I put off gaming for a week and just spent my free time reading and watching tv for a change. I live in Southern California and we're in the middle of Summer and heat waves make it miserable to play games indoors, especially PC games, since I don't have AC, preferably, and I spend more time outdoors anyway during the summer anyway.
Xenoblade Chronicles X I've put about 50 hours into the game and forced myself to take a break. I can't remember the last time a game kept me immersed and unable to quit since maybe Witcher 3. I would not compare the two in any way aside from the time sink they both require. I don't even think some of the bad reviews for X were wrong. It is definitely built around old school level grinding, but it is oh so perty though. I feel like I've barely scratched the surface and I still need to understand the depth of combat and weapons options. I also want to play more of it, but a good break never hurt any game. I think taking a hiatus from a good game makes it feel fresh and new again when you pick it up again.
I took screenshots of Xenoblade X on WiiU. Thought I might post them instead of generic images from internet. I tried to be artsy. **Please note that after the first image which is a cut scene, most of the pictures are from the sand continent Oblivia, which is the emptiest area in the game. However, there are much more colorful areas to photograph which I will follow up on later.
The only Castlevania game that I gave up on was Order of Ecclesia on DS. I felt the game was a bit too hard at the time for whatever reason, and there was this weird mechanic introduced in the beginning of the game where you used a magnet power up, which created a sphere of magic around you and you had to hold down a button combination to sling yourself across the stage. I got used to it of course, but then you were required to also do this during a boss fight and I just wasn’t feeling it. Thus, I gave up. Revisiting the game now, I still feel that magnetic pinball power-up to be a bit annoying, but I definitely love the rest of the game regardless. It is more of a throwback to the original stage-by-stage Castlevania template rather than the large interconnected world of Symphony of the Night and other games like it on DS. That’s exactly what I was looking for. I nice little throwback in a franchise I enjoy. It’s like a retro remake of a classic like Megan Man 9 & 10, or maybe dare I say Might No. 9?
Anyhow, this game is very Darks Souls 2 and Bloodborne—in atmosphere and level design. Sure, there are plenty of influences in Dark Souls from other genres, but it’s pretty cool to see a pixelated action game with the weapons variety, level design, boss fights and feel of a Souls game. I guess I can appreciate it more now looking back. I still think it is pretty difficulty, especially the boss fights. The game is definitely giving me a retro challenge I hadn’t experienced in quite a long time.