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Posts By Matt Snee

Lilly Looking Through Review

Another Kickstarter darling finally sees the light of day.

Say what you want about Kickstarter, but it has breathed games into existence that otherwise wouldn’t have had a chance, and allowed artists to construct personal expressions without having to resort to eating dog food to survive.  The end results may not always be extraordinary, but sometimes they are still triumphant, as with Lilly Looking Through, a Kickstarter success that asked for $18,000 and ended up with $33,000+ for a point-and-click adventure starring a little girl with time-traveling goggles.  The game is beautiful, but brief, with amazing art direction and sublime animation.

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Amnesia: A Machine For Pigs Review

The fear is back in The Chinese Room's spiritual sequel to The Dark Descent. Prepare to be scared!

Frightening games require a key ingredient that is not initially present in their makeup: a willingness, on the player’s behalf, to be scared.  Without this, horror games are seldom terrifying, and more often than not are only campy experiences as silly and ineffective as the latest Jason & Chucky crossover flick.  I went into Amnesia: Machine for Pigs wanting to be thrilled; and I made sure to play it at night, with headphones on, while everyone else in the world slept – to achieve this goal.  This certainly isn’t a Resident Evil experience, where you’ll be blowing away fiends with your acid rounds – but something different, more along the lines of some other modern horror games where you are essentially powerless against the forces of evil, rather than being a semi-immortal avenger. 

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Toki Tori 2+ Review

Looking for a hardcore puzzle game? You've found it.

There are casual games, and then there is Toki Tori 2+, the Lord of the Rings of devilish puzzle games: epic, gargantuan, and deep as hell.  It may look cute and innocent at first, but have no doubt, this game is both immensely creative and insanely difficult.  Try as I did, I was ultimately unable to beat it after three weeks of battling its fiendish design.  While I’m disappointed in myself, I realize that a lot of gamers are going to suffer some of the same problems I did with it, and while it’s a great game I have left unfinished, I still have a lot to say about it.

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Love the System: Our Favorite RPG Battle Systems

Can't get enough of these fights.

Argue all you want about which RPG has the best characters and story, but neither of those things matter nearly as much as a game’s battle system. Since we typically spend upwards of forty hours in an RPG, the bulk of that time is spent fighting foes within the rule set the designers created, so it has to be compelling enough to keep pulling us along. Sometimes, a combat system is formulated with just the right amount of intricacy, a satisfying splash of spectacle, and exactly what was needed to get in our heads and keep us plugging away until we save the world on the brink of decimation. We’ve picked our favorite RPG battle systems and wanted to explain why we love them so dearly. Maybe you’ll gain an appreciation for a combat system you felt was a drag or you’ll decide to dig into a game you never tried before. Maybe you’ll think we’re daft and forgot the real greatest system around. We’re bound to have a big assortment of faves, so read through our picks and tell us what yours is too.

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Betrayer Hands On Preview

Early adopters looking to get in on the ground floor of something possibly amazing might want to check out this intriguing alpha by Blackpowder Games.

Like it or not, the Age of the Alpha Release is here.  Whether it’s Steam Early Access, or more humble releases like Sir, You Are Being Hunted, and Cube World, or even Bohemia’s Arma 3, alpha releases are everywhere these days.  It’s a controversial subject - some are complaining that companies are charging for incomplete products they may or may not finish, while others believe the process helps fund games that otherwise might never be developed.  It’s hard for me to find a suitable metaphor for this complex matter other than likening it to buying a fruit and waiting for it ripen. 

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Notable News from Gamescom

The Next Gen is Almost Here!

With the upcoming release of next gen consoles, this year’s Gamescom was bigger than it has been for years. The console war is in full effect, and Sony and Microsoft are doing their best to dazzle us with exclusives, indie support, and price-drops.  If you're having trouble keeping up, we've summed up the news we think is the most important from the show so far. 

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Black Rock Shooter The Game Review

This exciting shooter might not be for everyone, but it's still pretty fun and has a big heart.

The PSP localization gods are fickle beings.  Sure, they bless us which such cool games as Gungnir, Class of Heroes, and God-Eater Burst.  But at the same time they deny us such pleasures as Final Fantasy Type-0.  It seems no mortal can understand these deities’ mysterious ways.

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DayZ and the Future of Virtual Realism

The rise of simulated fantasy is all around us.

Sometimes I want to play games where I can summon Ifrit and fight enemies on the sides of buildings.  Other times I want to leap across moving platforms, flatten enemies with my butt, and collect shiny stuff.  But then there’re times when I want to play a game where I get dysentery and have to crawl through the woods inch by inch following the sound of buzzing flies to a dead body so I can loot it for supplies.

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Spiderweb Software 20th Anniversary Interview with Jeff Vogel

In business for almost twenty years, Spiderweb Software is still going strong. In honor of this milestone, they have answered some of our questions about game development, and what it's like to be indie.

With over two decades of experience making games and a record of being independent before indie games were a trend in the gaming world, Spiderweb Software is the hardcore for the hardcore.  Makers of such classic series as Geneforge, Avernum, and now Avadon, the company focuses on old school RPG experiences that most publishers and developers have abandoned..  While they primarily focus on the PC and Mac platforms, they recently experimented with mobile development, releasing Avadon and Avernum to iOS and Android with stunning success.  It seems classic games are classic no matter what system they’re played on. 

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Papo & Yo Review

Papo & Yo isn't just a game -- it's interactive poetry.

Papo & Yo is not a AAA release.  There is no bloated budget here, or tacked-on multiplayer, or DLC to be had.  Likewise, the game isn’t as polished as most big budget releases. But what it does have – what so few AAA titles have – is heart.  This game was forged with a soul.

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