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Adventures in Itch.io: Dolly

You owe it to yourself to give this game 15 minutes of your time.

After completing this game, one word came to my mind, and that word was “wow.” That was one of the most compelling games I've ever experienced, with every singular aspect building up to an impressive unified artistic expression the likes of which we rarely see in this medium.

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Tour de 64: ECW Hardcore Revolution

Hardkorrrrrrrrrr

With a myriad of wrestling games available on the Nintendo 64, even the now-defunct Extreme Championship Wrestling got their own game. Released in the year 2000 however, there was no shortage of competition. Does Acclaim's wrestling game stack up to the series from AKI/THQ?

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Game of the Generation: Mass Effect 2

Mass Harder!


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Tour de 64: Earthworm Jim 3D

Earthworm Jim 3D is the third and final game in the series, and also the first to feature 3D gameplay, which gives the title a sort of double meaning. Bringing the series' trademark wackiness and irreverence to the third dimension, the game stars Jim's super-ego as he takes a trip through the crazy worlds of his own twisted mind. Although it lacks the polish of a Nintendo-published platformer, it still contains a decent amount of variety and somewhat interesting design.

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Tour de 64: Duke Nukem: Zero Hour

Great, what am I supposed to use, harsh language?

Duke Nukem 64 must have put up decent sales numbers or something, as here we have what was a brand-new Duke Nukem title created exclusively for the Nintendo 64. Changing perspective from first-person to third-person, Zero Hour more closely follows the gameplay conventions of the PlayStation games than its Nintendo 64 predecessor. Although I prefer first-person to third-person, this game is still a solid adventure that spans many time periods, though its multiplayer mode switches to first-person for its frantic action.

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Why We Game: A Celebration of Our Favorite Hobby

Keep it positive, San Diego.

Boy, 2014 was a rough year to be in this gaming thing, hasn’t it? Disappointing games, crushing release date delays, and more scandal than you can shake a stick at have all detracted from why we are all here. In the current stormy waters it can become easy to lose sight of why video games are so great, as well as the fact that every person behind one of these online avatars is an honest to goodness person that also happens to love this hobby. PixlBit is here as an island of calm and hope in a sea of turmoil, and we can think of no better way to remember why we still love games than by putting together a massive feature that involves our passionate staff and our incredibly talented bloggers. We are gamers. We are writers. And this is why we game.

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Tour de 64: Duke Nukem 64

So bad to the bone, he doesn't need music.

Following in the footsteps of the likes of DooM and Quake, the PC release of Duke Nukem 3D offered similar alien-busting action with an added layer of raunch, swears, and spoofs. The Nintendo 64 version of the title brings with it a few additional features and levels, but at the same time heavily censors the content. Removing most of the personality from a game that sold itself on its attitude and mature themes results in a bit of a dull shooter, as its design leaves something to be desired.

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Time For Another Community Podcast!

It's 2015 and we've run out of ideas. You come up with them!

Hey PixlBit people! I’ve commandeered the website because, well, I can! It’s time for the Nerds Without Pants to do the obligatory year in review thingy, but I’ve decided to do things differently this time around. Yep, it’s time for another community topic episode, so read on to see how you can participate!

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The Healing Power of Video Games

Or: How Diablo 3 helped me fight some of my personal demons.

Recently, I came out of “review retirement” to give a glowing report of the PlayStation 4 version of Diablo 3. In that review I talked about how the game really pulled me in this second time around and wouldn’t let go. It’s a fantastic console port and I have no qualms about double dipping on it. If anything, I got more enjoyment out of Diablo 3 on PS4 than I did on the PC, but a lot of that had to do with it being the right game at the right time. While the review platform wasn’t the appropriate place for it, I need to explain just why the act of obliterating hordes of demonic foes for a hundred hours was so cathartic for me. In light of the recent gaming culture landscape I think it’s important to remember how great video games can be, and in rare circumstances even healing.

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"Keep"ing the Identity of Dragon Age Intact

BioWare has a nifty way of continuing your adventure, but does it work?

The Dragon Age series has something of an identity crisis, due in large part to its disjointed development history. Even though Dragon Age: Origins came out a couple of years after the first Mass Effect, it was actually announced way back in 2004 as a PC exclusive. The roots of Origins could be found in BioWare’s classic Baldur’s Gate series, and the design sensibilities of the game were far removed from the company’s more recent action/RPGs like Jade Empire and Mass Effect. Dragon Age 2 was clearly very influenced by the success of Mass Effect 2, and the input of now BioWare parent company EA was easy to see. While Dragon Age 2 alienated some fans of Origins it also created a new set of people invested in the world of Thedas. Now we have a third entry in the series that has the difficult task of keeping old players invested while trying once again to do a “soft reboot” of the franchise. How does BioWare hope to craft a new adventure but still make players feel like they made their mark on the world? Enter the Dragon Age Keep.

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