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Casey Ranks Mario Games


On 09/05/2014 at 02:29 AM by Casey Curran

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So Blake asked me what my ranking for Mario games would be. And I thought that would be fun to write about them. I'm keeping it to just the platformers because if I ranked all of them that would mean including Kart. And sports. And RPGs. And Party. And Yoshi. And....Wario? And.....

18. Super Mario Bros: The Lost Levels

Also known as Super Mario Bros 2 in Japan, I'll level with you guys. This game is just not fun to play. At all. It's about being a dick to the player even if he's hates the game for it. Mechanically it's fine, but the level design is torture.

17. Super Mario Land

I'm sure this game was amazing when it came out. I mean, Mario anywhere at anytime! But nowadays, it just does not hold up. The controls lack the polish of the series and the level design is just not up to par. It doesn't even look or feel like a Mario game. More like a cheap Chinese rip off of a Mario game.

16. New Super Mario Bros 2

While mechanically more sound than later entries and not having any flaws that many other entries on this list have, at the end of the day, NSMB2 just was not memorable. I cannot tell you what I did in World 4 or really any world. I just remember the time trials were neat. I feel the game should have been built around those rather than try to confine them to the usual Mario trimmings. At least then we'd have something different and memorable. As is, this game is fine if you've never played a NSMB. If you have, there's no reason to play unless you really want a Mario fix.

15. Super Mario Bros

A classic which paved the way to bigger and better things. Unfortunately I played many of those bigger and better things before this game, so as is, the game has its iconic moments, but lacks the draw future Mario games had on me.

14. Super Mario 64

Yes, I played this game when it was new. Yes, I was blown away by it. BUT it just does not hold up that well. The controls just do not have the precision necessary for this game. Often a tight turn in my mind means going as wide as possible for Mario. I love the levels and areas, but the controls need work. A remake on the Galaxy engine on the other hand would launch this up to top five.

13. Super Mario Bros 2 ('Merican version)

A game which had neat ideas which was never expanded on. I loved the idea behind this game, but thought the controls could use just a little more precision and the levels, while good, were not quite great. Give me a sequel to this one and I'd be all over it.

12. New Super Mario Bros

A new 2D Mario was a dream come true when this came out. And I had a blast with it. The game is not as fun as the console NSMB games, but it had enough neat level ideas to keep it memorable. I still felt it was trying too hard to imitate SMB3 instead of adding more to the Mario series however.

11. New Super Mario Bros U

It's more NSMB. If you're a fan of the formula, the level design is good enough and the new power ups and baby Yoshis (awesome) will keep you happy. If not, nothing to see here. Again held back by the NSMB formula.

10. Super Mario Land 2: Six Golden Coins

A very different Mario game, but unlike the first SML, it does not feel cheap like that game. It feels like Nintendo is trying something really different with the formula, like putting Mario on the moon (wait...)

9. Super Mario 3D Land

 

Basically New Super Mario Bros in 3D, for better or worse. Mechanically, it's more similar to the 2D Mario games than any of the other 3D ones. And the levels are very good, though repetitive. That was my main issue with this and really any post Galaxy Mario. All the levels feel too similar and never did something super creative. And this game has some moments where levels look half finished, though that may be an effect of the 3D focus.

8. Super Mario Sunshine


A neat idea for a 3D Mario game held back by the story of all things. The FLUDD was an awesome mechanic idea, giving Mario a squirt gun, jetpack, and many other cool tricks in one snazzy device. But keeping it confined to a beach resort got old. I wanted an ice world, a lava world, a world I hadn't thought about. Instead I had tropical everywhere. And the objectives could get more annoying than fun every now and then. And those blue coins...

Also thought the best part ironically was when they took to FLUDD away and gave super challenging platforming segments.

7. New Super Mario Bros Wii

If there's a spot where this list transitions from good to great, I'd put it here. NSMBW was a fantastic little platformer. I don't like the multiplayer as I thought bouncing all over each other got more annoying than fun (not to mention all my friends suck at Mario games). But if you want any NSMB game to play, this is the one.

6. Wario Land: Super Mario Land 3

 

It's starring Wario, but it still has Mario in the title. Taking Mario Land 2's villain and giving him his own game was an awesome idea, especially since Wario cares more about collecting money than Mario, giving a neat twist on the Mario concept. While future Wario Lands were all better, this is still a great entry in the Mario series. This was also the first game I ever owned, so it's very special to me.

