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#metroid

Farewell to the Wii: The Channels

A unique user interface that stood the test of time and provided some fresh ideas about content on a game console.

Now that we’re just waiting around for our Wii U pre-orders to be fulfilled, we’ve started thinking back on our Wii experience. There were great games and there were stupid, gimmicky games.  There was the much maligned 480p output and the long wait for external storage.  There were also the channels. 

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Mutant Mudds Review

Throw Mario, Mega Man, Firebrand, and Samus into a blender and...

It’s rare that I can use the word “charming” to describe a game, and rarer still when I play a game that puts a steady smile on my face. Somehow in the chase for realistic polygon models, normal mapping, and Euphoria physics engines we lost a little bit of that magic that got us into gaming in the first place. That’s where Mutant Mudds comes into the picture—a game that may play on my nostalgia for the 8- and 16-bit days of gaming, but does so with skill and style.

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Minicore Studios Announces Laika Believes

The upstart has begun development on the Metroidvania title.

At this year's SXSW in Austin, TX, Austin-based start-up, Minicore Studios announced their latest endeavor, Laika Believes. The team has already begun work on the Metroidvania-inspired adventure for XBLA and PC, which features a cybernetic dog from outer space. The titular Laika can speak, is clad with silver metal armor, and armed to the teeth with some mysterious weaponry.

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Ben "Yahtzee" Croshaw Announces Poacher

The game critic is making his own title.

Ben "Yahtzee" Croshaw has a devout fanbase of his fast talking reviews called "Zero Punctuation" on theescapist.com but now he's making the change from game critic to game developer. The Austrailian writer announced on his blog the upcoming release of his new game, Poacher.

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Cave Story 3D Review

Falling somewhere between Mega Man and Metroid, this indie 2D adventure must be something to behold, right?

I'm ashamed to admit it, but until now, I've never played Cave Story. Not for free on the PC, nor for the low price of admission on the Wii or the DSi. It's always interested me, but I just never got around to playing it. Cave Story 3D has changed that for me, but in retrospect, I don't feel as if I was missing all that much. Unquestionably, Cave Story is a solid game and that's made all the more impressive by the fact that a single man, Daisuke Amaya, created the game himself. While impressive, this doesn't make up for the fact that the game is a bit rough around the edges.

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Aliens: Infestation Review

This review is 100% Hudson catch-phrase free.

The end of a video game system’s life is always an interesting one. While game developers, publishers, and fans are looking ahead to the new, shiny machine on the block, the older hardware has the benefit of years of development lessons learned. Consider that Chrono Trigger, Final Fantasy IX, and God of War all came out as their respective systems were waning, and each of those games are considered classics in their own right. Enter Aliens: Infestation, a game developed by WayForward for the aging Nintendo DS system. Is this a game that will go down in history as one of the best additions to the DS library, or is it a case of too little, too late?

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Monday Night PlayBit: Metroid: Other M

Watch a replay of Jason playing one of the worst-received Metroid titles of all time!

Why would I play Metroid: Other M as this week's Monday Night PlayBit? It's simple: I never took the time to get through the game before. More than that, from what I saw, I really felt like the game got shafted upon release. See, Other M took Samus's stoic, unfeeling, powerful character and made her into a more realistic person. People were used to Samus being about the Power Suit, but most neglected deep thoughts about what was underneath. Am I just trying to look sophisticated, or is there something meaningful behind what I'm saying...? Click through to watch the replay!

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With Great Difficulty

What happened to "Nintendo Hard?"

I broke two controllers while playing Mega Man II as a kid. Specifically, I broke two NES controllers playing Heat Man’s level in Mega Man II. Even more specifically, I broke two NES controllers while doing the “Hell Blocks” portion of Heat Man’s level in Mega Man II. That particular stage summed up perfectly what the words Nintendo Hard really meant to me. You needed patience, quickness and the ability to predict the future. It also didn’t hurt to have a couple of extra controllers lying around the house, you know, just in case.

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The Shadow You Know

The Battle Within

Psychiatrist Carl Jung, a contemporary and friend of the more famous Sigmund Freud, believed that the unconscious human psyche manifests itself through different roles to the individual. These unconscious manifestations, more commonly known as archetypes, are a universal condition that is an innate part of human existence. While numerous archetypes have been identified, there are main archetypes present in every human mind: The Self, the Persona, the Anima/Animus and the Shadow.

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Metroid: The First Encounter

To wrap up the week and put a bow on the fine work of JD, some of the staff have contributed their first encounter with the series and some unique memories of their experiences.

The Metroid series is one like no other. It offers a unique experience that has rarely been replicated in 2D and stands completely alone in 3D. Nearly every entry in the series is extremely highly regarded and for many, games like Metroid Prime and Super Metroid are among the best games ever created. Being such prolific games, the PixlBit staff has decided to provide some memories they have of the games and their first encounter with the series.

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