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First Impressions: Crystal Chronicles


On 02/10/2012 at 06:09 PM by Michael117

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Recently I wrote up a blog about how and why I'm going back to try out Gamecube titles I missed from the previous console generation. One of the games I've never played and decided to pick up was Final Fantasy Chrystal Chronicles.

In the blog I let everybody know that not only is Crystal Chronicles (CC) a game that I never played, but the fact I'm playing it is the first time I've ever played a game with the Final Fantasy (FF) name in earnest. When I was just starting out gaming around the age of 7 (Level 7, if you want to use your imagination and make everyday life a little less boring) I tried out the original FF on the NES for an hour or two, couldn't make any sense of it, and gave up. So fast forward to 2012, I'm a level 23 in this game of life, and the screenshot above, the one of the CC title screen, is the first FF title screen I've seen in quite a long time. So keep in mind, I'm not a fanboy of the series, I know nothing of the lore, languages, art, music, or the history of the series and the differences between each game. While the gaming world was creaming itself over FF VII in 1997 I was completely oblivious, content, and off playing Turok Dinosaur Hunter, Goldeneye 007, Starfox 64, Alien Trilogy, and Tomb Raider II among others.

So I've been playing Crystal Chronicles for the past couple nights and I'm a little over 90 minutes into my single-player playthrough. Before I even booted the game I went through my pre-game ritual of reading through the manual to see what I could find. A lot of the little kiddies out there probably don't even understand what I mean by manual anymore. These days game manuals are about 11 pages long and the number of siezure warnings oft outnumber any kind of useful data an average manual use to contain. I was pleasantly surprised to see that CC's manual was over 40 pages long and told me pretty much anything I'd want to know. I read about the setting/backstory, interface, menus, combat, the terminologies (like moogles, miasma, myyr, etc) were explained to me in simple concise fashion, and the different races were shown, explained, and compared. At the very end of the manual there's even a few pages for the player to leave notes. Notes kids, those use to be a thing! You know, back when you had to learn how to use pens, pencils, calligraphy, etc lol?

After going through the manual I hopped right in, created my character, and started exploring.

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I spent a few minutes choosing a name and gender for my character, looking at all the races, appearance options, and family trades. My character is a cute female Selkie named Hope who has a family of Blacksmiths. Your home is in a little village called Tipa, but you can change the name if you want. The villiage my character Hope comes from is now called Eridanus

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I'm not going to pretend like the Selkie's huge boobs were a non-factor, but there's other reasons I like the Selkies. They are agile, have longer range for focus attacks, and because of their appearance and backstory they are more sexy and dangerous than the other races

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The concept and logic of the crystals protecting villages from miasma, and the need to collect myyr to replenish the crystals makes enough sense to me. It's simple enough to instantly wrap my head around, but it has just enough depth to it to make it a little interesting and give my journey some purpose

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I leave Eridanus to start my journey and this motley crew is the first group of people I run into. So this cute little fluffy thing over there is a moogle huh? Guess what his name is? It's.....Stiltzkin, as in a reference to Rumple Stiltzkin lol! The moogles in this game keep calling me kupo. I didn't understand at first, but I caught on after I saw how he used it in his sentences. At this point all I know is that Stiltzkin is ridiculous, moogles are cute, and I think I'm gonna like this game, kupo ^_^

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So Stiltzkin introduces me to my own personal moogle, named Mog, and he takes us off to a beach to quickly learn the combat among other things. It's a quick, optional tutorial, and I was done before you could say chubby fluff buddy, kupo

After the tutorial I went into my first level, River Belle Path. It was here that I put my combat skill to the test and saw what the system was like when you put it in practice, and boy did I suck. I was playing the game with bad timing, not dodging attacks or projectiles, and in no time at all I had died 3 times and had to start over from the beginning of the level each time. I decided there must be more to this, and so I finally figured out what a Phoenix Down is and how usefull it can be. Phoenix downs in this game are basically lives. In Mario you get lives in the form of mushrooms and 1UPs, in Fable lives are called Resurrection Phials, and in Final Fantasy they are called Phoenix Downs. Pretty badass name for a player life if you ask me.

