Posted on 02/22/2018 at 10:22 AM
| Filed Under Blogs
Well it's not exploring so much as it it is how the game rewards mastering its levels. The GBA and DS games just meant you'd have a better time, lose less lives, and get a better score at the end. In the Genesis ones and Mania, getting a perfect run means you take a different path, almost to the point where it feels like playing a new level. Sometimes it means more rings, easier access to special stages, or neater setpieces, but I feel rewarded for mastering the game in a way only Genesis Sonics and Mania have accomplished in that series. It's why I can replay those games over and over but was done with all the DS and GBA Sonics the second I beat them.
Though the games do reward you for exploring with special stages and I felt Mania had by far the best ones in the series. Had a blast with all of them and Super Sonic was much more manageable than the Genesis games. But that kind of level design is why Mania has a better reaction than Colors did, Colors had a more generic, but still good, level design while Mania went back to one of the overlooked elements that made Sonic unique and hasn't really been replicated well.