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From the 1UP Archives: Is Modern Warfare 2 the spiritual successor to TimeSplitters?


On 03/15/2013 at 02:13 PM by daftman

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[This blog, originally posted on October 10, 2011, was the greatest exposure I ever got on 1UP. I can't tell you how excited I was when my wife pointed out that it was the "Featured Blog" on 1UP's homepage. This was also the first time I had comments from people that obviously had not read the entire post. So if the title alone gets your fanboy ire up, read through to the end before you rant. We might agree more than you think. Thanks for reading and enjoy!]

The PlayStation 2 launched in 2000 with a lot of crappy games, but one of the better ones was TimeSplitters, a first-person shooter developed by Free Radical, which was founded by a group of former Rare employees. (Ever wonder why Perfect Dark was good and Perfect Dark Zero wasn't? Yup, it's 'cause of the Free Radical exodus.) TimeSplitters didn't have much of a single player campaign but at the time it set the standard for console FPS multiplayer. The sequel followed two years later on the PS2, Xbox, and GameCube and added a significant, if story-lite, single-player experience to the robust multiplayer, as well as a bunch of quick and often crazy challenge missions. The series reached its pinnacle in 2005 with its third and thus far final entry, TimeSplitters: Future Perfect. Future Perfect took everything from TS2 to the next level and included an involved and hilarious story. It was a game you could sink dozens and dozens of hours into.

 

Call of Duty, developed by Infinity Ward, started on the PC in 2003 and took the Medal of Honor WWII template and made it a cinematic experience that put you into the war. Despite several ports, the series didn't hit it big on consoles until the second game launched with the Xbox 360. CoD2 was so successful that Activision wanted another the next year. Infinity Ward decided it wanted two years to make its next game...but we're not gonna talk about Treyarch's CoD3 (though they did figure things out eventually).

 

Call of Duty 4: Modern Warfare, with its thrill-a-minute campaign and RPG-infused multiplayer, was an instant classic in 2007. Its 2009 sequel was mostly more of the same—which was awesome. A bigger campaign, excellent multiplayer, and the inclusion of the new challenged-centered Special Ops—Modern Warfare 2 was the complete package.

 

I've been playing MW2 for about two weeks (two days to complete the campaign, mostly multiplayer after that), and I'm surprised by how much it makes me think of TimeSplitters...but at the same time I'm surprised it makes me think of TS at all. Comparing MW2 with Future Perfect shows that both games have tons to keep you occupied. Special Ops really reminded me of TimeSplitters because I spent hours back in the day shooting cardboard cutouts and punching zombies in the face and doing all sorts of crazy things. Both games have campaigns with involved stories and excellent multiplayer with a ton of modes. And while MW2 does have the upper hand in multiplayer thanks to the proliferation of online gaming and despite the fact that Future Perfect did have spotty online on the PS2 and Xbox, TimeSplitters has always had bots. They're generally not as fun or perhaps as satisfying as playing with people...but they also don't camp out and snipe you, so I don't hate them with a passion. So really, the multiplayer in either game is a blast to play.

 

Of course, in some ways the two games couldn't be more different. The most obvious thing is the tone of the games. The Timesplitters franchise is very goofy and has never taken itself seriously. Even the character models are more cartoony. Call of Duty is the opposite. It's all about realism and drama. While the first Modern Warfare struck a nice balance, MW2 takes itself way too seriously. The number of times the developers made use of the woozy, disoriented camera after your character falls off of something or has something fall on him or gets caught in an explosion is kind of ridiculous. TimeSplitters is also much more objective-based. Think N64 GoldenEye taken to the next level. The number of objectives depends on the level of difficulty, and sometimes there are purely optional things you could try to do. While Call of Duty has objectives, they’re simply an excuse to get you from point A to point B. On the harder difficulties the bad guys are simply better at killing you.

 

We should also consider what a spiritual successor is. It’s very much like a sequel—features many of the same themes, elements, or styles—but with a completely unrelated story. Most spiritual successors, I would think, are intentioned that way. Everyone knew that BioShock was the spiritual successor to System Shock 2 and that Ikaruga followed Radiant Silvergun because the developers told us so (despite how obvious it was). And these games were by the same developers as the earlier titles. Infinity Ward would probably never admit to the influence of other games, except perhaps a grudging nod to Medal of Honor.

 

So, to answer my own question, I think the case could be made for spiritual succession only in what the games deliver—an excellent campaign, robust multiplayer, and stand-alone challenges. Beyond that I think the differences are too great. Perhaps the term “meta successor” would be more appropriate. But regardless, they are two excellent expressions of the FPS genre, and I’m glad I’ve had the opportunity to enjoy them both.


(And hopefully one day Free Radical will get to make TimeSplitters 4.)


 

Comments

Aboboisdaman

03/15/2013 at 02:53 PM

I've only played TimeSplitters in the arcades. It didn't remind me of COD at all lol. I never could get into that generic military crap. There are so many FPS games out there that it's got to be some crazy, insane nonsense for me to spend my time with it.

daftman

03/15/2013 at 11:22 PM

I don't think TimeSplitters had an arcade version. Not that I know of, at least. Are you thinking of Time Crisis, maybe? TS definitely wasn't generic military though. That was one of the great things about the series. One level might be in the Amazon jungles and the next in Prohibition era America or the far future. If you get the chance you should definitely give Future Perfect a try. It's excellent (and co-op, if you can drag your RPG-obsessed brother along for the ride lol).

Aboboisdaman

03/16/2013 at 12:12 AM

yeah. Sorry Philip. I was thinking of Time Crisis. I guess the names were similar, plus Time Crisis never took itself seriously. I shouldn't comment on stuff like this if I don't have anything positive to say. My bad. I'm really picky when it comes to FPS, and mostly just play the same ones over and over lol. I'll look into TimeSpitters and Future Perfect.

daftman

03/16/2013 at 02:22 PM

Hey, no problem. I'm actually curious now which FPSs you do like. The genre has been around at least since Wolfenstein 3D but it certainly isn't something I associate with retro gaming lol

Super Step Contributing Writer

03/15/2013 at 03:18 PM

I loved Timesplitters 2 on Gamecube (or was it PS2 I played it on?). Such a goofy good time. Loved the stories and characters. Only ever played single player though, so can't compare it to COD which ... I honestly have found boring any time I've played it. Granted, I'm always playing at a friend's and have little experience, while said friend and everyone online has tons of experience, so of course dying a lot isn't fun for me, but even on a kill streak there's something I just never connected to. I'm pretty sure it's the lack of monkeys.

I want old Free Radical developers to start putting monkeys with rocket launchers in Modern Warfare, in particular that scene about the Russian guy or whatever, the really serious scenes. Then I'll be happy.

daftman

03/15/2013 at 11:34 PM

TS's zaniness makes just about anything look boring lol. And as much as I've enjoyed various Call of Duties (the Modern Warfares in particular), TimeSplitters held my attention for longer. And yeah, if every game had a cheat code to add monkeys with rocket launchers, the world would be a more awesome place Laughing

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