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Reviews

Cool Boarders 2 Review Rewind

It’s all downhill from here.

In 1996, UEP Systems released Cool Boarders on the PlayStation. It was one of the few pioneers of snowboarding games on home consoles. The popularity of extreme sports was steadily gaining momentum in the United States, as were releases of snowboarding titles from other game developers. So it was only natural that UEP Systems would follow up in 1997 with their sequel, Cool Boarders 2.

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Castlevania II: Simon's Quest Review Rewind

Dracula’s Revenge

It was common practice for game developers to make radical design changes for the first sequel of a popular game in the early NES days. It was no different with Castlevania II: Simon's Quest. Released in North America in 1988, Konami decided that a few changes were in order. The previous game primarily focused on platforming, defeating the boss of the current stage, and moving on to the next location in linear order. Conversely, Simon’s Quest took the series in a new direction with an open, Metroid-esque style of exploration and a few RPG elements to boot. Castlevania had entered a new frontier.

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Crayola Scoot Review

OK, I know what you're thinking...

If you were to assume Crayola Scoot is a shovelware title not even worth a look, I wouldn’t blame you. But in this particular instance, you’d be mistaken. As it turns out, it’s a well done extreme sports title in the vein of Tony Hawk or Skate, with a hefty dose of Splatoon influence as well. With depth, variety, and a sizeable number of challenges, there’s plenty on offer in Crayola Scoot to bring in those that have been pining for a new skateboarding experience (though I’ll admit using a scooter is much less cool).

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Car Quest Review

A game about busy work.

Car Quest is one of those weird experiences that isn’t particularly fun or engaging, but can tap into your OCD tendencies and keep you playing even when you’d rather not. Its design is rather mundane - you drive around a world collecting an artifact at a time, which opens up a new area of the map where you’ll collect a new artifact, which will in turn open a new area of that map where you’ll collect… well, you get the point. This cycle is only broken on occasion where you’ll gain access to a portal that requires a certain number of batteries to get into. In the portal you’ll do more of what you do in the main world, just on a smaller scale, until you earn an artifact to use back in the main world, where the cycle continues.

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Code of Princess EX Review

I probably liked this a little less than Angelo.

For those familiar with the 3DS release, originally published by Atlus, Code of Princess EX is a technically and visually upgraded version of the game. Outside of the nicer coat of paint and a crisp 60 frames per second, a variety of other changes were made that have a fairly significant impact on the progression of the main quest. Regardless of the evident love poured into this HD upgrade, Code of Princess EX can be a bit of a slog that will likely only appeal to the most dedicated of brawler fans.

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Crash Bandicoot N. Sane Trilogy Review

N. Sanely beautiful.

Back when Crash Bandicoot hit the scene, I was a firmly entrenched Nintendo fanboy. Crash, to me, was a second rate 3D platformer that was put to utter shame by the fantastic platformer offerings of the N64. I’ll admit, the N. Sane Trilogy has done little to elevate the core material for me, but it does leave me wishing that other companies would show as much love and care to their older 3D games as Vicarious Visions has shown here.

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Castlevania Review Rewind

Stalk the Night

For years, the story of Count Dracula has been told many times over, with different spins on how he wrecked havoc on human society and such things. I dare say that there isn't a person on Earth who hasn't heard of the guy...at some point in their lifetime. So given the popularity of this character, it was only natural that Dracula would find a new life on the NES. And sure enough, in 1987, Konami released Castlevania-- a game that featured a whip-wielding hero on a mission to defend the local townsfolk and stop Dracula's bite for good, or so he hoped.

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Captain America and the Avengers Review Rewind

Some assembly required

As a small fledgling in the first grade, I liked comic books superheroes, but I wasn’t nearly as familiar with them as I am now. Sure, I knew about guys like Superman, Batman, and Spider-Man. But for the most part, I had only a narrow understanding of the world of comic books and the heroes within them.

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Child of Light Review

Sparkle and fade.

Child of Light is the video game equivalent of a children’s bedtime storybook. It’s full of beautiful artwork and whimsical characters. It lights a spark and captures your imagination. Then it starts to put you to sleep.

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CastleStorm Review

Angry Birds + Tower Defense + Side Scrolling Beat ‘em up = Concept Over-saturation

When I first downloaded CastleStorm, I was expecting a tower defense game akin to the classic Flash games. What I found, however, was a game crammed with bits and pieces of different classic genres that should have satisfied my nostalgia itch, but failed horribly. With a twist of tower defense, a mechanical snippet of Angry Birds, and a smidge of beat ‘em up, I was left in a state of confusion about what this game desired to be along with horribly cramped hands from the poor control schemes.

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