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At the end of River Belle Path this crabby little guy tried to get real tough on me, but by the time I fought him I knew all about Phoenix Downs, shaking & baking to avoid attacks, and I wasn't going to let him make a jabroni out of me

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At the end of the first level I looked through my loot, sent my father a message through the moogle mail...and, wait did I tell you moogles deliver mail? Well, moogles deliver mail, kupo! There's a mail-moogle that waddles on up to you, and I even think he hops up into your arms lol. The last time I remember a game having a mail-man like that it was the weird mail-man from Zelda games that comes up and goes "Ta da!". Moogle-mail is much cuter

After River Belle Path I went onto some Mushroom Forest level for more loot and myyr gathering goodness. It went pretty smooth and I didn't die once. I got much better at understanding spell fusions, exploiting enemy weakness, using cure spells, eating food for HP, and teaming up with Mog to combine spell attacks. One thing I noticed while I was wandering around in the Mushroom Forest is that the environment art is quite beautiful. The surface of the environment is very organic and juicy in appearance, and for me it brought back horrible flashbacks of the level Cortana from Halo 3 where you move around the Flood infested High Charity and everything around you breathes, oozes, and jiggles in the most disgusting way imaginable. The Mushroom Forest wasn't that disgusting but it definitely made me look around to make sure no Flood were around. What can I say, old Spartan habits never die.

PhotobucketAt the beginning of each level there's a nice little cutscene and narration. Usually I'd get bored of anything melodramatic keeping me out of the action, but these little scenes have a nice atmosphere, they're brief, and I don't mind

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See what I mean about the organic texturing on the surface? Some of it's scaly, bubbly, and some is even furry

The boss at the end of the Mushroom Forest had a few more attacks than the crab boss in the first level. He shot up spikes out of the ground, used a slow spell, exhaled poison gas, pulled you in towards him with wind, and he surrounded himself with projectile spitting plants. This Mushroom Forest boss was a big, nasty, round creature with lots of eyes and a mean set of teeth. It immediatly reminded me of the Beholder from Dungeons & Dragons. If there's anybody out there who understands that reference, high five, kupo.

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It's the Beholder incarnate! If you don't believe me, look at this next pic...

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I rest my case lol. Boy is he friggin' pissed

To round up this first impression of Crystal Chronicles, I wanted to gush and smile over my favorite aspect of the game so far. The moogles. I've never seen a moogle or understood anything about them till I started playing this game, and I love them. Mog is like my own little Pokemon that I take with me on my adventure and he helps me out in battle and everything. For any of the Final Fantasy fans out there, do moogles show up in some of the main Final Fantasy games?

Japanese artists and writers sure know how to make things fuckin' cute! I love my puppy companion in Fable 2, and playing fetch with puppies in Zelda Twilight Princess was pretty neat, but these moogles following me around are one of my new favorite things. They almost give Pikachu a run for his electric money, but Pikachu is king.

Last night before I saved my game and ended the playsession, I found a moogle house and took some time to paint, wash, and trim my moogle lol.

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You can paint him! You can get him to waddle around, lay down, get up, and everything as you paint, wash, and trim his fur. How much more adorable could this game get


So what games are you playing, kupo? KoA: Reckoning came out recently. Anybody out there balls deep, or ovaries deep, in that?

I wanted to throw this together in time for the weekend and take a writing break for a few days. Keep your eyes peeled though because next week I'm going to be bringing a new entry to my Guilty Pleasures series, which I started back in December when I detailed the game The Hobbit. The series isn't exactly back by popular demand lol, but I honestly have a ton of fun writing those things out and showing you guys games I love playing and explaining why they matter to me.

So I'll ask again, what game are you playing guys and how's the game going? Have a good weekend, kupo!


 

Comments

Travis Hawks Senior Editor

02/10/2012 at 09:05 PM

I never delved into CC myself, but I sure enjoyed reading the impressions of someone who doesn't know or care about the franchise.  Personally, I am looking forward to your next Guilty Pleasure blog!

Me?  What am I playing?  I am trying to wrap up FF XII and then I'll probably focus on a couple of shorter games for a while before I start FF XIII-2, which I have been playing in my mind at work by listening to the soundtrack.  Oh, and I'm sure to be squeezing in some Skyrim and Battlefield 3 time all the while.  

