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The Progression of Gaming: Is There A Ceiling?


On 03/08/2013 at 08:59 AM by Ryan Bunting

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As the years go by, we've seen games go from 8 and 16-bit sprites to full three dimensional models consisting of thousands of polygons, but can gaming continue advancing and innovating at the rate that it has been indefinitely?  Let's start by first taking a look at Moore's Law.

Moore's Law states that approximately every two years (18 months depending on who you ask) the number of transistors that can fit on an integrated circuit doubles - meaning that technology has been exponentially growing since 1971, even though the trend was detailed in Gordon E. Moore's paper in 1965.  So far, this has proven to be true (hence "Law" in the name), but can it truly go on forever?  Is it possible to eventually have infinitessimally small transistors to continue pumping out hardware that's two times as powerful as the previous two years?  This same question is exactly what I ask of gaming.

Let's take a look at one of the first video games.

Tennis for Two 1958

Tennis For Two (1958)

 While this game isn't the VERY first, it's one of the first things we could consider a video game.  Using a vector display on an oscilloscope, a simple tennis game was created, it was monochromatic in color, and consisted of hitting a glowing sphere back and forth.  This was one of the progenitors of video games, and started as a very very basic machine.

Now let's skip ahead to 1972.  This was the year that "Pong" came out, arguably, the first mainstream video game.

Pong 1972 

Imagine how badly the kids these days would bitch and throw a fit about graphics...

Yet again, we're presented with monochromatic color - black and white.  The game, like "Tennis For Two," consisted of hitting a block back and forth, and this was Pong.  A simple scoring mechanism is displayed at the top, to let you know which long white rectangle is winning, and it's from here that the saga continues.

To give you a brief history of consoles, let's go through the timeline of the various generations of gaming systems.

The Odyssey marked the beginning of the First Generation of Consoles, including others like the Atari Pong standalone, the Coleco Telstar, and the Nintendo Color TV Game

The Fairchild Channel F marked the beginning of the Second Generation of consoles, including other more known consoles such as the Atari 2600, the Magnavox Odyssey 2, the Intellivision, the Atari 5200, Vectrex, Colecovision, and more.

The Nintendo Famicom/NES marked the beginning of the Third Generation of consoles, as well as the Sega Master System, and the Atari 7800, among a few others.  This was the when gaming was brought truly into the mainstream, with, at the time, more accessible prices and better libraries of games.

The PC-Engine/TurboGrafx-16 marked the beginning of the Fourth Generation of consoles, along with heavy-hitters Sega Genesis/Mega Drive, Super Famicom/SNES, and the outrageously priced, low-selling Neo Geo (but come on, Samurai Showdown DID rule.)

The Fifth Generation of consoles, also known as the 32-bit era, or after the release of the N64, the 64-bit era, was a time known most notably for three major consoles - the Sony Playstation, the Sega Saturn, and the Nintendo 64.

This was when the line between cartridge and CD-Rom was drawn, and console creators had to choose their mediums.

The Sixth Generation of consoles was an era dominated by 128-bit systems, the Sega Dreamcast, Sony Playstation 2, Nintendo Gamecube, and was Microsoft's introduction into the console market with the original Xbox.

The Seventh Generation of consoles is the current/currently ending generation of consoles (as early as 2005 to current) which of course includes the Nintendo Wii, Xbox 360, and Sony Playstation 3.

The Eighth Generation of consoles is the WiiU, PS4 (whatever it may look like), and whatever goofball name Microsoft comes up with for their next console.

Now that we can see where consoles began and where they've gotten to now, we can ask the question, if Moore's Law is true, will video games progress in a similar way as that of the integrated circuit?  For clarification, I mean the games themselves, their concepts, graphics, sounds, music, etc., not just simply the hardware behind them.  So let's choose a gaming starting point that everyone is familiar with - since we've already gone over Pong and Tennis for Two, let's pick up the slack with "Super Mario Bros." for the NES.  For many, this was their first true taste of video games, and it had a simple color palette consisting of 64 colors, but some of the shades of gray have seemed so similar, some believe that it only has 53-55 colors.  It was simple, simple color scheme, simple concept.  An Italian plumber that can only move to the right must run and jump and travel through pipes to save a princess.  This story is so generic nowadays, but back then it was relatively original, and brought a fun gaming experience to homes around the globe.

SNES vs Genesis

Look at these sexy ass consoles - the prim, proper, and experienced SNES, and the dark and mysterious bad-boy Sega Genesis.  Admit it, you'd sleep with both of them.

The SNES and Sega Genesis, among others, took this experience to the next level, with a more robust color palette, better soundchips, and overall better hardware.  Games were longer, more engaging, take the SNES Final Fantasy games for example, or some of the Genesis platformers like Rocket Knight Adventures or the Sonic games.  They were faster paced, utilized more buttons for more intuitive controls and more actions in-game, the sprites were bright and robust, providing a deeper and more immersive gaming experience.  Many games fit well established genre labels, like platformers, RPGs and scrolling shoot-em-ups, but games were still original, with wildly varied plot lines - look at Ecco The Dolphin, a science fiction aquatic adventure, which the only current game I can think of that is even reminiscent to the aforementioned description would be Bioshock.

