Available now for the Nintendo 3DS.
Available now for the Nintendo 3DS.
The crew is back and rowdier than ever in Mario's latest bash.
After nearly five years since Mario's last party, it may have started to look like the portly plumber was all partied out. With a new developer and a new direction, Mario Party 9 brings the series back in a big way. Even with a multitude of party games available on the Wii, Mario Party 9 still stands out for numerous reasons, though it's also bogged down by an abundantly luck-based system.
Repetition and missed opportunity make Sumioni extremely disappointing.
At face value, it may be easy to mistake Sumioni for a 2D iteration of the Okami series. It has similar sound effects, aesthetics, and settings, as well as the ability to draw on the screen like you do with the celestial brush; even their logos are similar. However, Sumioni doesn’t even come close to matching the merits of Capcom’s sprawling adventure. Instead, Sumioni is a repetitive hack-and-slash that fails to capitalize on its unique design.
Despite the retail setbacks of the first game, Grasshopper wants another crack at it.
Last year’s Shadows of the Damned was well-known for two things. The Grasshopper Manufacture game was a dream collaboration of Suda 51 (No More Heroes), Akira Yamaoka (Silent Hill), and Shinji Mikami (Resident Evil). It was also a colossal flop, selling a meager 24,000 copies in its first week on store shelves. Not a company to be held down by disappointing sales, it sounds like Grasshopper is eager to do another chapter in the life of Garcia F’ing Hotspur.
Platinum's online brawler just got a little more awesome/weirder.
Platinum Games, the studio that burst from the corpse of famed Clover Studio, has had a pretty decent track record of ridiculously fun – if still a bit offbeat – games such as Mad World, Vanquish, Bayonetta and the Metal Gear Solid offshoot, Revengeance. While Revengeance may be getting the lion’s share of attention from the fans and media alike these days, the studio has been working on another interesting title called Anarchy Reigns (or Max Anarchy as it is known in Japan).
Titled "Arcade NEXT", the lineup includes Fable Heroes, Trials Evolution and Minecraft.
Microsoft is following up House Party 2012 and warming up to this year's Summer of Arcade with a new promotion called Arcade NEXT. The promotion will start on April 18, 2012 and will include some "important" Xbox Live Arcade titles. These games will be the first Arcade titles to be eligible for the new Achievement rules.
The popular (in Japan) rhythm game gets a North American release window
Final Fantasy has produced some odd spinoffs, but none are quite so odd and charming as the franchise’s first foray onto the Nintendo 3DS, Theatrhythm Final Fantasy. Upon its release in Japan this past February the rhythm/RPG hybrid saw a 90% sell through, pushing just under 70,000 units in its first week alone. While it had been previously noted that the game would be coming to North America at some point, it wasn’t until today that we had any inkling as to when that could be.
I Am Disappointed: Beautiful at a distance, disappointing up close.
I’ve always loved the climbing aspect of the Uncharted series. Scaling larger than life structures gave the games an added sense of adventure. There was one problem though; Drake’s ascents were little more than eye candy. There was no danger, no strategy, no challenge just mash the X button until you arrive at your destination. That’s why I was so excited when I first heard about Ubisoft’s new IP, I Am Alive, which looks to meld similar Uncharted-like mechanics with the unforgiving realities of the survival horror genre. Unfortunately much like the scenery of this dystopian title, I Am Alive represents a great deal of potential that is tragically lost.
Why wasn't Journey named Flowest, anyway?
This week's PB & Jason sees Jason's weigh in on thatgamecompany's latest title, Journey. Also featured? Discussion about the lowest review for the game currently posted to metacritic, as well as discussion of the comments left behind on said review. Once the topic of Journey is exhausted, PB & Jason moves into epic territory with talk about the latest official announcement that Epic Mickey 2 is in development! The podcast wraps up with a couple of minutes spent on Mass Effect 3's ending (again) and Dragon Quest VIII's changes to the franchise, for better or for worse. Click through to find the download, subscription, and listening links.
Hope you're a fan of musicals...
The decision to make Epic Mickey’s characters silent was a deliberate one. Warren Spector created the unique Disney adventure game on the Wii as a homage to the silent cartoons that served as his inspiration. This decision, for better or worse, will not be repeated in the recently announced sequel now officially called Epic Mickey 2: The Power of Two. Not only will the characters be voiced, but they will sing and dance as this next game is considered a musical.
