Posted on 10/17/2017 at 02:20 AM
| Filed Under Blogs
I think there's a way to keep what's old while introducing something new. Take Pokemon Sun and Moon, that series was a punching bag for never changing (and I gobbled all of them up btw), but the newest ones removed the Gyms in favor of island trials. Instead of facing against eight strong trainers, sometimes it would be a swarm of wild Pokemon, other times it would be a super strong one that can call on backup, and it still had the strong trainers. You still trained a team of Pokemon you caught and faced against a new gang called Team "Fill in the blank", so newcomers still got the Pokemon experience, but it was done differently. Mario and Zelda do a good job at this too, even NSMB2 and U, which got bashed the most over this, were trying new ideas. Not to say they should always reinvent the wheel. Sonic tries that and can never build on anything because nothing ever gets refined.
I think there's a happy medium. Some kids will be playing their first Mario with Odyssey. But they'll still be able to go back and see the FLUDD, space, and co-op of past games. Those games will feel distinct. I mean, as much as I love the Gameboy and DS Pokemon games, I have a really hard time recommending them over the 3DS ones with the quality of life improvements made. I think by just sticking too close, there's no reason to go back to the past which can have its own consequences.
Also not a good idea for MP focused games. Call of Duty never changes and it's nearly impenetrable for newcomers.