On the Dreamcast, PS1, and N64, we had games that were full 3D with even better color palettes, sounds, and animation.  Games like Mischief Makers, Einhander, Twisted Metal, Final Fantasy 7, Turok, and others, were all great games that brought immersive 3D worlds to life with great storylines and controls, with intuitive combat mechanics and smooth (for the time) gameplay, but they all drew from earlier games, platformers, racing/action games, and shooters all did similar things, just with different hardware boundaries, but games continued to progress.

With the advent of the PS2, Gamecube, and Dreamcast, we had more games with better visuals, sound effects, music, and gameplay mechanics, with more buttons for more player input and control, genre blending and bending, with various games taking elements from other genres and splicing them into one seamless gameplay experience, further advancing the way we see, hear, and play games.

Now we're at our current generation games, with blockbusters like Mass Effect, Call of Duty, Battlefield, and even still running strong, Final Fantasy, bringing us amazing and gorgeous gaming experiences, but how long can this last?  Again, we're not talking purely hardware, we're talking the concepts behind games.  We're flooded with war-driven first person shooters, fantasy role playing games, science fiction games, sandbox games, everything that we can see, hear, and play is already labeled with a genre, and is already, to a degree, unoriginal, just like the aforementioned games on previous consoles.  Yes, it's practically impossible, if not entirely impossible, to come up with a game that's entirely original in every sense of the word, but it feels as if the gaming landscape is becoming stale, with cookie cutter games being released with different names, models, and sounds.  Can we continue to progress, or will we eventually retrogress to a gaming landscape similar to that of the 8 and 16 bit eras, with simple, two-dimensional worlds, and straightforward plot-lines, in order to deliver a gaming experience that's different enough than what we're used to?  As humans, we crave variety, yet at the same time we want something familiar, that happy medium is what we've come to expect of games - the mechanics and gmaeplay are familiar, shooters have similar control schemes, RPGs have similar control schemes, but the storylines, graphics, and sound effects are all different in small ways, but in general everything can be labeled. 

Is the day coming where the full blown sandbox open worlds and gorgeous crafted 3D worlds will become stale and unappealing to the gaming market?  I for one am already tired of most modern games, with Mass Effect being the only series I've been following and purchasing religiously, and I'm already craving the return to two dimensional side-scrolling glory.  I think that much like the wheel of history, that we will eventually hit a conceptual ceiling and games will revert to ideals and practices similar to those of yesteryear.  Let me know what you think in the comments, I'm curious to see what the rest of the gaming culture thinks about the idea of conceptual progression.

 


 

Comments

Super Step Contributing Writer

03/08/2013 at 10:06 AM

I think at this point, there can still be new game ideas, but graphically, the leaps won't be as big, especially not out of the launch gate.

However, I think after a while, that obsession with Virtual Reality the 90s had will come back, and having technology beyond vector graphics, may become the next logical step.

And it will make the idea of another Manhunt reeeeaaaally creepy.

Ryan Bunting Staff Alumnus

03/08/2013 at 10:41 AM

Hahaha, the Virtual Boy, what a godawful mess.  Runs off of 6 Honda generators, has 14 games.  Problem?

I'm pretty sure that for at least another 10 years, games will continue to focus on looking pretty rather than playing well, and I'm hoping that (eventually) gamers get fed up with sub par gaming experiences.

As for virtual reality, I hope to fuck that shit stays in the annals of history's dark past and never returns.

Surfcaster

03/08/2013 at 10:12 AM

Technology will most definitley continue to evolve in leaps and bounds, and as long as video games stay a mainstream form of entertainment then it will evolve with it. Like Joe said above, real virtual reality is around the corner. 

Ryan Bunting Staff Alumnus

03/08/2013 at 10:43 AM

I think it'll definitely keep advancing in terms of technology - graphical and processing power and such - but I wonder how the games will evolve with that, whether it'll be literally like playing a movie, or if games are so realistic it ends up being a glorified form of SecondLife.  I'm hoping that the desires of gamers as a whole regress to something a bit more simple, so that games can once again be focused on creating FUN experiences, and not just ones that are pretty to look at.

BrokenH

03/08/2013 at 10:51 AM

I find it funny some people say "These graphics look like they're from the PS2" as if that's an insult. I played some stunning looking games on the PS2 and the graphics on my 360 really aren't that much better in most cases.

I hope this generation innovates beyond visuals. I think many gamers today are above shelling out money just because a game's graphics look gorgeous.

For me personally it seems like developers took more risks on older consoles and I really hope that returns in the new generation. I'm kind of tired of publishers taking original game franchises and making them more "mainstream" just to appeal to a broader demographic.

Yeah, money talks and bullshit walks. I get that but the point is these guys are losing money right now because they cannot innovate & their games are so expensive to make they have to sell 5 million copies just to make it above the red line. It's ridiculous, Ryan!

