I honestly feel indifferent to the idea of TLOU as a film right now. I'm not against the making of it (Raimi is a plus but Druckmann as the writer is even bigger) and yet I'm fine with it never making it past pre-production. What I don't want is a shot-for-shot remake. Cinematics aside, narrative in games and film work differently. Your involvement and input in the game made the experience effective on a level that a film can't. Some smart choices will need to be made and I really don't envy the casting director's job.
As far as the Metal Gear-as-films idea goes: I hate to say it, but the convoluted nature of those stories give the series its charm. Strip that away and what differentiates it from the films that inspired it? And how much crazy do you trim back before the whole house of cards tumbles?


