Only minimal Final Fantasy talk. We promise.
Hello again! After that jam-packed 3 hour long Final Fantasy episode, it's time for the Pantsless Ones to get back to talking about games. As is NWP tradtion, we get sidetracked. A lot.
Only minimal Final Fantasy talk. We promise.
Hello again! After that jam-packed 3 hour long Final Fantasy episode, it's time for the Pantsless Ones to get back to talking about games. As is NWP tradtion, we get sidetracked. A lot.
Long time listeners, rejoice -- Nate Hascup is back!
We all know that death and taxes are inevitable, but we might want to add PixlTalk taking at least a few months to produce a new episode to that list. In any event, it's given us plenty of time to build up some energy for a lively discussion with returned staff member, Nate Hascup!
Crush my brain with an anvil.
It’s hard to believe that a quaint game concept where you play the part of an apprentice arms dealer in an RPG could lead me to a dark place, but it happened. Weapon Shop de Omasse, with its cute exterior, forces you to spend time between intended-to-be-comical character interactions pounding away at the most laborious, repetitive, and malformed rhythm game ever created.
Well jeez, I wasn't prepared to die this much.
Like many other small gaming outlets, PixlBit didn't receive their copy of Dark Souls II until the Friday before the game's March 11 release. This didn't afford much time to play the game to meet embargo; however, that's no big deal, because it's affording other opportunities, like this article! Until resident Souls master Chris Yarger has time to crank out his review, I figured that I'd provide some initial impressions for those waiting with bated breath for PixlBit's review of From Software's latest masterpiece.
Raising the stakes.
Telltale has chosen to make a statement with its second episode of Season Two. Through some great character moments and some really tough choices, I reached points of happiness and distress during “A House Divided”. Whereas Episode 1 was great on its own, Episode 2 reminded me why Telltale’s storytelling ability is to be reckoned with.
Descent into awesome.
Even if you only played the demo way back in the ancient days of the mid-'90s, it's hard to forget the thrill of flying in and out of cramped hallways, dodging lasers and missiles to steal a door key and then strafing downward (or is it upward?) back out of the room to safety. Descent celebrates its 19th birthday this month with a straight, bare-bones port on Steam—all 27 stomach-wrenching levels of the original. This particular version has some mouse issues, but a great game is a great game.
Bananas, it's cold outside.
Haven’t I been here before, over and over again?
Just imagine that you’re one of the most unlucky people in the world for a moment, and you’re walking along and a cute girl asks if you want to have a free try with a small lottery machine. Now let’s say you win for the first time in your life, and that prize just happens to be a transformation into God. That’s how the story goes for Renya, and unfortunately, it’s the last bit of luck you see throughout the rest of the game.
I love you, you love me...
Howdy folks! Julian here again. It's close to Valentine's Day, or Single Awareness Day as I like to call it. Last year, Patrick came up with a very smart, high-brow topic, but this year I decided to be super uninspired and talk about romance in vidya games. Join us, will you?
