Forgot password?  |  Register  |    
User Name:     Password:    

The Nintendo Switch Chicago Preview Event

Friend of the site, Greg Meyer, had a chance to go hands on with the Switch at one of the exclusive events. In anticipation of tomorrow's release, he's put together a bunch of impressions to get you excited for what's coming next for Nintendo.


Arms is a brand new title from Nintendo, and I was excited to see it featured at this event. This is a 3D fighting game that has shades of Punch-out!! and Power Stone in its DNA. Combatants with stretchy arms fight in enclosed arenas, sending punches across the screen to damage their opponent’s life bar until one falls. Arms has two control options, with motion controls, or using a controller like normal. For this demo, my friend and I faced off using the joy-cons motion controls, using one joy-con in each hand.

We gripped the controllers in our fists, with our thumbs resting on the L/R and ZL/ZR triggers at the top of the controllers. To move, players tilt the controllers in the direction they want to go. To punch, players make the motions with their hands, and their fighter will punch with the hand making the motion. Punching with both hands executes a grab attack that throws their opponent to the ground. Players can block this, as well as regular punches, by tilting their controllers towards each other. Once a player fills a gauge up, they can tap the trigger button to unleash a special attack, sending a powerful barrage of fists at their opponent with devastating results.

Each of the available characters for the demo has their strengths and weaknesses. Some characters, like the ninja, are quick and nimble, but their punches hit for less damage. Other characters, like the mummy or the girl in a mech suit, have powerful punches, but sacrifice speed and mobility.

My friend and I played a few rounds, trying out the different characters and getting a feel for the game. Movement takes some time getting used to with the motion controls. I found myself forgetting to dodge my opponent’s attacks, as there’s a lot to juggle with moving left and right while throwing punches. This might get easier once a player spends time with the game, but I spent most of the demo throwing punches while inching along the arena.

One aspect I liked was using punches to block an opponent’s attack. My friend would throw a punch, and if I timed it right, my punch would connect with his and stop the attack. I foresee players coming up with their own battle strategies with how to counter their opponent’s attacks. There’s a depth to these controls I haven’t seen in any other fighting game with motion controls.

The problem playing Arms with motion controls is fatigue. With all the punching, tilting, and movement required in Arms, I can’t imagine playing with the motion controls for extended periods of time.

In addition, there’s the lingering question about the longevity for Arms. While I enjoyed my time with the two-player battle mode, the game feels shallow if all Arms offers is one on one fights. Still, there’s no denying that Arms has potential, and we still don’t know everything the game has to offer. I’m cautious about this title, but I’m interested to see what else Nintendo has up their sleeve with Arms.

12 Pages «  4   5   6  »



Matt Snee Staff Writer

03/02/2017 at 02:10 PM

great article.  I'm pretty excited about the switch, but am waiting a bit until there're more games.  Excited for those who are getting it though!


03/02/2017 at 05:44 PM

Thanks! I think waiting to pick up the Switch is valid if you're wanting a fuller library, or a fleshed out eShop. I'm happy with what's coming out now to pick it up tonight, but I see why others would want to wait.


03/02/2017 at 06:45 PM

Oops, accidentally IP banned you. You didn't have  an avatar so I banned you instead of the spammer I meant to ban.


03/02/2017 at 10:25 PM

No worries! Gotta take down those bots when they pop up. I've changed my avatar to help distinguish myself.

Super Step Contributing Writer

03/02/2017 at 04:31 PM

What would you tell someone who might just get a Wii U instead for Zelda?

How much are games like Arms and Snipperclips? 

Do you think the Switch will have enough battery life on the go, and do you see yourself playing it mostly that way or primarily at home?

How awkward does it get having to stare into the other player's sould instead of the screen during things like cow milking minigames?


03/02/2017 at 05:57 PM

Hey, I'll try to address all your questions in one post. 

1) Zelda on Wii U- We only saw the Switch version at the Nintendo event. My friend that came with me isn't getting a Switch right away, but owns a Wii U. He loved the Zelda demo, and definitely plans on buying the Wii U version. If I couldn't get a Switch, I wouldn't hesitate picking up the Wii U version. If you even only like Zelda, I'd still recommend picking it up. 

2) Snipperclips is $20 US on the eShop at launch. Arms doesn't have a price yet. Though I seemed a bit down on it in my impressions, I still enjoyed my time with Arms, and I'll be following it as we learn more about it.

3) I didn't get a chance to play Switch in handheld mode, but when I pick it up tonight I'll have an answer for you. I play a ton of off tv play with Wii U and my 3DS while watching TV, so I definitely see myself using this feature a ton. I won't take it on the go until I get a case for it, but I'd take it with me. I still go around with my 3DS for streetpassing.

4) When my friend and I went to the event, Marcus told me he didn't want to play that minigame at all costs. I obliged, though I don't think it would bother me. I like games like WarioWare, where you do silly games, so I'm immune to that. I'm not sure I would've wanted to milk a cow in front a crowd of strangers though.

5) Don't be so quick to dismiss Sonic Mania because it's a throwback. It plays great, and it was one of my favorite demos from the event. It might not impress you with the visuals, but it's still a neat game.

6) Don't feel bad for wanting another version of SFII. It looks like Capcom has put a lot of love in this game, and it shows.

Super Step Contributing Writer

03/02/2017 at 07:33 PM

Thanks for the replies! To be honest, i love 16 bit graphics, I'm just not sure old Sonics are for me gameplay wise. I'd give it a chance though.


03/02/2017 at 10:24 PM

I totally get that. I played a ton of 16 bit Sonic back in the day and loved it. Playing Sonic Mania brought me back to those days. Keep an eye on it when it comes out, and it just might surprise you.

Super Step Contributing Writer

03/02/2017 at 04:33 PM

I didn't realize Sonic Mania was a 16-bit throwback ... I'm actually less excited now, to be honest. I thought it was going to be like Generations. 

It's a little stupid that I still kinda want to play the 500th edition of SFII, but here we are. 


03/02/2017 at 05:05 PM

I'm putting the Switch version of Zelda on my rental list. When it gets sent to me, probably months from now, I'm getting a Switch. The portability of the system actually is starting to appeal to me now. I think I have a use for it.

Catherine Hauser Staff Alumnus

03/03/2017 at 12:35 PM

Sold me on Snipperclips! I think I will grab that from the shop later today. Fantastic article. I tried to get tickets to this event but no such luck!


03/04/2017 at 12:31 AM

Thank you! My wife and I played Snipperclips today, and we've been enjoying it so far. It's a charming little game, and I can see why Nintendo decided to publish this themselves.

As for getting tickets to the event, as soon as Nintendo sent me an invite I jumped on it. I missed out on the Wii U event they invited me to in 2012, but I wasn't going to miss this.


03/04/2017 at 12:36 AM

A quick update on Bomberman's controls: I tried it out today using my joy-con, and I'm not experiencing the odd jerky behavior from the demo. There's two possible reasons. Konami might've tightened the controls since the demo, and I hope this is the case. The other possibility is that my problems came from the d-pad of the switch pro controller I used at the event. I don't have the pro controller, so I can't say for sure at this time.

Log in to your PixlBit account in the bar above or join the site to leave a comment.