Electric Seaweed.
Video game parody is hardly something new. For generations, games have found plenty of subtle (and not so subtle) ways to lampoon iconic games, the industry, and culture. Until Retro City Rampage, I’m not sure we’ve had a single work that’s so utterly dedicated to the practice. You won’t find a single mission in the game that’s not parodying games, or ‘80s/’90s culture, or something you’re sure to remember if you grew up during the days of the NES.
This episode fueled by hateraide and rageohol!
Here it is at last, folks: the conclusion of the Backlogger's journey into Asura's Wrath! Julian and Angelo are once again joined by internet gamer sensation and all around pleasant person Erika Szabo. There's lots to talk about, so let's jump right in.
Descent into awesome.
Even if you only played the demo way back in the ancient days of the mid-'90s, it's hard to forget the thrill of flying in and out of cramped hallways, dodging lasers and missiles to steal a door key and then strafing downward (or is it upward?) back out of the room to safety. Descent celebrates its 19th birthday this month with a straight, bare-bones port on Steam—all 27 stomach-wrenching levels of the original. This particular version has some mouse issues, but a great game is a great game.
Bananas, it's cold outside.
Only YOU can prevent mediocrity.
The only thing worse than knowing about an import game you’ll never get to play is receiving the inferior sequel that you do get to play. Such is the case with The Firemen 2: Pete & Danny. Originally released in Japan in 1995 on the PlayStation, the game was recently re-released as an import download on PSN, courtesy of MonkeyPaw Games. In a nutshell, the game is more or less an overhead shoot ‘em up that focuses on fighting fires instead blowing up aliens. It’s a novel idea to be sure, but one that wasn’t executed nearly as well as it was in the previous game on the Super Famicom (aka: Super Nintendo).
Shipwrecked.
PolyPusher Studios, the Irish developer behind Montague’s Mount, describes its latest project as a “psychological rollercoaster ride through isolation, desolation, and one man’s tortured mind.” Its perception of the game it created doesn’t quite align with the game it actually released, where the rollercoaster is more like rush hour traffic, and the only tortured mind is my own. Montague's Mount is a first-person adventure/puzzle game about a man who awakens on the beach of a deserted fishing island, unable to remember who he is or why he’s there. Promising although the concept sounds, concept only goes so far without the execution to back it up.
Femme Fatale
After 2012’s disappointing Assassin’s Creed III, I was beginning to get burned out on the franchise. The idea of Assassin’s Creed III: Liberation on the PlayStation Vita seemed interesting as it decided to tell the story of a French-African heroine named Aveline, but the draw wasn’t enough to get me to invest in a Vita solely for that game. However, with tales of Assassin’s Creed IV restoring faith to much of the series’ fan base, I grew curious once more. In an attempt to rediscover my interest in the Assassin’s Creed franchise, I went into Assassin’s Creed: Liberation HD – an HD port of 2012’s Vita adventure – with some optimism. Thankfully, I wasn’t disappointed.
The flash clone died soon thereafter.
As a huge Halo fanboy, I’m happy to take any non-Master Chief content the good brand managers at Microsoft are willing to toss out there. After getting fairly hooked on the Halo novels, and finding that the universe created to support a space marine shooter was actually pretty interesting, I’ve often pined for actual games that use this setting in completely new ways. Halo 3: ODST was a fantastic side-step and Halo Wars reportedly made a great effort at a console RTS, but the latest attempt to get Halo characters not wearing green body armor on your Xbox, Halo: Spartan Assault, smacks of an easy cash grab.
The most ‘90s gaming character out there, now in futuristic 3D.
It’s fascinating to go back to the original Sonic the Hedgehog after so many years and so many new entries in the series. These days, everyone wants to convince you that Sonic is a game all about speed. Without it, it’s simply not the same – not like the original titles on the Genesis. What the original game has reminded me of is that Sonic is a platformer first and foremost and a game about speed second. Very rarely does Sonic hit breakneck speeds in his debut; more often than not he’s taking calculated jumps in a sidescroller that’s merely more mobile than the one that features his Italian plumber counterpart.