Atelier Shallie : Alchemists of the Dusk Sea ~Review~
I’ve never played an Atelier game before—ever! I like Anime and Japanese role-playing games, but the prospect of having to make EVERYTHING to use in the game, including healing items, armor, weapons and all of the base elements required to synthesize before you make those things I just mentioned through harvesting and also time sensitive objectives that make up the core gameplay experience, has always discouraged me from trying these games out.
Atelier Shallie, however, is one of the most streamlined and approachable games to come along for newcomers like me. For starters, there are no time sensitive objectives any more. You can progress the story further or hang out and synthesize or go out harvesting all you want with no time limit whatsoever. It’s more of an open world experience. The game gives you experience for almost every stupid little thing you do like walking or talking to anybody, so you can level your character and alchemy experience very easily. The synthesis menu list all the recipes you’ve learned, including any missing items you need to gather and there are plenty of recipe books to acquire through shops or story progression. The fusion system can get very deep, but I was able to make all of my items without any real penalty.
Now, the thing that I really enjoyed about the game, surprisingly, was the combat! You have between 6-8 characters to build a party from towards the end of the game, which is about 35+ hours long, and your party members all have flashy skills and super moves, and the bosses can get pretty tough and tricky at times, as well as some of the enemies out on the field. On the surface the game looks like any other generic Anime role-playing game, but its crafting system is pretty fun and deep but easy to use and the combat is pretty fun and has enough of a challenge to keep battles interesting.
You can play as either of two characters, who pretty much join each other and follow the same overall path half-way through the game, but they have slightly different stories and your stuff carries over in new game + so you can play with the other character to see their side of the story. The story I played through reminded me of a Final Fantasy game. In it, a young girl alchemist, Princess Stera, travels by airship over a sand ocean to seek help to solve her homelands drought. On the way her ship is attacked by a sand dragon, and gets stranded in a city where she has to use alchemy to do odd-jobs to repair her ship, and later to explore the world to solve the water crisis. Very formulaic, but epic enough to keep me invested in the characters and story nonetheless. Overall, I’m a fan of this series now and can’t wait to see where else they go with it in the future as this is the last entry in the Dusk series, and last Atelier game on PS3 until PS4.
~Prologue~ I was listening to an interview with comic book writer Scott Snyder, currently helming Batman, who is known for putting an emphasis on horror into his stories— underline horror with a big fat red pen! The interesting thing that he said was that when working on Batman, he wanted to focus on writing smaller stories, but because of the precedent set by previous writers and the significance of the character, he feels like he can only write big stories. As I was finishing up Revelations 2, I was wondering if considering that the Revelations series was meant to be a smaller scale side story, did the precedent for the series force Capcom to go overboard yet again?
This guy really hates this game. He gave the game a try and hated it. Doesn't really get the Souls series. From what I read, he describes every Souls game experience I've had, but you eventually get over hurdles if you work enough, or learn to adapt--similar to Monster Hunter I suppose, which I also really enjoy. There's like 18,000 comments below it.
I missed out on playing the Klonoa series on all the platforms, and after playing the PSOne title ~Door to Phantomile~ which I bought in the flash sale for one dollar this weekend, I am thoroughly impressed by it and I want to go back and play more of them now. I usually just stick to RPGs and survival horror titles when I look for nostalgic experiences, but here I've found a jumping mechanic that I haven't quite seen before and it is really simple but pretty complex, in other words-- it's a good challenging platformer that's easy to get into but tough to master, in my case any way 'cause I'm a gaming idiot.
The 2.5D perspective is pretty interesting and feels almost like a rollercoaster type ride, like a sonic game, but emphasis is on jumping. I like it a lot. It's quite vibrant, colorful and fun! Yup! Discovered something new!
I put Film Snob on the shelf for now. The last film I watched and just thoroughly enjoyed was GUARDIANS OF THE GALAXY on blu-ray. It's so colorful and pretty to look at.
I don't know what is happening with the Walking Dead nowadays. Rick Grimes goes from normal to psychopath on a flip of a switch and just openly talks about killing people because their bad people? During the preview for next weeks episode one of the characters asks if he's doing it all on purpose for whatever reason? I just don't know? I guess that's what the show is. Everything changes in a second. I actually missed a couple of minutes of the show last week and didn't notice that one of the characters was killed? He was barely mentioned this episode too. I was pretty shocked by last weeks Flash episode too. I couldn't believe they killed a character off the way they did. I saw the twist coming but not the actual death. I hope they keep that stuff up. Once Upon A Time starts off good at the beginning of the season and towards the end and the middle kind of goes off on a tangent, but still fun to watch. Last week we had a lot of Maleficent dragon so it would have been hard to top that one week later. An Ursula very special episode? Not quite. I also started watching Penny Dreadful. Its quite dark and gothic and it's very ME. I'll keep watching.
(Hyperdevotion Noire PSVita) The Secret World got an update where they made it easier to level classes so you can get through areas a lot faster and see the whole story of the game if you are solo player. I've been diving back in to see if this is true. I've also been playing Hyperdevotion Noire on VITA and it's pretty good, not great, but good. It's like Final Fantasy Tactics or Disgaea but with chibi art style and it look really great on the VITA screen. I've also been playing Atelier Shallie on PS3, and honestly, I think I've found a new favorite genre. The game revolves around crafting, and requires you to make everything in the game, from items to weapons to armor and it also has JRPG turn based combat that is actually very good. I like the story too. I got Dino Crisis 1 & 2 to dig into on VITA as well as Gravity Rush and then Breath of Fire IV and Klonoa 2.