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5 Ways Mario Kart 8 Improves the Formula


On 06/03/2014 at 12:44 AM by Casey Curran

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One problem I have noticed with reviewing games is that you sometimes have to put a lot of filler into what you write. Some games it just flows naturally, The Last of Us and Saints Row 4 I had to cut myself really short for instance. But established series like Mario Kart which always refine and polish what you previously have? There's not that much to talk about. So I'm going to put the meat and potatoes, here's five ways 8 improves on the MK formula.

5. Only 1 SNES/GBA course respectively

The 3D courses are just better. We don't want to see the 2D ones in 3D Marios, it just points out how they don't fit with these more complex mechanics. So minimizing these works very well for this game. And even the two that show up are vastly improved thanks to...

4. Remade Retro Courses

This was kind of hinted at in Mario Kart 7, yet restricted primarily to just added underwater and hangglider segments. 8 not only adds in the anti-gravity mechanics, but will tweak the entire look and feel to better suit its game. A track previously had a terribly implemented turn for instance? Fixed. Add in how many levels such as Tick Tock Clock have a wonderful amount of fun stuff going on and retro courses have never been better.

3. Better distribution of powers

One issue I had with Mario Kart was how I would never get anything even semi-useful if I was in first place, which I would usually spend much of my time offline. Here, I have got Golden Mushrooms and Stars in third while also snagging three Red Shells in first. I'm fine with restricting items a little based on what place you're in, but 8 does not go even close to the same kind of extremes past MK titles did. 

2. Less rubber bandy AI

AI makes mistakes if you're in first. AI is aggressive if you're in last. That's how to design a racing game.

1. The Super Horn

This item emits a sound wave when you use it to knock everyone back. Why is this such a big deal? First off, you can get this item even when you're in first place semi-regularly. Second, because if a blue shell is near it destroys the blue shell. Yes, there is now a semi-reliable way to keep blue shells from hitting you! Best Mario Kart ever!


 

Comments

Joaquim Mira Media Manager

06/03/2014 at 06:08 AM

I'm enjoying this Mario Kart iteration quite a bit too. It's probably my favorite, or at least very close to Mario Kart DS. The multiplayer's where the fun is to be had, and it stays true to the series.

Casey Curran Staff Writer

06/03/2014 at 11:18 PM

Pretty much agree 100%

Cary Woodham

06/03/2014 at 07:29 AM

I like the flat SNES/GBA courses.

I do like most of the remade retro courses.  Except now that N64 Rainbow Road is only one lap, it feels too short.  I know the original was long, but I always considered it a test of endurance.

I did notice that the AI is less rubber bandy, but I hardly ever get the super horn when a blue shell is after me.

Mario Kart 8 may not be my favorite, but I will say this.  It has the best graphics of any Nintendo game I've seen.

Casey Curran Staff Writer

06/03/2014 at 11:18 PM

It definitely is quite the looker. 

Nick DiMola Director

06/03/2014 at 09:32 AM

Here's the sixth way:

Alex-C25

06/03/2014 at 03:18 PM

Haha, i've been seeing some of those around Tumblr.

Careful people, Luigi is out for blood!

Casey Curran Staff Writer

06/03/2014 at 11:19 PM

Luigi's always been my go to guy in MK. Unless Nintendo gets the sense to bring back Diddy Kong as DLC.

Alex-C25

06/03/2014 at 03:18 PM

Would you consider this one your favorite MK?

Casey Curran Staff Writer

06/03/2014 at 11:19 PM

Read the last sentence.

TripOpt55

06/03/2014 at 07:10 PM

I am so excited to play this. Even more so after reading this blog.

Casey Curran Staff Writer

06/03/2014 at 11:20 PM

Hope you get to enjoy it sooner rather than later.

goaztecs

06/04/2014 at 11:07 AM

I haven't played a Mario Kart game since N64, but this game looks like a lot of fun. I've been thinking about picking up a Mario Kart for my 3DS. I know it's probably not up to the same standards but it will fill my MK need. 

C.S.3590SquadLeader

06/06/2014 at 01:31 PM

I want to play this so bad. I have got to get my act (and funds) together as quickly as I can.

NSonic79

06/27/2014 at 02:22 PM

Love the idea of the super horn. Can't wait to use it and finally stick it to those damned blue shells. Even if it's not 100% it's better than nothing.

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