Forgot password?  |  Register  |    
User Name:     Password:    
Reviews

Final Fantasy VII Review Rewind

The 25th anniversary of a victory fanfare for the PlayStation.

And now, the most anticipated epic adventure of the year will never come to a theater near you. Final Fantasy VII.” And so began my interest in RPGs. That commercial blew my 12-year-old mind back in 1997. Besides the impressive animations shown (which we would later learn were only cut-scenes), I was intrigued at seeing that we somehow jumped from Final Fantasy III on the Super NES to now VII on the PlayStation. “What manner of sorcery is this?”, I wondered.

Read more »

3 Comments
Leave Your Comment »

Final Fantasy VI Review Rewind

Heroes of Might and Magicite

As a late bloomer to RPGs, I was mostly ignorant of the Final Fantasy series until 1997, when that commercial for Final Fantasy VII caught my attention in all its epic CG glory. But it would be another two years before I finally saw a demo of the game in action, which sparked my love for RPGs. The point is that I missed out on Final Fantasy VI (originally titled Final Fantasy III in the US) when it was released in 1994. Fortunately, the Super NES Classic Edition's release several years back allowed the opportunity to play Square’s magnum opus of the 16-bit series. And boy, was it worth the wait.

Read more »

5 Comments
Leave Your Comment »

Final Fantasy V Review Rewind

Hold on to your Butz.

There are several similarities between Final Fantasy V and its younger sibling, Final Fantasy III. Chiefly of which, both games stayed exclusively in Japan well after the series moved on to the PlayStation in the mid-90s. For a time, Square Enix (formally SquareSoft) was uncertain if western audiences would grasp the deeper gameplay mechanics that drove character growth. But after the global success of Final Fantasy VII, they decided it was time to start bridging the gap in sequels in the US lineup. As a result, Final Fantasy V was the first to be released as part of the Final Fantasy Anthology compilation on the PlayStation in 1999.

Read more »

6 Comments
Leave Your Comment »

Final Fantasy III Review Rewind

Final Fantasy gets a job.

When Final Fantasy VII appeared in the late 90s, my initial reaction was that of shock at the significant gulf in sequels for the US. It was a harsh reality to learn that, of the three mainline Final Fantasy releases we received, Japan had double that number by the start of the PlayStation era. As time marched on, Square (now Square Enix) eventually released the sequels we had missed. Meanwhile, I’ve been playing a nearly 30-year-long game of catch-up since 1997. A particular blind spot for me was Final Fantasy III- the last one to be developed for the Famicom. However, after finally getting around to playing it, I now have a new appreciation for this long-running series.

Read more »

5 Comments
Leave Your Comment »

Fantasy Zone Review Rewind

Cute but Deadly

After seeing the incredible success of Konami's shoot-'em-up Gradius, Sega sought to create an arcade game that could rival it. So in 1986, game designer Yoji Ishii (Flicky, Outrun, NiGHTS) came up with a concept that combined the whimsical sensibilities of Twinbee with a giddy samba-esque soundtrack to create Fantasy Zone. As a lighthearted take on side-scrolling shooters that later cemented the "cute-’em-up" subgenre.

Read more »

6 Comments
Leave Your Comment »

F-1 Race Review Rewind

Winning shouldn’t be this hard.

As we age, we sometimes look back on a game we once enjoyed and discover that isn’t nearly as fun as we thought all those years ago. F-1 Race is one of those games for me. Originally released in 1984 on the Famicom, Nintendo reworked a few gameplay elements for its Western release on the Game Boy in 1990. Back then, I was enthralled with the idea of racing around in a Formula One machine while battling it out for first place. Maybe it was the thrill of screaming down the track at 360 km, or perhaps it was just the excitement of playing a new Game Boy game. Whatever the case was, I thought I had gold in the palm of my hands.

Read more »

4 Comments
Leave Your Comment »

Final Fantasy IV Review Rewind

The “Golden Age” started here.

Today marks the 30th anniversary of Final Fantasy IV. Originally released on July 19, 1991, it was a momentous event due in no small part to the fact that this was the first in the series to debut on the Super Famicom. It was released to critical acclaim, and once again several months later when it came to the US on the Super Nintendo as Final Fantasy II (since we missed the first two sequels on the NES). Unfortunately, I didn’t get to play it until a decade later, when it was re-released as part of Final Fantasy Chronicles. And although I was late experiencing my first 16-bit RPG, it was undoubtedly worth the wait.

Read more »

7 Comments
Leave Your Comment »

Final Fantasy Review Rewind

Not so final after all.

Final Fantasy is the stuff of legend. No, seriously-- it is. Just ask any enthusiast about the origins of the series. Watch as their eyes gleam while recounting the story of how it all began. Legend has it that a long time ago (1987) in the land of Japan, a fledgling company known as Square (now Square Enix) wasn’t doing so well financially. Despite earlier releases like Rad Racer and 3-D World Runner, their games weren’t selling well enough to pull them out of the slump. It seemed as if all was lost. Wanting to go out with a bang, Square chose to develop a role-playing game. They called it Final Fantasy (*cue epic music*).

Read more »

10 Comments
Leave Your Comment »

Flipping Death Review

If it wasn't for its heart and soul, you might just be annoyed to death.

I’ve had some trouble sticking with Flipping Death. In between playing other games for review I slowly chipped away at it, making small progress over a pretty extended period of time. On the surface, I really love what it’s going for. This platforming-adventure has a great sense of humor, memorable characters, and a really neat and unique art style that absolutely leaves an impression. While all of the accoutrement is fantastic, solving puzzles and accomplishing tasks feels pretty consistently obtuse and rarely satisfying when you finally figure it all out.

Read more »

2 Comments
Leave Your Comment »

Freedom Planet Review

The... purple... blur?

The genesis of Freedom Planet is quite evident from the moment the game begins. Though you play the part of a purple dragon, it’s clear it could’ve just as easily been a blue hedgehog. However, there are a few changes to the classic Sonic formula that sets Freedom Planet apart as its own unique experience that merely wears its influence on its sleeve. The end result is a well constructed, fast-paced platformer that entertains from beginning to end.

Read more »

6 Comments
Leave Your Comment »
Posts 1 - 10  of  53  1   2   3  »

Filter

System:
Author:
Score:
Starts With:
  

Support