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Silpheed Review Rewind

Feel the need for Silpheed.

When Game Arts released Silpheed on the Sega CD in 1993, the game was frequently compared to Star Fox; the latter usually winning over critics more than the former. Being released within 6 months of Star Fox and featuring a similar visual theme of polygon graphics, Silpheed was sometimes written off as a mere knock-off of Nintendo’s successful three-dimensional shooter. A somewhat misguided conclusion considering that Silpheed was originally released on the PC platform in 1986, pre-dating Star Fox by seven years.  It was also criticized for being too simplistic with its 2D shooter mechanics against the pseudo 3D background. But a deeper look into the gameplay of Silpheed (and some honest hindsight) reveals a game that stands on its own and delivers a fairly unique experience rarely had in home console gaming at that time.

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Nerds Without Pants Episode 88: We're Overwatching You

Someone on this podcast is toasted. Can you guess which one?

Welcome back to Nerds Without Pants! This week, the Pantsless Ones talk about some Twisted Metal before Chrono Crossing into 2013. We are recording our next episode early, so if you want to participate in the segment for 2012, please comment quickly!

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Nerds Without Pants Episode 86: Chrono Crossing

The Pantsless Ones unveil a new segment!

Welcome welcome, to the first episode of a new era for Nerds Without Pants! We are launching a new segment this episode: Chrono Crossing, wherein we take a look back at our favorite games of each year, beginning with 2015. We kick off this episode with this new feature, and have some great input from our lovely listeners!

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Nerds Without Pants Episode 85: Our Souls are Doomed

And so is this podcast!

Hey folks! Welcome to another technical issue-laded episode of Nerds Without Pants. Apoligies, but once again the internet has conspired against us, and this episode is not up to our normal standard of quality. Hopefully you stick around though, because there is some good stuff in this episode!

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That Dragon, Cancer Review

Numinous Games presents us with a gut-wrenching experience that elevates the interactive medium.

"That Dragon, Cancer," is a game about hope -- its presence, and its absence. While forged in the anticipation of triumph, the end result is a meditation on failure and loss that is pretty hard to take, and without a doubt breaks new ground for the interactive medium. Created by Brian Green and his company, Numinous Games ("numinous" means "having a strong religious or spiritual quality"), this "game" (we have no other word for it that's adequate) is both gut-wrenching and an incredibly simple exploration of a young boy's four year battle with cancer. But while it takes on loss in a new way, it is also a commentary on games in general that is both surprising and profound. It is not without flaws, but the all-encompassing heart of it more than compensates for its failures. 

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PSX 2015 - "Fighting Games Panel"

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Animal Crossing: Amiibo Festival - "Minigames" Trailer

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