Take a gander at the newest iteration of the MLB 2K franchise.
Take a gander at the newest iteration of the MLB 2K franchise.
This issue of PB & Jason was spoken in real time!
The key phrase at the PlayStation 4 announcement event was "...in real time." A point this PB & Jason tries to make is that real-time, scripted footage produces visuals that are often of higher quality than actual gameplay footage, and unfortunately, developers and publishers take advantage of that fact. Regardless, this week's PB & Jason covers last week's Nintendo Direct in brief, and then tackles the announcements of the PlayStation2013 event. Impressions of the reveals are mixed: Most of the actual features included in the PS4, like trying games instantly and streaming your game feed from the console, sound very interesting. The game announcements and trailers, however, seemed disappointing at the same time. PB & Jason is recorded in front of a live studio audience every Wednesday, weather permitting. Click through for listening and download links!
A brief look at some of the gameplay features.
Don't miss this thrilling successor to 2010's cult classic, 999.
I’m sure I’m not the only one who spent countless hours in the elementary school library reading each and every Choose Your Own Adventure book available, exploring each and every deviating path the story offered. Zero Escape: Virtue’s Last Reward is not unlike these books of our youth; however, it offers an added puzzle-solving experience that differentiates it from its paperback brethren. If you’ve any love for these types of experiences, there’s no question that Virtue’s Last Reward will have you on its hook for well over 30 hours.
Who is this mysterious woman that Booker has to save from the clutches of the city of Columbia?
The debate about the existence of Purgatory has been resolved! You can experience it yourself for an affordable 200 DSi Shop Points.
Boy, since jumping in video games is a lot of fun, it’s gotta be really great to play a whole game that lets you just jump, jump, jump all the way to Heaven! Ducking? Pshhhhh. Shooting? Lame. Variety? Pass. All we want is that sweet, sweet jumping! These and other idiotic statements must have been scrawled down during some malformed focus group of imbeciles when the developers of Ah! Heaven were doing preliminary planning for their amazingly boring platformer.
A glimpse at some of the gameplay features present in Minis on the Move.
See what it is like when a stone is thrown through hoops of things down a tunnel.
Good-bye 2-D platforming, hello 3-D polygons and analogue sticks.
The Nintendo 64 emerged in 1996 as one of the most powerful consoles of its time, producing 3-D visuals that not even the Playstation or Sega Saturn could produce. At a time when franchises were attempting (and often failing) to make the jump to 3-D, along came Super Mario to save the day yet again.
An introduction to the gameplay mechanics of HarmoKnight.