5. Super Mario 3D World

While held back by everything I have said about 3D Land and NSMB, this game comes closer than any other to overcoming this all. While the character selection is the draw here, what really makes this game special is all the crazy ideas it throws at you. In fact I'm almost certain this conversation took place at some point during development:

"You can't stick all of these power ups in one level and-"

"I can do anything I want! I'm MIYA-FUCKING-MOTO"

4. Super Mario Brothers 3

Remember how I said NSMBW was where this list translated from good to great? This is where the list translates from great to legendary. Everything about this game oozes creativity. The power ups, the level design (those giant levels), hell, I had no clue this was an NES game until I was a teenager. Truly ahead of its time and an all time classic. If you haven't played it....I'm not even going to say go play it. Go fuck yourself.

3. Super Mario Galaxy

A game that took the Mario and turned him on his head-literally. Galaxy 1 and 2 are the most creative 3D platformers I have ever played, their level design is full of so many amazing ideas. Even the Wiimote centric levels were pretty damn good.

2. Super Mario Galaxy 2

Takes Galaxy 1 and improves on it in every way. Offering more creativity and challenge than the original, Galaxy 2 is the best Wii game ever. Plus it didn't have Rosalina (not that I hate her as a character, but the way people get off to her is really fucking creepy). I squealed with delight when I heard the music to Hightail Falls. Of course that would mean nothing without...

1. Super Mario World

The first video game I ever played. At the time, it seemed like the grandest, most epic adventure ever. Super Mario World was not just about beating every level, it was about finding every secret to a level. About feeling not just that you were beating a game, but were mastering it. Every other level offered some secret path to a new level making the map feel seemingly endless. Some were even designed around their secret paths.

I love every level to this game. I love the music. I love the enemy design. I love the cape. I love the secret level that only exists to give power ups. I love the Star Road. I love the secret Yoshis in the Star Road. I love the secret path on the Star Road leading to the Special World. I just love this game.


 

Comments

KnightDriver

09/05/2014 at 02:46 AM

Wow. I need to try some of these. Some I've played, but others not. The Galaxy games are ones I haven't. Would love to give them a run.

Casey Curran Staff Writer

09/05/2014 at 01:26 PM

They're some of my all time favorite games

Blake Turner Staff Writer

09/05/2014 at 04:44 AM

I agree that Super Mario World is superior to 3, even if we are in  the minority. It just feels tighter, and I liked the level design more.

 Out of this list I've played: Super Mario World, Super Mario Brothers 3, Super Mario Sunshine, Super Mario 3D Land, Super Mario Bros 2, Super Mario 64, Super Mario Bros and Super Mario Land. Huh, I've actually played more than I thought.

Casey Curran Staff Writer

09/05/2014 at 01:27 PM

Pretty much agree

Super Step Contributing Writer

09/05/2014 at 05:06 AM

I did love Super Mario World as a kid, but I never did get the hang of that cape. Whatever level that was my older brother would play with the cap and a shit-ton of coins always had me asking "How are you doing that? I can never get that to work?" I actually didn't play Super Mario Bros. 3 until much later, and now that I know how the Tanooki tail works, I can figure out the cape, but it wasn't coming to me as a kid. Not sure if I like SMB3 or World better. World would have to be the Mario game I remember most though, even though Super Mario Bros./Duck Hunt was the first game I ever played. Speaking of which, I would like a light gun at home again.

I played Super Mario 64 a year or so after it came out and was not at all blown away by it. I have Super Mario 64 DS, which everyone says controls poorly because of the D-pad, but I actually think that and the camera are fine enough. I don't know that I'd blame any of my deaths in the game on either of those factors. I just never found Super Mario 64 all that interesting.

Super Mario Sunshine is probably the most fun I've ever had with a Mario game. I loved FLUDD and the platforming sections, but yeah, the game could get frustrating. As for the setting, I actually really liked that the main hub of the game was a tropical setting, while the levels themselves varied slightly more. I think that vacation feel may have calmed me down after particularly hard platforming segments. Maybe. Probably not. Fuck those squids you surf on. That part was fun, but damn did it get on my nerves after some failed attempts.

Even though I don't own a Wii or Wii U, I really want to play the Galaxy titles to see what all the fuss is about. Those seem to be pretty much everyone's favorite as far as modern Mario. 

I read "I'm Miya-fucking-Moto" as "I'm-a Miya Fucking Moto" in the same voice Mario would use to say "Mama Mia, Spicy Meatball"

Casey Curran Staff Writer

09/05/2014 at 01:28 PM

Sunshine had a lot going for it, but also a lot going against it for me.

Cary Woodham

09/05/2014 at 07:39 AM

My favorite Mario games are Super Mario World, Mario 2 (USA), and Yoshi's Island.  But I actually like Kirby games much more.

Casey Curran Staff Writer

09/05/2014 at 01:28 PM

Knew you'd bring up Kirby

Matt Snee Staff Writer

09/05/2014 at 07:41 AM

I still need to play Sunshine. My only comment is I wouldn't rank the Mario Land games for Gameboy so high. Good list though!