Michael117

02/10/2012 at 09:41 PM

I was wondering yesterday whether or not I should even do this CC blog but I knew I'd have a lot of fun writing it, plus at its core it's more important than any old First Impressions I could do. Reason being is that this is the first time I've played a FF game since I was like 7. Even if the game turns out to be not very good and my enjoyment wanes, I will always be nostalgic for it and it will mean a little bit more because it's the first time I've been back to the series (not the main series mind you) in a very long time. So symbolically this experience is pretty special.

I'm so happy that you like my Guilty Pleasures blogs Travis! That gives me even more inspiration to write it out. I put a lot of heart of heart into my variety of stuff, sometimes it's good, sometimes it's bad, sometimes people read it, sometimes people don't. I did a feature a few days ago called Let's Talk Loot and I haven't had any discussions started on it, but it still made me really happy to write it out. I'm still excited about doing a part 2 to Let's Talk Loot maybe in a little while when I think of more topics involving loot and gaming habits.

Jason Ross Senior Editor

02/10/2012 at 09:19 PM

I played a lot of Crystal Chronicles when it came out. I'm very disappointed that we haven't seen a true sequel since then. The second DS (also available on the Wii) game made a fun diversion, but it wasn't as good as the original, and the Wii game just wasn't enjoyable to play at all.

Here's a hint: The main color you paint your moogle has an effect on how he behaves, as does his fur length. Also, Moogles played a significant role in at least Final Fantasy VI.

Michael117

02/10/2012 at 09:46 PM

That's really cool you got into it so much back then Jason. Did you play a lot of co-op CC or did you go solo? The paint color of moogles and fur length affect his abilities? I was wondering about that lol! I knew it had to mean something. I'll start experimenting to see what kind of behaviors Mog has when I change things. I love moogles now, and if they play a significant role in FF VI I think I'm going to have to get that game. I was telling Julian Titus that I'm planning on getting a PS2 so I can build a collection of stuff I use to love on the platform, plus start getting all the games missed out on back in that generation. Julian already convinced me to get FFX and I think I'm going to have to get FFVI. Wait that means it must be a PS1 game right? That should still be compatible with a PS2 right? I should still be able to get FF VI as well hopefully.

Travis Hawks Senior Editor

02/11/2012 at 09:30 AM

FF VI was on the SNES, so your best bet now is probably the Wii virtual console release. The PS1 re-release is endlessly complained about for its load times.

I'm pretty behind on the FF series as well, but I'm working on it.  I can tell you this:  it takes a lot of time to play catch up.

Jason Ross Senior Editor

02/12/2012 at 12:13 AM

I actually managed to get through the game in Co-op. Partway through, my current roommate and I figured out how to time a spell to make it an -aga spell, which hits everything on the screen, and we found a lot of success there. If I can recommend a version of Final Fantasy VI, I would have to say the Game Boy Advance version. The SNES version was just fine, but had a few glitches that made some characters much more valuable than others. I believe the PSX version worked just fine, but I'm sure it has lengthy loading times. The GBA version fixes the glitches and adds in two great post-game dungeons, and that's why I recommend it.

Xayvong

02/12/2012 at 06:00 PM

I loved this game! I still fondly remember playing this for hours trying to muscle my way through dungeons. That and Custom Robo. Poured hours into those games.

Good times indeed.

Kathrine Theidy Staff Alumnus

02/18/2012 at 02:04 PM

Eesh, you sure did put a lot of effort into this. The game's on my backlog so I'm hesitent to read it for spoilers. I just wanted to say that I enjoyed the Crystal Chonicles game, Echoes of Time, that's on Wii and DS and has cross-platform play. My friend got me into it and we played through the whole game together, even the bonus difficulties. It's a fun multiplayer game, but I have a feeling it'll be lacking in single player.

Michael117

02/18/2012 at 03:16 PM

Thanks Kathrine lol. I don't write out things unless I have plenty to say or present. Anything worth doing is worth overdoing a little bit. There's no spoilers in this entry, it only covers a couple events from the first two dungeons. There's so many dozens more. This entry is based on my first 90 minutes of the game but the game has 30-100 hours of gameplay or so I hear. CC is built around co-op and you can play with a party of 4 total, but you don't have to. I've been playing solo and it's been just fine. The difficulty is fine, the levels aren't gigantic and sparse. It's not as lonely and empty as you would think.

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