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Reviews

Dead or Alive 5 Plus Review

"Plus" may be a stretch, but this port is at least equal to its source.

Dead or Alive 5 earned my respect with its accessible and fluid combat, healthy challenge, and wealth of single-player content. Following the Plus ports of the first two Ninja Gaidens, DOA5 is Tecmo Koei’s latest re-release to hit the Vita and joins Mortal Kombat and Ultimate Marvel vs. Capcom 3 as another fighting game port done right for Sony’s handheld.

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Fluidity: Spin Cycle Review

If you're expecting more of the first, don't.

While WiiWare never made quite the splash that competing services XBLA and PSN did, it still managed to offer a few gems. Fluidity was one such title, providing Metroid-inspired exploration along with physics-based puzzles starring an amorphous blob of water that could phase change between ice and steam. Spin Cycle follows that experience with a more linear adventure that’s broken out into a set of 60 levels. The shift away from the original design proves less successful, with a number of the levels falling flat in their implementation.

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Disgaea 2: Cursed Memories Review

His ATK modifier is OVER 9000?!

Friends, let me talk to you for a bit about addiction of a gaming nature. I’m sure you’ve experienced it before: that sense of falling into a game so completely that it takes over your brain and keeps you up until the wee hours of the morning. I’m here to talk about a recent addiction of mine, a game so devilishly devious in its seduction that you would be wise to stay away, even as I tell you that you should by all means play it. That game would be Disgaea 2, a PlayStation 2 game recently added to the PSN marketplace as a PS2 classic.

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Pokemon Mystery Dungeon: Gates to Infinity Review

It's probably best to keep games with "Mystery Dungeon" in the title away from Nick.

Mystery Dungeon. Seeing those two words in succession are enough to make me cringe. For years now, Chunsoft has been developing this series of roguelikes across different licenses, with Pokemon Mystery Dungeon: Gates to Infinity marking the third in the respective subseries. No matter how they seem to spin this core concept, I simply can’t build an appreciation for it. While it tries to cater to a wider audience by removing the “hunger” facet and dialing down the difficulty, it’s still possible given its random nature to have the odds stacked so highly against you that there’s no chance for success.

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Bioshock Infinite Review

Infinite Praise

The wait for BioShock Infinite has been extremely long for some. I however, failed to realize the hype until I finally finished the original BioShock just a mere six months ago. Though I experienced the game late, its effects still resonated with me, and I found myself extremely excited for more. Ken Levine’s promises sounded fascinating: A living breathing world, a constant and helpful partner, and a refinement to the core BioShock action. The only question for me was “can Irrational Games pull it off?” After finishing BioShock Infinite, I can easily say… yes.

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HarmoKnight Review

Get in on this Game Freak gem before Nintendo cuffs them back to Pokémon.

Pretending to be a rock star with mini-guitars was pretty cool for a few years, but we’ve thankfully moved past that fad and can start getting music-based games that aren’t just for fulfilling your leather pants wearing fantasies.  We’ve had a few highlights in the rhythm genre here and there as those plastic instruments made their way from Best Buy to Big Lots, but now that they’re completely gone it looks like we should get more innovative and quirky music games like we used to.  If HarmoKnight is an indicator of the upcoming rhythm game onslaught, then I say “bring it on.”  Mixing platforming with call-and-answer beat matching, HarmoKnight is a wonderfully cute and addictively fun journey that will keep you on your (tapping) toes.

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Castlevania: Lords of Shadow - Mirror of Fate Review

O Igarashi, where art thou?

As a game critic, it can be extremely difficult to set your expectations aside when playing a game for review. At this point in my “career,” I’ve become quite adept at seeing a game for what it’s worth and reviewing it without allowing my expectations to impact my assessment. I found this extremely tough to do with Castlevania: Lords of Shadow – Mirror of Fate. I, like many others, expected something similar to a post-Symphony of the Night 2D Castlevania, but Mirror of Fate only resembles these titles on the surface. Digging deeper, it’s clear that Mercurysteam has merely converted the Lords of Shadow experience into 2D, placing the larger focus on combat, with only a minor emphasis on puzzles and exploration.

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Ninja Gaiden Sigma 2 Plus Review

The Dragon Ninja returns with enough suffixes even Capcom would blush.

Like a photocopy of a photocopy, Ninja Gaiden Sigma 2 Plus reproduces the content of its original source but degrades the quality. The source is Ninja Gaiden II: Team Ninja's hack-and-slash action adventure game released for Xbox 360 in 2008. A port would be released for PlayStation 3 in 2009 (hence the Sigma) and again for PlayStation Vita in 2013 (hence the Plus). What we’re left with is that third clone from Multiplicity.

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Resident Evil 6 Review

Capcom's cinematic action experiment is a (shotgun) blast to play.

In film, “popcorn flick” often holds a negative connotation, but like any genre it comprises both good and bad works judged by their own set of standards. Resident Evil 6 is a popcorn game and despite a few misguided design choices, it’s a damn good one.

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Tomb Raider Review

Tomb Raided!

Games evolve quickly. Despite a trilogy of quality releases ending only five years ago, Tomb Raider was already starting to get left behind by the genre it helped to create in 1996. Now the industry’s best-known heroine is back and reinventing action-adventure once again.

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