Matt Snee Staff Writer

09/05/2014 at 07:42 AM

of course on second thought and reviewing your list, I don't know how they could be lower!

Casey Curran Staff Writer

09/05/2014 at 01:31 PM

I thought I put the Land games up pretty fairly. 1 was bad, 2 was good, 3 was great

jgusw

09/05/2014 at 08:26 AM

The wiimote ruined the SMG game for me.  

Casey Curran Staff Writer

09/05/2014 at 01:32 PM

I didn't mind it. Think outside the occasional bonus level, they kept a very minimalist approach with it

jgusw

09/06/2014 at 07:56 AM

I really dislike the wiimote.  I wish Nintendo have you an option to use a normal controller like they do with some of the other Wii games.  That level where I had to ride a dolphin and tilt the wiimote to turn was the straw that broke the camel's back.  I died about 10 on that level and didn't make it much pass the starting line.  I kept thinking, "why can't they let you use the damn d-pad?"  One of these days I'll give the games another shot.  It doesn't help that the only 3D Mario game I ever enjoyed was Super Mario 64 and after playing so many Mario games, I'm all Mario'ed out.  They really need to start spacing out those games more.  

Pacario

09/05/2014 at 10:56 AM

I don't have any huge complaints about your list, just some nitpicks here and there, like counting Super Mario Land 3 when it's really a Wario game. If you're going to do that, you'll also have to include Wario Land 2 through 4, plus all the other spin-offs (like Wario Land Shake It).

Well, I guess I do have one big complaint--your placement of Super Mario 64. You obviously don't seem to be factoring historical significance into your rankings, but even so, the game's free-roaming gameplay has aged well, and even the graphics are tolerable thanks to their clean, well-defined textures. In honesty, it's only real flaws are a sloppy camera and occasionally fussy controls. You may want to reexamine this game, or at least try the DS remake (which I notice you didn't include here).

I do appreciate your insights into the 3-D Land and World games, however. They're fine titles, but yep, they're pretty much the 2-D games skewed sideways. 3-D World, however, at least changes the formula enough within certain levels to keep things interesting.

(And, as a side note, what is up with all that Rosalina worship, anyway?)

Casey Curran Staff Writer

09/05/2014 at 01:26 PM

The thing about the first Wario Land is it did adhere to the Mario formula still in a way future Wario games did not. There was still dying, power ups were lost when you got hit rather than sometimes gained if done a certain way. It's kind of a bridge between the two series, belonging in both at once before Wario did his own thing.

Everything you say about 64 doesn't change how poorly the controls have aged. And I did play the DS version. It controlled even worse. My opinion of it is from a reassessment of it I did this year. It's just what I think. I think you are just looking at it with rose tinted lenses too much.

Pacario

09/05/2014 at 03:00 PM

You're incorrect about some of those later Wario Land games--many did sport a life bar and powerups, including Wario Land 4, Wario Land VB, and Wario Land Shake It. Additionally, the first Wario Land game felt nothing like a Mario game, even if it did sport powerups (which were also nothing like traditional Mario abilities). I mean, the fact Mario's barely even in the game makes the presence of it in your list a debatable one. But no biggie.

As for Mario 64, I have played it recently and find no real error with the controls. In fact, outside a few quirks, I think they're still pretty wonderful (it was the game that sold everyone on the analog stick, after all). That said, compared to simpler, more accessible games like Mario 3-D World, I can see how someone might find the controls trickier or harder to manage. Anyway, have you tried Mario 64 DS on a 3DS? Using the circle pad makes a world of difference there, although you'll have to hold a button down to run which is admittedly a slight bummer. Either way, I think a stronger case can be made against Mario 64's camera, which is indeed obnoxious in more demanding areas.

Casey Curran Staff Writer

09/05/2014 at 04:10 PM

Using the Circle Pad made no difference to me on the DS. It still controlled like ass. And it still controls like ass on N64. Nothing you say will change my mind on that. It's pretty clear you've spent quite some time with it and are used to its controls. But that doesn't mean they aged well

Pacario

09/05/2014 at 05:00 PM

Ha, ha. You inspired me to actually go to my Wii and play the VC version I had downloaded ages ago. Still can't find any serious problem with the controls, although they do feel "weightier" than later Mario games, and maybe thus a tad less precise. Guess we'll just have to disagree on their overall quality, though.

That camera, on the other hand, is still pretty obnoxious.

Machocruz

09/05/2014 at 11:04 AM

Super Mario Bros. 3 will never be toppled in my eyes. Maybe if World actually did something with its world map, like what 3 did by turning the map into a game itself, it would challenge 3. Both are perfect vidoe games, but 3 is just a little bit perfecter.

