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#Super Nintendo

Super R-Type Review Rewind

May the Force be with you

The early R-Type series was one of the biggest icons during the shoot ‘em up genre’s younger years. After the success of the original arcade game, Irem followed up with R-Type II in 1989. It featured slightly prettier graphics, more power-ups, and an upgraded wave cannon. Two years later in 1991, the game was remade as Super R-Type for the Super Nintendo-- one of the first games for the system.

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ActRaiser Review Rewind

Playing God never felt this ethical.

By the time the Super Nintendo was introduced, games that combined multiple genres were nothing new. Games like The Legend of Zelda, Crystalis, and The Guardian Legend were outstanding pioneers of the action/adventure variety. But developer Quintet partnered with Enix to publish ActRaiser in 1991 on the Super NES. Released just 3 months after the new home console, it was one of the earliest post-launch SNES games. Particularly outstanding is that it combines side-scrolling  action with building simulation gameplay elements. Usually, building simulations send me running for the hills because I'm terrible at them. But after spending a little time with the game, I was able to put my fears aside.

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Donkey Kong Country Review

Donkey Kong's return to console glory in 1994 is definitely a gem!

Back in 1994, Rareware breathed new life into Nintendo’s arcade game antagonist Donkey Kong with revolutionary pre-rendered graphics and created Donkey Kong Country for the SNES. Despite the pretty looks, it is a solid side-scrolling platformer with great controls, organic level design and a superb soundtrack.

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Marketing 101: Nintendo

The console wars are underway! How has Nintendo handled them in the past?

The next round of console wars are upon us! With the big three companies--Nintendo, Sony, and Microsoft--on the board with their new machines, it's time for people to pick sides and see who comes out on top. No matter which machine you're backing, it's worth looking back at how each company has handled their systems in the past. Since Nintendo came onto the scene first, we'll start by going back in time and checking out how they marketed their machines. From the NES to the WII U, PixlBit's got ya covered!

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Final Fantasy Retrospective: The Super Famicom Years

We continue our journey with the "Golden Age" of Final Fantasy

Welcome to the second part of our exhaustive look at the history of Final Fantasy! In the first edition, we looked at the birth of a role playing series that would go on to capture the hearts and minds of millions of gamers worldwide and the man behind that idea-Hironobu Sakaguchi. This time we move into the 16 bit era, a time when the Final Fantasy franchise truly took its place on the world stage of RPGs. So please join us as we delve into the Super Famicom Years.

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