of the Old Iron King Review

Round 2 of DLC, let’s go die some more!

“Haunting” is a perfect word for the realms of the Souls games. No matter how you look at any given landscape, you can always scrape away the remaining rays of hope and damn near breathe in the tragedies that aerate from the world around you. From the initial moment you step in to the domain of the Old Iron King, you hear the ghosts of the past crying for help as you walk through the ashen covered landscapes that are filled with dusty remains of those who never made it to see another day. There is no light to be seen, and the despair can be enough to madden to most stoic of heroes.

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Destiny Review

Destined for satisfactory

If there’s anything I will never call Destiny, it is modest. Bungie’s latest creation has been touting itself as the next evolution of shooters and the defining game of the eighth console generation. Some time with Destiny has proven these claims to be completely overblown. Not even close. Yet Destiny still delivers a solid, fun game with more than enough content to keep players busy.

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Dark Souls II: Crown of the Sunken King Review

Take the best parts of Dark Souls II, add in some clarity, mix with a smidge of higher difficulty, and voila!

Dark Souls 2 was a great game despite the overlapping positive/negative feelings from its fans. When the three-piece DLC pack was initially announced, I pondered if it was truly a great idea since expanding on closed cases can sometimes fray loose ends. Sure, Dark Souls 2 wasn’t perfect, but it wasn’t as bad as some insisted either. With the scent of the Sunken Crown lingering in the air, I was poised to see how it would tie in to the original DS2 storyline, even while I feared that over-expansion could ruin what made it so great. Thankfully I was happy with what I was given.

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