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Posts By Travis Hawks

Don't Starve Review

Cut the grass or die.

It’s getting late again, and not to mention, cold. I’m doing my best not to head farther east to satisfy my curiosity about that peninsula, and I’ve got to resist or I’m going to die – again. I’m hoping to make it through the winter. With what I’ve learned from the last few times I’ve survived that long there is a chance I might make it, but then I find an entirely new way to screw it up – again. And so it goes over and over, slowly learning, slowly progressing, slowly making it through another day all to fail and start back at the beginning – again. Somehow, the repetitive advancement through the generated worlds of Don’t Starve stays engaging and challenging for quite a while, until you will inevitably be unable to force yourself to toil through the opening days – again.

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Lightning Returns Roundtable Discussion - Hands On Preview

Minutes to midnight.

Like the world of Final Fantasy XIII, the seventh console generation is approaching its end. One of the last big releases exclusive to PS3/Xbox 360, Lightning Returns sees its eponymous heroine back for one more adventure. A demo hit PSN and Xbox Live on Tuesday, and a few of PixlBit's Final Fantasy enthuiasts are here to share their impressions.

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3D Altered Beast Review

Rise from your grave! And embark on a mediocre adventure!

Altered Beast was Sega’s showcase game for the Genesis debut, doing its best to attract extreme-minded 90s teens with its muscular protagonist who could transform into kick-ass werewolves and dragons. Although I was smack dab in the middle of the game’s focus group at the time, I was dorkier than Sega ever imagined and wasn’t interested in the least. With M2’s 3D conversion of Altered Beast hitting the 3DS, I figured it deserved another chance, and boy am I completely indifferent about my experience.

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Personal Picks for GOTY 2013

Winners in our hearts.

Voting is a funny thing. It’s hard to argue with addition, but there are plenty of instances where some of the staff thought a title or two got overlooked. Even though our GOTY 2013 article used some inarguable mathematics to come to the PixlBit staff’s consensus opinion, some of us thought there were games that should have gotten a few more votes. To highlight some of the games that each of us took a particular shine to in 2013, we present our staff’s personal picks that didn’t make the cut. 

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PixlBit's 2013 Games of the Year

Our staff's best games of 2013!

Video games had an exceptional year in 2013, with tiny indie teams getting attention for their creativity, and the usual budget behemoths stealing national headlines for their record-breaking sales. Two new consoles also hit the scene right at the end with a few titles that did their best to break into our top five.

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Bravely Default Roundtable Discussion Hands On Preview

Take these jobs and... discuss them.

A downloadable demo for the highly anticipated 3DS RPG, Bravely Default, hit the eShop last week and Travis, JD, and Julian put some hours into it before convening to discuss what they thought. Find out how we felt about the demo and what we now expect out of the full game in our roundtable discussion.

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Nimble Quest Review

A collision of great concepts that just works.

Why in the world I keep getting suckered into buying retro-styled arcade game mash-ups is beyond me, but Nimble Quest is just going to encourage me to do it more. Mixing together the basic idea of Snake or Tron’s Light Cycles, adding a combat element,  and layering on a leveling-up mechanic got me pretty hooked on this little game originally designed for mobile devices. Nimble Quest fares well in its transition from mobile to PC (unlike a lot of titles) and it’s well worth the low price to have something on your desktop for an occasional attempt at a new high score.

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Resogun Review

The PS4 has its Geometry Wars.

Any game where you fly a spaceship and blast aliens has my interest. Factor in the added tension of rescuing humans, though, and I’m pretty much guaranteed to hate it. I’ve tried to play Defender and its ilk for decades, but could never “get it.” From the mind boggling button layout of the original Defender arcade machine to every reimagining and sequel that followed, the execution just didn’t hit me right until Resogun tweaked it all just enough to enable the concept to achieve its full potential.

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Developer for Upcoming NES Release, Armed for Battle, Answers Our Questions

Time to replace that 72-pin connector.

If you’ve still got an NES kicking around your entertainment center, chances are it’s been a long time since it’s had a brand new cartridge popped in. Lucky for you and your forlorn, reliable console, there’s a fresh game slated for release early next year. Although there have been a smattering of games released for the NES recently, Armed for Battle is pretty unique. Not only was the project put together by a solitary programmer, but Frank Westphal is giving us something the king of ‘80s consoles never had before: a real time strategy game. Frank was nice enough to take some questions about his development process, his game, and what he expects from Armed for Battle.  Budding homebrew developers and fans of the NES will learn a lot from my conversation with Frank.

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Need for Speed Rivals Review

Step on the gas, it's the fuzz!

I haven’t been into racing games the last few years, but instead focusing on first person shooters with emergent, interacting systems and hard core dungeon crawlers. Strangely, Need for Speed Rivals falls right in line with my current preferences and ties them together with gorgeous races and thrilling police pursuits. Set in an open world filled with unexpected events, using a system that makes you weigh the risk of each additional mile you drive, and teasing you with a massive list of vehicles and modifications to play with, Need for Speed Rivals is an arcade racer that will satisfy almost any sort of gamer  out there.

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