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Alex Kidd in Miracle World Review Rewind

Sega's Little Miracle

Let's take a minute to go back in time to 1986. Nintendo was basking in the success of their NES console with hits like Super Mario Bros., Excitebike, and The Legend of Zelda. Meanwhile, Sega wanted to prove that the Master System was the better entertainment medium of choice. Attempting to go toe to toe with Mario, they created Alex Kidd in Miracle World. For Master System fans, the release of this game was a day to remember. According to them, it was the dawn of a new era. According to some, Mario had met his match, and Nintendo would soon crumble under Sega's mighty fist. But reality had other plans.

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Azure Reflections Review

Danmaku Rush!

At a point, Bullet Hell games felt like they were generally exclusive to Japan and rarely made an appearance in western markets. These days, both consoles and the PC are flush with them, which I can appreciate. I’m by no means great at them, but I find them engaging and they hit that same nerve that other intensely challenging games in other genres do that makes me want to get better at them. Azure Reflections is of the Touhou variety (though an unofficial entry in the Project) and puts its own unique spin on the genre. Though incredibly challenging, it offers players a helping hand with its accessory system, as well as a variety of difficulty settings to make it more accessible to a wider audience.

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Assault Gunners HD Edition Review

Maybe just wait for Daemon X Machina.

I wouldn’t classify myself as any sort of mech game aficionado, I’ve only played a handful of them over the years, but it’s a weird subgenre that I find myself drawn to. That odd pull, coupled with my infatuation with the Switch, made Assault Gunners HD Edition a prime candidate for play. The budget mech experience isn’t exactly what I was expecting, but it does have a surprisingly deep customization system that significantly outclasses the rudimentary gameplay. Though fun at times, Assault Gunners HD Edition is more often a frustrating slog, that doesn’t really scratch the mech game itch in a satisfying way.

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Airwolf Review Rewind

Get to the choppa!

Airwolf is one my favorite ‘80s TV shows. Originally airing in 1984 to 1987, the premise centered around a high-tech military helicopter capable of reaching supersonic speeds. In addition to the entertaining action sequences and interesting plot, Airwolf is perhaps best known for having one the most distinctive theme songs of the ‘80s (intro clip included below). Naturally, it was only a matter of time before we would see a video game conversion. There was an arcade version by a company called Kyugo in 1987, but the home console release was only for the Famicom. The NES finally saw its own version of Airwolf when Beam Software developed it with Acclaim as the publisher in 1989- 2 years after the show’s final season. Needless to say, this version had a lot to live up to.

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After Burner Review Rewind

Broken wings

Life is full of surprises. Good or bad, they come when you least expect it and can potentially change your life forever. Such was the case when Sega released After Burner in the arcade. Coming complete with a hydraulic sit-down cabinet, the game was the first of its kind to successfully take the boredom out of flight simulations. There were no worries about instrument panels, altimeter gauges, or landing sequences. A short while after its arcade debut, the game went on to be ported to a number of home consoles, including the Sega Master System. Sega’s fledgling franchise was such a big hit, that it even saw a release on the NES. Wait…what?! Surpriiiise! That’s probably what Tengen said once their unlicensed version of After Burner hit store shelves for Nintendo’s own console.

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ActRaiser Review Rewind

Playing God never felt this ethical.

By the time the Super Nintendo was introduced, games that combined multiple genres were nothing new. Games like The Legend of Zelda, Crystalis, and The Guardian Legend were outstanding pioneers of the action/adventure variety. But developer Quintet partnered with Enix to publish ActRaiser in 1991 on the Super NES. Released just 3 months after the new home console, it was one of the earliest post-launch SNES games. Particularly outstanding is that it combines side-scrolling action with building simulation gameplay elements. Usually, building simulations send me running for the hills because I'm terrible at them. But after spending a little time with the game, I was able to put my fears aside.

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Azure Striker Gunvolt Review

Full disclosure, there are no electricity puns within this game review.

I would call Azure Striker Gunvolt two things; one would be the perfect replacement for a lack of a new Mega Man X/Zero title, and the other being a very meaty 3DS eShop release with high production values. With easy to understand gameplay, a fantastic graphical style and a slew of abilities and optional gear to collect, Azure Striker Gunvolt is a great call back to the 16-bit era of action games and an all around great game despite some design flaws. It even comes with the free game as well!

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Assassin's Creed Liberation HD Review

Femme Fatale

After 2012’s disappointing Assassin’s Creed III, I was beginning to get burned out on the franchise. The idea of Assassin’s Creed III: Liberation on the PlayStation Vita seemed interesting as it decided to tell the story of a French-African heroine named Aveline, but the draw wasn’t enough to get me to invest in a Vita solely for that game. However, with tales of Assassin’s Creed IV restoring faith to much of the series’ fan base, I grew curious once more. In an attempt to rediscover my interest in the Assassin’s Creed franchise, I went into Assassin’s Creed: Liberation HD – an HD port of 2012’s Vita adventure – with some optimism. Thankfully, I wasn’t disappointed.

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Amnesia: A Machine For Pigs Review

The fear is back in The Chinese Room's spiritual sequel to The Dark Descent. Prepare to be scared!

Frightening games require a key ingredient that is not initially present in their makeup: a willingness, on the player’s behalf, to be scared.  Without this, horror games are seldom terrifying, and more often than not are only campy experiences as silly and ineffective as the latest Jason & Chucky crossover flick.  I went into Amnesia: Machine for Pigs wanting to be thrilled; and I made sure to play it at night, with headphones on, while everyone else in the world slept – to achieve this goal.  This certainly isn’t a Resident Evil experience, where you’ll be blowing away fiends with your acid rounds – but something different, more along the lines of some other modern horror games where you are essentially powerless against the forces of evil, rather than being a semi-immortal avenger. 

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Armored Core: Verdict Day Review

In the future, nobody can hear you compare weaponry stats.

Having largely been left off of the (very small) Armored Core bandwagon, I was surprised that with a little effort I got sucked completely in to the series’ complicated underpinnings when I reviewed Armored Core V over a year ago. From Software has expanded on its last entry and brought us Armored Core: Verdict Day, which corrects a few issues while adding an entirely new complicated system you can dig into. The problem is, this new system has definitely pushed past the series’ tenuous status as accessible by humans using a controller and there’s not enough other new stuff to differentiate it from its predecessor.

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