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Reviews

Titanfall 2 Review

Remember the Titanfall

The original Titanfall had such an amazing idea: Soldiers who can run on walls with jetpacks summon giant mech suits known as Titans. Normally I  play a few matches of multiplayer before getting bored and back to the single player, but I took a gamble in Titanfall’s multiplayer only offering. And despite being too light on content, there was enough depth to keep my 200th match in Titanfall as fun as my second.

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Batman: Arkham VR Review

I am darkness. I am the night. I am Batman!

After spending time wearing the cowl of Batman in four games since 2009, I wasn’t all that interested in Batman: Arkham VR. It had “tech demo” written all over it, and seemed like an easy cash grab for the crucial first slate of PlayStation VR. Now that I’ve played through it I can easily say that it is far beyond what I expected, and while I had thought I had already worn Batman’s cowl it was another thing entirely to put it on myself.

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Ridge Racer Revolution Review Rewind

Over the Highway

I’ve always enjoyed the early Ridge Racer series. I fondly remember playing the original game over a friend’s house, wishing that I had a PlayStation of my own to play it on. It was very accessible and didn’t take a tremendous effort to make it past the learning curve. And not much has changed here in Ridge Racer Revolution. On the surface, it plays much like its predecessor. It even starts off with a Galaga ‘88 mini-game similar to the Galaxian one in previous game. Some regard Revolution as “Ridge Racer 1.5” due its similarities to the original, which is somewhat understandable since this game went for full price upon its initial release. Even so, Ridge Racer Revolution received a few nice tweaks that made it a decent step up from its predecessor.

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Phoenix Wright: Ace Attorney: Spirit of Justice Review

Capcom’s strange, yet strangely compelling series returns.

“Well Mr. Wright, would you care to explain how the witness could been at the crime scene during this time?”

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Deus Ex: Mankind Divided Review

We can rebuild it. We have the technology.

As video game enthusiasts, we tend to want sequels to be these huge shifts from the previous iteration of a series, sporting tons of new features and locations while retaining the core concepts that made the game fun in the first place. It’s a tall order, and obviously some sequels nail this formula while others miss the mark entirely. Then there are games like Deus Ex: Mankind Divided, which is “just” more of the same mechanics and progression as seen in 2011’s Human Revolution. While there is little to set Mankind Divided apart from its predecessor that isn’t a bad thing, is it?

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N++ Review

Stick figure parkour.

One of my favorite things about being a gamer is that most games expect me to assume an identity outside of myself; someone or something that is capable of amazing and impossible feats, powers or talents that are beyond anything I will ever grasp in my actual life. N++, the platformer sequel to the popular N and N+ games, bestows a unique new persona upon us: you are a ninja with an accelerated metabolism. You are able to use momentum to run, jump, climb, collect and pass through a series of five levels like a boss. What’s the catch? Your lifespan is only 90 seconds.

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Track & Field Review Rewind

Let the games begin.

Well, it's that time again-- the time that comes around every 4 years when hundreds of athletes from around the world compete in some of the most physically demanding competitions ever. Each athlete is highly skilled in their discipline of sport; but only the best get the gold. Of course, I'm talking about the 2016 Summer Olympics taking place in Rio de Janeiro today. With this exciting occasion just hours away, now is as good a time as any to take a look at Track & Field from Konami.

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Doom (2016) Review

Rip and tear, until it is done!

It is only thirty-eight seconds from the time you begin a new game of Doom before you have a weapon in hand and are blasting demons away. In a world where multi hour tutorials and constant hand holding is the norm, the way that the modern iteration of the classic first person shooter begins is a breath of fresh air. It makes for a stellar first impression, which gives way to one of the most entertaining, fast-paced, and satisfying action game I have played in years.

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Silpheed Review Rewind

Feel the need for Silpheed.

When Game Arts released Silpheed on the Sega CD in 1993, the game was frequently compared to Star Fox; the latter usually winning over critics more than the former. Being released within 6 months of Star Fox and featuring a similar visual theme of polygon graphics, Silpheed was sometimes written off as a mere knock-off of Nintendo’s successful three-dimensional shooter. A somewhat misguided conclusion considering that Silpheed was originally released on the PC platform in 1986, pre-dating Star Fox by seven years.  It was also criticized for being too simplistic with its 2D shooter mechanics against the pseudo 3D background. But a deeper look into the gameplay of Silpheed (and some honest hindsight) reveals a game that stands on its own and delivers a fairly unique experience rarely had in home console gaming at that time.

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Uncharted 4: A Thief's End Review

Indiana Jones made by Steve the Pirate

Uncharted has always been all over the place in terms of quality. The first title is pretty mediocre despite fantastic production values. Meanwhile I consider Uncharted 2 to be one of the greatest video games ever made, a game which I replayed many times and love every second of. Then the PS3 trilogy ended with Drake’s Deception, which offered a fantastic first half and a very inconsistent second half. So it feels fitting that Uncharted 4: A Thief’s End overall ends up as a perfectly satisfactory game. A game with its moments of brilliance, yet never quite manages to bring the product as a whole up in the end.

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