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Reviews

Galaxian Review Rewind

In space, it's always cicada season.

If you live anywhere in the northeastern United States like me, your space is likely being invaded by the periodical cicada brood this time of year. After experiencing the terror of having one smack me in the eye the other day, I realized that these critters share some interesting commonalities with the insects in the arcade classic Galaxian. They’re red-eyed, noisy in groups, and will eagerly dive-bomb you as if “Ride of the Valkyries” were blasting in the background. If you told me cicadas were the inspiration behind this game, I’d totally believe you.

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Gris Review

Do you like Journey, but want it to have a bit more Mario in it? This is for you.

While GRIS is a short, 3-4 hour experience that doesn't take a whole lot of gaming skill for most of its run-time, don't be fooled into thinking there aren't legitimately challenging platforming and puzzle sections. Whether this immerses you more in GRIS's world or is just an interruption to your good time depends on what kind of games you like, but I'd say it's well worth the experience. 

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GRIP: Combat Racing Review

I'm starting to learn that breakneck speeds just mean more devastating crashes.

There’s something imminently attractive about Grip. Between its sharp visuals, thumping soundtrack, and high speed intense racing, it’s easy to be drawn in, even from just viewing its trailer. When you do finally sit down to play it, the experience proves to be equal parts frustrating and fun. For every brilliant and unique aspect of Grip, there’s some negative measure to offset it.

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Gradius Review Rewind

Destroy the core!

The 1980s was a true renaissance period for the budding video game industry. Arcade games like Xevious, Donkey Kong, and OutRun gave us new levels of visual, audio and strategic detail that took us beyond the comparatively simple mechanics of Pong and Space Invaders. It was indeed the golden age of gaming.

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Guacamelee! Super Turbo Championship Edition Review

Pretty sure they’re not going to do an Arcade or Ultra edition next.

Since they’ve hit the scene, I think I’ve built up something of a love affair with indie developer, Drinkbox Studios. They have an uncanny ability to create not only compelling gameplay, but memorable and humorous worlds and characters. Guacamelee is easily their greatest achievement yet, and the new Super Turbo Championship Edition only makes it better. Just the name alone should give you a perfect indication of the tongue-in-cheek humor Drinkbox imbues into their creations.

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Gummy Bears: The Magic Medallion Review

Might be enjoyable if you were high on crack, and weren’t the one playing.

This review is part of the 2014 Sh*tty Game Review Fest - read about the event here.

I hope there is a special place in Hell for Nintendo Wii shovelware developers. Gummi Bears, The Magic Medallion alone would win Storm City Games and everyone else involved with it prime oceanfront property at the sea of fire.  With platforming gameplay akin to wading through mud, and graphics similar to a bad Sega Game Gear game, this game, frankly, makes me want to dismantle the developer so they never strike again. 

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Guacamelee! Review

¡Viva la escuela vieja!

Old school games are here to stay, thanks to gems like Guacamelee, a fun 2D beat-'em-up/platformer with endearing characters and dialogue and a distinct Mexican flavor. It's filled to the brim with humor and now-ancient video game references to Mario, Zelda, and Metroid that will leave you laughing at how blatant they are. Its setting, music, and modern design choices all work together to make something new enough that you'll forget you're off yet again to save una otra princesa.

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Game & Wario Review

Remember when games were simply fun?

Games have become pretty advanced over the last couple decades. They used to focus on simply being fun to play, but nowadays developers look to create breathtaking visuals, cinematic experiences, deep player choices, and seemingly endless hours of content. The more of these checkboxes a game covers, the more seemingly eligible it is for a high review score.

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Gone Home Review

Respect the environment.

Making a game with no puzzles, no combat, and no action to speak of in order to tell a specific and carefully crafted story seems like such a simple idea, and one that could easily turn out to be pretty boring. Luckily, the creators of Gone Home have been paying close attention to the powerful little vignettes stuck in the cracks of other games that have come before. It’s the little notes left in Skyrim’s caves and the journal entries in Myst that paved the way for Gone Home to turn those little nuggets into a pretty amazing story.

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Gunpoint Review

Critic-made game gets critiqued.

It’s easy to attach labels to games. We want to know if it’s a first person shooter or a platformer, but sometimes that’s a bad idea. We end up sticking games into categories which become their go-to description and don’t communicate what a game’s real essence is. For this reason, I’m not even going to try and compartmentalize Gunpoint because that would be doing it a huge disservice. Even though I have no idea what sort of game Gunpoint is, I know it’s a ton of fun to play.

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