Ryan Bunting Staff Alumnus

03/08/2013 at 11:04 AM

It really is absurd - and the PS2 had some gorgeous games, look at Shadow of the Colossus - that game was gorgeous!  

I sure hope this generation can eventually get past this whole graphics-porn thing they have going on, because it's getting so old hearing about "Such and Such developer has a new game coming out that uses OMGRAEP Shaders, and can support over 10 quadrillion particles on screen at one ti-IMGOINGTOCUM."  That's why I try and spread the word of the glorious 8, 16, and even 32 and 64 bit eras - because games were about having fun, not inducing the most eyegasms.

And you're 100% correct - developers took WAY more risks on older consoles, because the limitations graphically, sound wise, and memory wise, it forced them to be creative in how they crafted their worlds, and how they told their stories.  Now that devs have essentially free reign with all of the processing power in the world, they waste all of their time polishing turds.  P.S. A polished turd is still shit, just for clarification.

The worst part is that it really is all about money, developers actively try and make games "addictive," whereas I got my girlfriend to try playing FF6 last weekend and she played all the way to Zoso in one sitting purely because she was enjoying it and wanted to play, not for achievements, not to "prestige" (I hate that FUCKING term), and not to unlock some new skin for Locke's Atma Weapon.  There's no innovation going on in the industry - motion controls are a gimmick that has been around since the Powerglove, 3D games aren't new, anyone remember Rad Racer or 3D World Runner?  The industry is stale, and while there are a few indie titles that really capture that retro spirit and create something that's fun without requiring a $300 graphics card, it's not enough to keep my interest.  The 7th generation of games will more than likely be the last one I'm involved in unless there's some sort of renaissance that rekindles the idea of games to begin with - to allow the imagination to flow, to immerse yourself in an imaginary world, fight demons, cast spells, defeat the Red Falcon, whatever it may be.

Aboboisdaman

03/08/2013 at 11:19 AM

I get bored with a lot of modern games. I play them almost everyday, but everything feels the same to me in some shape or fashion. I've been digging into the Indie scene lately just to have some more unique experiences. There's a lot of great Indie titles out there. I'm still stuck in the 3rd and 4th generations and don't ever want to leave. Then again maybe I'm just getting old lol. Undecided

Ryan Bunting Staff Alumnus

03/08/2013 at 11:26 AM

I'm right there with you!  I don't know if it's just getting old, or if it's just that we have a different appreciation for games since we didn't grow up with ultra-violent truer-than-life visuals to bias us towards the classics.  To that, I raise my glass of cheap vodka and Rockstar and salute the retro gaming community.

Matt Snee Staff Writer

03/08/2013 at 12:14 PM

I always have optimism for the future. We can't imagine what will happen, but nothing ever plateaus.  Except for toasters and orange juicers.  That technology hasn't progressed in years.  

Ryan Bunting Staff Alumnus

03/08/2013 at 12:27 PM

And fax machines.  I don't think that since their invention has there been one that works.  Next Article: "I Fucking Hate Fax Machines, And So Should You"

transmet2033

03/08/2013 at 12:23 PM

If we regressed and had a new console that could only do 16 bit graphics, I cannot say that I would complain.

Ryan Bunting Staff Alumnus

03/08/2013 at 12:28 PM

I would buy it the first day it came out, and I'd buy every game for it, and I'd probably take it to bed every night.

SanAndreas

03/08/2013 at 06:16 PM

While I don't think there will be any more huge graphical leaps or revolutions, there are still room for games to polish up. Two of my favorite games this generation were Valkyria Chronicles and Ni no Kuni - games that could technically have been done on a PS2, but look so incredibly stunning on PS3 that it's hard to imagine them there. I'm not in such a hurry to return to the good old days myself.

Temperance

03/25/2013 at 04:51 PM

I want to see more lateral thinking about games now that the hardware is so powerful.  Back when Blu-Rays were first unveiled, I wasn't thinking about high-definition movies.  I honestly thought the technology was going to be used to deliver more content per disc than a standard DVD, like housing an entire season for a show.  I'm very open to the idea of games doing the same thing, where a game like Dynasty Warriors or Star Wars Battlefront kept the visuals to a PS2 standard (or lower), but improved the scope, draw distance, and the amount of on-screen objects with greater physics systems and damage models.  In short, I want to see gaming spread out in all directions and utilize modern technology in different ways, instead of focusing on just the presentation.

(By the way, sorry this comment is so late.  I've been having some trouble keeping current with the site, but I'm doing my best to keep track of all the old blogs.)

Ryan Bunting Staff Alumnus

03/26/2013 at 12:40 PM

Not a problem!  It's always good to get the feedback, regardless of time haha, I definitely agree, speaking of which - we need another Star Wars Battlefront - those games were amazingly fun.

Temperance

03/26/2013 at 09:13 PM

The absence of Battlefront this generation was a major dissapointment, which is only rivaled by Colony Wars failing to appear on the PS2.  To be completely honest, all I wanted out of a new Battlefront was more of the same with better online play.  Galactic Conquest definitely would have been fun with a large group of players.

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