I loathe 3D platformers, so none of those would make the list, except maybe 3D World since there is a bit more (but not much more) precision required.

Casey Curran Staff Writer

09/05/2014 at 01:35 PM

I think Galaxy 1 and especially 2 require a good amount of precision, especially in later segments. I tend to prefer those over the collectathon 3D platformers which dominated the N64 even though I like both. It's why I'll always insist Crash Bandicoot 2 and 3 are better than Mario 64

Machocruz

09/05/2014 at 03:05 PM

Those N64 collectathons... More like faltformers, because that's what you did: run and jump around broad, flat surfaces. That's where my loathing comes from, and few 3D platformers have disabused me of the notion that three dimensions is just not very good for platforming.

Mario 64 is when the series jumped the shark, imo.  People were so impressed by the 3D, yet the mechanics and design of the game were awful to me. Galaxies are way better than 64, I just wouldn't have them in a top 10 list.   I like Ratchet and Clank as action games, but there is hardly any platforming most of the time.  Jak and Daxters have the same problems as those N64 games. I never played Crash(s) past the demos, but I've watched videos and it looks like they had some seriously intense platforming. Now those 3rd person Prince of Persia games definitely worked for me; they solved the problems of 3D platformers by not trying to take 2D and just give it another axis. They said "HItting tiny platforms is not going to be feasible in this perspective, so we'll find means by which precise interaction with surfaces better serve 3 dimensions." That's why a lot of it has to do with grabbing various types of poles, the rewind mechanic, traps, etc.

Pacario

09/05/2014 at 03:24 PM

Couldn't help but read your comments. If you're looking for a straight and pure platformer, you can't go wrong with the Crash Bandicoot games. All you do, literally, is run forward and jump over holes. There are even 2-D platforming segments. And virtually no powerups beyond invicibility.

I'd recommend the first two if you're curious--even the graphics hold up better than most games of the era.

Machocruz

09/05/2014 at 03:31 PM

Thanks for the recommendation. I'm looking at the last couple of Rayman games too.

But I do like my powerups. Being able to fly in SMB3 and World was the coolest shit ever at the time.

Pacario

09/05/2014 at 03:46 PM

Crash isn't big on powerups, but the third game does have plenty of "vehicles" that act as powerups in many ways. So, if you want a platformer that's a little less stringent on the actual platforming, you might want to try this one first. It's probably my favorite of the three (it's also the most accessible), but it's really a matter of taste as they're all pretty good.

Casey Curran Staff Writer

09/05/2014 at 04:12 PM

Crash Bandicoot 3 is in my top 3 games ever. Give it a shot

Alex-C25

09/05/2014 at 02:28 PM

As you know by now, I love the Galaxy games and they're not only my favorite Mario games but my favorites of all time (and I worship Rosalina).

For Mario 64, guess we'll have to agree to disagree since the controls didn't age imo. I can see your reasoning though.

My other favorites would be 3 and the original odly enough. I would include World, but I need to restart it one of these days since I don't have a definitive opinion on it. I agree with you on 3D Land, good but not Galaxy or 64 awesome.

Casey Curran Staff Writer

09/05/2014 at 04:12 PM

You should give World another go.

transmet2033

09/05/2014 at 08:36 PM

the only chnage that I would make to this list is to move SMB 2 up to spot number 5 and move everything else down one.  i have always had a soft spot for SMB 2, that is all.

It actually wasn't until fairly recently that I had decided that Super Mario World was my favourite of them all.  I had not played it for years, possibly 10 years and then decided to download it on the Wii.  I picked it up and my foggy memories of playing through the game came flooding back... and of course I started to notice all of the little awesome things that Nintendo put into the game...

avidacridjam

09/07/2014 at 02:34 AM

I haven't played all of these but for the ones that I have, I agree with the ranking. I would place the original Super Mario Bros. higher but I grew up with that game and it's still fun to play.

"The Lost Levels" should've stayed lost. Blech.

BretBaber

09/07/2014 at 12:33 PM

I haven't played Super Mario Galaxy 2, but I agree with your number 1 100%.  I'd flip SMB3 and SMG1 around, but that would be my top 3.  I'm sure that would change once I play SMG2, but until then that's my Top 3.  

One great game you should definitely play if you haven't is Warioland on the Virtual Boy.  That game alone was worth owning the Virtual Boy.  

NSonic79

09/07/2014 at 08:35 PM

Good list. But it makes me wonder if NSMB2 suffered because it also tried to focus on the DLC offerings (if that's what you can call the time trials) that game was to have. Plus it seemed to try to be the total opposite of what the original SMB2 was to be. it was WAY too easy which is the opposite of the original japanese MB2.

Chris Yarger Community Manager

09/08/2014 at 07:01 AM

If you switch 3 and 7, we'd basically have the same list.

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