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Final Fantasy Tactics: War of the Lions - Preliminary Evaluation

On 08/03/2016 at 06:29 PM by ThatKidOverThere

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I recently picked up this game again after stopping about two years ago because I was stuck. This game is absolutely brutal if you don't know what you're doing. And if you don't have any Black Mages in your party. I was stuck on a battle very early in the game in the Dorter Slums:

This battle was particularly brutal, being that the enemies have positioning advantages and they are a bit overpowered. Unless you are constantly lobbing arrows and Black Magicks (They spell it with a k for some reason -- maybe it sounds more victorian?? more on that later), it's very easy to get tripped up and make a fatal mistake. 

The game is also a great test of patience. The battles, even random encounters have long durations, like 7-8 minutes, even random encounters, and you need to plan out moves ahead of time to maintain an advantage. However, the game uses its length to its advantage to truly immerse you in the game. One example of this is a battle at the end of the first chapter where


Delita's younger sister is killed by Argath, and her corpse remains atop the bridge for the duration of the fight. 

Throughout this scene, the body serves as a reminder of the pain Delita feels, and is one of the many ways that this game makes character motivations and narrative more realistic and powerful. True ludonarrative consonance! This leads to my next point, the story. I'm only part way through the second chapter, but the story so far has been utterly enthralling. I'm rushing through writing this just so I can get back to playing it. The dialogue is fantastically immersive, and I know some people take issue with the War of the Lions translation, but I find it to be an interesting reprieve from the dialogue of most games. It reads more like Shakespeare than most Final Fantasys do, but the mixture is gratifying.

I'm excited to keep playing!



Matt Snee Staff Writer

08/03/2016 at 08:03 PM

Yeah dude that battle is mad hard.  It's a hard game period. Damn I feel like playing it now though!


08/03/2016 at 08:19 PM

The sheer amount of ways you can approach battles lends the game well to replays. I usually don't replay games, but this time I might!


08/03/2016 at 08:10 PM

That game is brutal and punishing as hell, but I still loved it anyway, and still do. It singlehandedly turned me onto tactical RPGs.

Oh, not to jump too far ahead, but in Chapter 3, in a location called Yuguo Woods on PS1 (not sure what it's called on PSP, with the better translation, but I think it's probably something to do with Yggdrasil), make sure you do two or three separate save files before you move on. That's a good idea before going into any castle in this game, BTW, because it is entirely possible to get stuck in an unwinnable situation in this game.


08/03/2016 at 08:15 PM

Thanks for the tip! 

Cary Woodham

08/04/2016 at 05:08 PM

I learned something when I played FF Tactics on PSOne.  I learned that I don't like tactial strategy RPGs. :)


08/05/2016 at 02:21 AM

I've got that one burried here in the pile somewhere. I'll get to it, I swear. 

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