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Shin Megami Tensei: Devil Summoner: Soul Hackers Review

It’s all that and a bag of chips, home skillet.

Get ready to ride a time machine back to the ‘90s. A time when we thought the Internet was something completely different than the cesspool we know today; a time when JNCOs and flannel were acceptable clothing choices; a time when we raised the roof and exclaimed everything was “the bomb, yo!”; a time when Devil Summoner: Soul Hackers was intended to be released in America. For whatever reason, Sony rejected the title from release on the PlayStation and in Japan it remained. Until now, that is, when Atlus finally dusted it off and brought it into the future on the 3DS. The fact of the matter is that if Soul Hackers would’ve been released when intended, it would’ve been better than tight, it would’ve been straight phat, dawg.

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Reliving the Glory Days?

Without Sega's competing BLAST PROCESSING, it's just not the same.

If you were paying attention yesterday during Nintendo’s "Nintendo Direct" address, you might’ve noticed a common theme undercutting the entire broadcast. Let’s take a look at some of the biggest properties put on display: Yoshi’s Island 3, Donkey Kong Country Returns 3D, The Legend of Zelda (A Link to the Past 2), Earthbound, and Mario & Luigi: Dream Team, which saw a change in visuals/perspective that makes it even closer in style to its spiritual predecessor, Super Mario RPG . Maybe it’s just me, but this line-up is conjuring up some strong memories of the SNES.

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PB & Jason Issue 121: The Third Strongest PB & Jason

Of all the PB & Jasons, I believe this one to be the third strongest.

Earthbound is on the way to the Virtual Console! I thought it would never happen. Other good news from today's Nintendo Direct includes a new Zelda title, a new Yoshi's Island game, and some release dates. However, all of this information is sombered by a shocking realization: With the exception of SiNG Party and debatably Kirby's Dream Collection: Special Edition, Nintendo hasn't released a single console game that was announced after E3 2011. Mystifying! Oh, and the podcast actually starts up with some talk about EA's latest "de"-ward followed by the continuing Amazon/Nintendo mystery. Click through to listen!

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PSA: Nintendo Direct Tomorrow Morning

Nintendo’s 3DS will be the focus

Nintendo has announced that they will be showing a 3DS focused edition of Nintendo Direct tomorrow morning at 10am EST (7am PST). 

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Backloggers Anonymous Poll

Which game do you want us to play next?

[Update] The poll is now closed. Thanks to everyone who participated!

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The Great Label Debate Ended!

All I can tell you is that it has Kirby on it.

And the winning label is…

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Win a Copy of HarmoKnight!

Enter to win a copy of a game we love!

[UPDATE: The contest is now closed.  We'll let you know very soon who our winner is!  Thanks to everyone who participated.]

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Dead or Alive 5 Plus Review

"Plus" may be a stretch, but this port is at least equal to its source.

Dead or Alive 5 earned my respect with its accessible and fluid combat, healthy challenge, and wealth of single-player content. Following the Plus ports of the first two Ninja Gaidens, DOA5 is Tecmo Koei’s latest re-release to hit the Vita and joins Mortal Kombat and Ultimate Marvel vs. Capcom 3 as another fighting game port done right for Sony’s handheld.

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Push Start to Continue Episode 8: The One Where Mike Gushes Over BioShock Infinite Edition

Wait, what did you say?

This week’s episode of Push Start to Continue is all over the place.  Mike finally finishes a bunch of games over the weekend, Jesse succumbs and upgrades to the 3DS XL, they both share thoughts on the next Xbox, SquareEnix’s sales forecast folly, and that new Batman game.  Plus Mike gets all lovey on BioShock: Infinite (in a spoiler free fashion) and Jesse reveals his game of the generation.

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Fluidity: Spin Cycle Review

If you're expecting more of the first, don't.

While WiiWare never made quite the splash that competing services XBLA and PSN did, it still managed to offer a few gems. Fluidity was one such title, providing Metroid-inspired exploration along with physics-based puzzles starring an amorphous blob of water that could phase change between ice and steam. Spin Cycle follows that experience with a more linear adventure that’s broken out into a set of 60 levels. The shift away from the original design proves less successful, with a number of the levels falling flat in their implementation.

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