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Machocruz's Comments - Page 80

Batman Should Have Never Gone Open World


Posted on 10/29/2013 at 12:47 PM | Filed Under Blogs

I agree. The 'bigger is better' mentality is not good game design. The Asylum in the first game was a character in itself, while the city in AC was bland.  All it did was add travel time, which is a drag.

But the masses are size queens. This series will never go back to tight design.

Takedown: Red Sabre Review


Posted on 10/27/2013 at 02:38 PM | Filed Under Review

I'm pretty confident in saying that SWAT 4 was the last word in quality CQ tactical simulations. Rainbow Six has gone towards arcade, and now this train wreck. I don't think this kind of thing can be done properly on a meager budget. Unfortunately, the AAA publishers will not commit to a game with the severity that a tactical simulation demands. What a shame.

I spit on your grave: My advice? Stay away. Your opinion may vary.


Posted on 10/26/2013 at 05:47 PM | Filed Under Blogs

Shock cinema, nothing more.  The subject of sexual assault and fear of the back-woods has been handled with more sophistication elsewhere.  This film is a freakshow, and not a particularly well done one. It has nothing of any value to say, it's not educational, and it doesn't provide aesthetic pleasure or wonder.

Blake Plays Dark Souls Wrong!


Posted on 10/16/2013 at 02:08 PM | Filed Under Blogs

Taurus demon should be cake, but tedious. If you stand close enough he can't hit you. As for the rest of the game, good luck. Personally, it would bore the hell out of me what with fist weapons doing so little damage.  

Temptations


Posted on 10/16/2013 at 02:06 PM | Filed Under Blogs

I'm in a similar position. I have about 100 available for leisure for a few months. That's actually not much, considering that includes any non home cooked meals, snacks, movie tickets, any venue that charges a fee, etc. My PS3 needs fixing in order to play the (disc based) games I already payed for. Don't know if it's worth the 80-100 it may cost to fix it right now, or settle for a new download game and save the rest of the money.

We Need To Stop Using The Term Gamer


Posted on 10/08/2013 at 02:14 PM | Filed Under Blogs

I don't use the term, unless it's their profession. I'll say video game fan, or enthusiast, or player. "Gamer" strikes me as defining someone by their hobby, which I find absurd. Plus when I see or hear the word, it just makes me think of small minded idiots on the 'net who argue (poorly) over insignificant crap.

Minecraft Blamed For Gun Non-Violence


Posted on 10/04/2013 at 02:07 PM | Filed Under Blogs

There are guns in Minecraft?  Never seen one.

So when exactly is the Dark Souls II Beta starting? Some beta footage...


Posted on 10/01/2013 at 05:39 PM | Filed Under Blogs

I best get a beta invite. I've been down with From Software and Souls since day one.

Homelessrooks' Horror Showcase and Reveiw!


Posted on 09/27/2013 at 07:04 PM | Filed Under Blogs

More conceptually disgusting than explicitly graphic. Part 2 and A Serbian Film are straight vile though. 

Love the System: Our Favorite RPG Battle Systems


Posted on 09/24/2013 at 03:42 PM | Filed Under Feature

I thought FVII's system was limited compared to 6. Materia is essentially the same as Magicite, yet it's a crafting system instead of a character growth system. There were no classes and no critical differences between characters outside of Limit Breaks, meaning that there is no reason to choose one character to hold certain materia over the others. Since, along with that, Materia is swappable and not permanent, you don't have to make any hard decisions about who has what according to their strengths and weaknesses.  In general in FF6, unless you wanted to spend a lot of time grinding, you would attach Espers to appropriate characters, like giving high MP characters like Celes most of the elemental spells and/or summons, while in 7 everyone has similar MP pools by default. If you weren't careful, you could find that you wasted time leveling skills that were not the best fit for your class, or that that time could have been used getting those skills sooner for characters that could make better use of them. You could also decide to either boost the characters' key strengths further or shore up their weaknesses. The classes and Relics add even more layers to your party configuration.

IMO, 7's battle system was like going back to FF1, after the richness that 5 (job system) and 6. offered.  It felt very primitive and shallow. 

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