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Donkey Kong (Game Boy) Review Rewind

Witness the original arcade Donkey Kong get beaten into the dirt.

Please note that this review will not cover 3DS Virtual Console or Super Game Boy features.

I have a confession to make: I hate the original arcade Donkey Kong. Yes, sneer at me all you want, but I have good reasons for disliking it so much. While I have been very spoiled by Mario platforming adventures, his first battle with Donkey Kong is not something I eagerly replay. Note that this is coming from someone who enjoys games like Ms. Pac-Man, Galaga, and Dig Dug (notice a pattern here?); I will admit that the original DK arcade game has some sound elements that would set a benchmark for Mario’s debut, but with those awful jumping mechanics Donkey Kong isn’t a game I rate highly.

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Dead or Alive Dimensions Review

Can DoA’s first Nintendo entry appeal to both a DoA newbie and a DoA regular?

For those wishing to see a review done by someone who has played the rest of the DoA series, please see Nick’s review of the game.

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The Legend of Zelda: Link's Awakening DX Review Rewind

Want to know which 2-D Zelda is the best Zelda? It isn’t Link to the Past! (WARNING: POSSIBLE STORY SPOILERS!!)

Here’s a little shocker for you: my first Zelda game was Ocarina of Time. I didn’t get into Nintendo’s other big franchise until Zelda made the jump to the Nintendo 64 in 1998. After experiencing Link’s first adventure in 3-D, I wanted more Zelda. I learned about the previous Zelda titles in the franchise, thanks in part to the awesome player’s guide Nintendo put out, and my need for more Zelda was quickly fixed with the arrival of Link’s Awakening DX. The “DX” part standing for “Deluxe”.

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Okamiden Review

Believe it or not, a technologically inferior system can still host a good sequel to Okami. If you don't mind the copy-and-paste feel.

I am just going to say this right now: don’t ever expect Okamiden to outdo its predecessor. The original, directed by Hideki Kamiya and developed by the beloved Clover Studio, was a fantastic take on mixing Zelda gameplay elements and Japanese mythology. While many wanted a sequel (myself included), Capcom closed up Clover and the staff behind Okami left to form Platinum Games. Now we have a sequel in our hands, Kamiya-less and developed by a completely different team, on an inferior piece of hardware too.

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