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#classic

Sega Genesis Classics Review

It's a tubular collection, dude.

Sega has done a lot of great things with emulation as of late. On the 3DS, they released 3D remasters of a handful of games, which boasted a handful of improvements to the source material. Their Sega Ages line marks another batch of games that are seeing improvements to the original games as they release on the Switch. However, Sega Genesis Classics is more of a compilation of classic Genesis games with some additional features that make it a great collection to have on your Switch if you grew up with these old games.

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Mega Man 11 Hands On Preview

The Blue Bomber is back!

It’s exciting to finally be playing a new mainline Mega Man game, especially after the whole debacle with Mighty No. 9. While I actually enjoyed what MN9 had to offer and thought it was a capable Mega Man clone, nothing is quite like the real thing. When Capcom surprise sprung on us last week that the demo was available on the eShop (as well as the PlayStation and Xbox store fronts) I couldn’t dive in quickly enough. Featuring just one robot master, Block Man, we were given a small glimpse into what the game will have to offer and I walked away impressed and even more excited for the full release.

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Classic Sega Brawler Franchise Resurrected with Announcement of Streets of Rage 4

Dotemu, Lizardcube, and Guard Crush Games are resurrecting the classic Sega franchise for another round. Release date and target platforms are unknown at this time, but check the video for the slick new art style and some of the starring characters!

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Nerds Without Pants Episode 93: Classic Game Consumption

We had so much to talk about that we needed a bonus episode!

Welcome to a surprise edition of Nerds Without Pants! After our nearly three-hour kickoff for our new Stage Select feature, we decided to get together for a good old fashioned “all Consumption Junction” episode. Strap in for a couple hours of media consumption!

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Nerds Without Pants Episode 84: Nerds on the Short Bus

Godspeed, Omnibus!

Welcome to another episode of Nerds Without Pants as we get back on track with our normal release schedule. This week, we are joined by Jeremy Crockett of Buddy Cop Games, the makers of the soon to be cult classic Omnibus. Before we get the low down on Jeremy's passion project, we do some Consumption Junction.

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The 100 Greatest Console Video Games: 1977-1987 Review

Time to hook up the Starpath Supercharger

It should be obvious from the title that The 100 Greatest Console Video Games: 1977-1987 is a very specific book that will appeal to a very specific audience. Brett Weiss, who writes many books with a narrow, historical focus, branches out slightly and tries to give his readers a huge swallow of his opinion about the first full decade of console gaming. If you have an interest – or strong opinions – about this era of gaming, you’ll be pretty pleased reading through Weiss’s descriptions and critiques.

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NES Remix 2 Review

A considerable improvement from the first.

After NES Remix, I badly wanted a sequel. My main concerns with the first Remix were that developers EAD Tokyo and indieszero focused on Nintendo’s 1983-1986 Famicom line-up, which has not aged well. This second Remix, like all good sequels, takes what made the first game so great and improves upon the flaws. They also threw in backwards Super Mario Bros. with Luigi physics and a Nintendo World Championship mini-game if you own the first NES Remix -- how can you say no to that?

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PixlBit Talks Orchestral Composition and the Spate Soundtrack with Composer Mike Raznick

Classical music meets crowd-funded art.

It's been quite a journey for the game Spate, from initial conception, to successful Kickstarter campaign, to final release on Steam.  Dragged into reality by Eric Provan of Ayyo Games, the game is a dreamy, artistic experience. Ayyo Games might have struggled to make this game, but they didn't do it alone: they were accompanied by classical composer and game scorer Mike Raznick, who approached them during the Kickstarter campaign.  The result is a stark audio experience unlike most games.  Enamored with both the game and the soundtrack, we caught up with Mike Raznick to talk about how he created the score, his influences, and what he thinks of video game music. 

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The Firemen 2: Pete and Danny Review

Only YOU can prevent mediocrity.

The only thing worse than knowing about an import game you’ll never get to play is receiving the inferior sequel that you do get to play. Such is the case with The Firemen 2: Pete & Danny. Originally released in Japan in 1995 on the PlayStation, the game was recently re-released as an import download on PSN, courtesy of MonkeyPaw Games. In a nutshell, the game is more or less an overhead shoot ‘em up that focuses on fighting fires instead blowing up aliens. It’s a novel idea to be sure, but one that wasn’t executed nearly as well as it was in the previous game on the Super Famicom (aka: Super Nintendo).

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3D Sonic the Hedgehog Review

The most ‘90s gaming character out there, now in futuristic 3D.

It’s fascinating to go back to the original Sonic the Hedgehog after so many years and so many new entries in the series. These days, everyone wants to convince you that Sonic is a game all about speed. Without it, it’s simply not the same – not like the original titles on the Genesis. What the original game has reminded me of is that Sonic is a platformer first and foremost and a game about speed second. Very rarely does Sonic hit breakneck speeds in his debut; more often than not he’s taking calculated jumps in a sidescroller that’s merely more mobile than the one that features his Italian plumber counterpart.

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