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Xevious Review Rewind

A Game Changer

Every time I play Xevious on one of Namco’s "museum" compilations, I can’t help but reminisce about the time when I first discovered the game in 1992 on the Atari 7800 (a system which also familiarized me with other Namco classics outside of Pac-Man). Back then, our family couldn’t afford the Super NES or Sega Genesis. So, in a move of what I think was out of pity, a friend of ours gave us her 7800 with a huge bag full of games. While rummaging through the cartridges, I came across the little oddity known as Xevious. It was probably the first game I had heard of that started with an “X”, and the name intrigued me. I quickly fell in love with the unique enemy designs and mysterious land structures peppered throughout the game.

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Xexyz Review Rewind

The space action adventure you couldn't pronounce -- until now!

Now and then, game developers like to mix it up a little and create a game that pitches together several genres into one. Xexyz (pronounced “zeks-zees”) on the NES is one such game. It's a rare attempt to blend elements from the platformer and shoot 'em up genres, with just a pinch of RPG thrown in there for extra measure.  Released by Hudson Soft in 1990, Xexyz proved that fusing three genres can work quite well. 

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Xenoblade Chronicles Review

A truly rewarding experience

These days, same old same old just does not cut it.  When an RPG from Japan comes around that promises to be different, the modern gamer is understandably cynical. Thankfully, with a unique world, a fresh take on in game relationships, and an excellent use of in game rewards to encourage the player, Xenoblade Chronicles delivers the refreshing changes and modernizations many of us have been looking for.

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Xotic Review

Beautiful graphics and interesting mechanics does not a good game make.

Xotic is a peculiar beast. Developer WXP Games has created something that’s somewhat hard to describe yet familiar when you actually play it. As the reviewer though, I need to do my best in doing so. Okay. Xotic (pronounced like exotic) is a first person shooter with an emphasis on scoring and clearing a level like that of a puzzle game. You are sent to stop the Orb, which is a being that evolved beyond its physical body and has gone mad and is now destroying planets. The way you accomplish this is by completing each level by destroying enemies, collecting power-ups and shooting orb plants in order to get a combo going and raise your high score. Despite impressive art design and surprisingly deep game mechanics, none of this actually melds into a cohesive whole and you’ll be left disappointed at a game that at first held promise but quickly grows frustrating.

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X-Men Destiny Review

I wish my power were to go back in time and not play it.

In the world of video games there are very few intellectual properties that will let you print money as easily as the X-Men line. The game only has to be the least bit decent to get a flock of mutie lovers to come running with cold hard cash in hand. Unfortunately the latest X-Men game was given to developer Silicon Knights which is keeping very much to current form in making games no one wants to play.

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X-Men Arcade Review

"Welcome to Review!"

Magneto, we meet again - only this time, I don’t need quarters to beat you. Your hordes of henchman and sub-bosses with cheap unblockable attacks - no longer a threat to my allowance! Having to conserve my wonderful, room clearing mutant attacks that eat into my life energy - not this time. You’re getting beaten down as many times as I want, and I only have to spend $10 once, as an electronic transaction. The day is mine!

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Xbox 360 Energizer Power & Play Charging System Review

For convenience, this peripheral is great, however, its value is questionable.

Owners of the Play & Charge Kit have undoubtedly been annoyed at some point since they must charge their Xbox 360 controllers while the systemis turned on. I myself have dealt with the frustration, and as a result wound up purchasing a USB extender in order to comfortably charge the controller while playing the system. However, this method is far from being the optimal solution, as it tethers players to the system and leaves an unappealing cord draped across the room.

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