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Reviews

Super Meat Boy Forever Review

You can’t beat this meat.

Ten years ago, we were given a gift in the form of Super Meat Boy on Xbox Live Arcade. At the time, we’d never really seen anything like it. Smaller indie downloadable games were really just starting to enter the mainstream consciousness of gaming and Super Meat Boy effectively kicked the door in and made clear that these smaller titles had something special to offer and were here to stay. And since that statement, myriad other developers have taken lessons from Super Meat Boy and its DNA can be seen in so many games that would follow. However, this creates an interesting predicament that Team Meat needed to solve - how do you offer a sequel that manages to bring something new to the table, while still feeling as simple and approachable (and difficult) as the original did?

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Super Monkey Ball: Banana Blitz HD Review

I can't track these changes.

It almost hurts to write that it’s been 13 years since Sega released Banana Blitz back on the Wii. At the time, I know I couldn’t have been more excited that we were about to see a Monkey Ball game that leveraged the motion capabilities of Nintendo’s hit system. However, when it finally released, I wasn’t thrilled with the results. Rather than leveraging the Wii remote in its horizontal orientation, like many other motion-centric games had, it forced you to point forward and contort your arm in awkward ways to tilt the stage. I quickly shelved the game and wrote it off as a failure. I suspect I wasn’t the only one, because after all these years Sega has released an HD remaster of the game leveraging more standard console controls using the analog stick. Unfortunately, the transition has introduced level design changes that bring things to a degree of difficulty that I’ve found to be insurmountable.

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Stranger Things 3: The Game Review

Dungeon-crawling through Hawkins.

Like so many other children of the ‘80s, I love Stranger Things. Booting it up is like taking a time machine back to my childhood. The pervasive synth music, the wardrobes and the cultural references instantly transport me, making it easier to get sucked into the day-to-day of Hawkins and the ever-creepy world of the Upside-Down. And just like a true ‘80s property, there’s also a tie-in video game to go along with the latest season of the show. Thankfully this tie-in isn’t quite as low budget as as the Atari 2600 and NES tie-ins of yesteryear, but the dungeon crawling brawler pales in comparison to the electrifying viewing experience offered by the show, especially this latest season.

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Super Smash Bros. Ultimate Review

Is Ultimate perfect? Well, it's pretty damn close.

There’s always been something special about the Super Smash Bros. series for me, even starting with the very first release. I’ve always enjoyed fighting games, but admittedly, I’m not very good at them. Smash Bros. gave me the opportunity to really compete and enjoy mastery of a fighting game for once. Being skilled in the game doesn’t come down to your ability to input complex combos, but rather your ability to read and react to your opponent. It’s a satisfying mind game that continues to draw me to the series, especially as each game becomes more grandiose, featuring bigger rosters and level selections. Ultimate, as expected, is the most impressive offering yet, boasting every character to grace the series, most of the levels, as well as a set of brand new fighters that include many of the big requests fans have had for years.

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Sega Genesis Classics Review

It's a tubular collection, dude.

Sega has done a lot of great things with emulation as of late. On the 3DS, they released 3D remasters of a handful of games, which boasted a handful of improvements to the source material. Their Sega Ages line marks another batch of games that are seeing improvements to the original games as they release on the Switch. However, Sega Genesis Classics is more of a compilation of classic Genesis games with some additional features that make it a great collection to have on your Switch if you grew up with these old games.

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Omega Strike Review

Metal Slug and Metroid had a baby.

As I’m coming to realize, I have a weakness for games classified as Metroidvanias. Between the layered progression and backtracking and the feeling of getting progressively more powerful, with some great boss fights sprinkled throughout, there’s always something to help continuously pull me through these experiences. Omega Strike, clocking in at five hours, is no exception to this rule and is further bolstered by its clear Metal Slug influence.

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RollerCoaster Tycoon Adventures Review

Though more streamlined, this 20 year old franchise had a better showing with its first release.

I suspect many, like myself, spent long stints in front of their Pentium II PCs constructing a wide variety of amazing theme parks and complex coasters in RollerCoaster Tycoon. Between the base game and its expansions, I clocked countless hours completing scenarios and building all manner of parks, maximizing profits and occasionally, constructing complex death machines for fun. Some of what made the original experience so great finds its way into RollerCoaster Tycoon Adventures on the Switch, but it seems that a good bit of the experience has been streamlined and simplified to make it more accessible on the platform. This makes it a less compelling iteration of the series that’s outshined by even the original release.

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Persona 4: Dancing All Night Review

Shadows Dancing.

For those of you out there sold on both Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight, the Persona Dancing: Endless Night Collection on the PS4 is a great way to get both, along with one fancy bonus: a PS4 port of Persona 4: Dancing All Night. The title once exclusive to Vita makes an appearance in this bundle and offers up a bit of a different approach to the Persona Dancing formula when compared to the newer titles. A full-fledged story mode is on offer rather than the simpler sidebar social interactions. For those vested in the characters and story of Persona 4, there’s a lot to like about this brand new story.

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Persona 5: Dancing in Starlight Review

A rhythm game to steal your heart.

Rather than retread the same ground covered in my Persona 3: Dancing in Moonlight review, I’d suggest you start there to get a good feel for what Persona 5: Dancing in Starlight offers. Broadly speaking, the two are identical in composition, offer the same modifiers, unlocking stuff is done in the same ways, and the progression is consistent. Other than being skinned for Persona 5 with its music, the games provide the same great experience.

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Persona 3: Dancing in Moonlight Review

I S.E.E.S. some dancing in your future.

One of the first things that drew me into Persona 3 when I picked it up on a whim years ago, was its music. J-Pop has always been a guilty pleasure and Shoji Meguro did it incredibly well in Persona 3. That said, not all of it was J-Pop, Persona 3 featured all sorts of incredible tracks that seemed to perfectly match or even set the mood. So you can only imagine my excitement when I realized Atlus was finally giving the Dancing rhythm game treatment to Persona 3. Like a match made in heaven, Persona 3: Dancing in Moonlight delivers excellent rhythm gameplay that allows you to both spend more time with the beloved cast and enjoy all of the excellent tunes.

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