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Moldy Oldies: 1943: The Battle of Midway


On 02/23/2021 at 02:31 AM by SanAndreas

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Happy BaD! As always, I'm really bad about participating in BaD, my last blog was almost 5 months ago, but I do look forward to the BaD entries of others.

1943: The Battle of Midway is a vertical-scrolling shmup released by Capcom in 1987 in the arcades. It is the sequel to 1942, one of Capcom's earliest games and part of a series of shmups that is loosely based on the Pacific Theater of World War II. It was designed by Yoshiki Okamoto, who would later go on to create Street Fighter II and Red Dead Revolver, which was originally based on his own Gun.Smoke arcade game.

As in 1942, you pilot a P-38 Lightning, a US war plane used extensively in the Pacific theater that was distinctive for having twin booms with the cockpit mounted in between them. This time, you're fighting to destroy a number of ships in the Japanese fleet at Midway Island, which was the battle that turned the tide of the Pacific War decisively in favor of the United States. Though the game is set in 1943, the actual Battle of Midway happened in 1942. This game is much more advanced than 1942 was. This time, you have only one life with an energy meter. You also now have a number of standard shmup powers such as 3-way fire, rapid fire, rockets. You also have a number of special weapons such as lightning (damages or destroys all enemies on the screen), wind (temporarily keeps enemies from appearing), tidal waves (only available on the boss stages), as well as the trademark loop-the-loop that allows you to escape enemies. Power-ups are time-limited and often must be obtained by shooting the power-up icons dropped by the red planes. There are also icons that give you two small escort planes that can also fire bullets and will shield you from three hits. 

The gameplay is more of a bullet-hell shooter style than 1942.  Each stage is divided into two parts, with the first part being dogfighting against a variety of fighter planes and bombers, with the second part being a boss battle. Most boss battles are against fleets of ships, with a battleship or carrier waiting at the end that must be destroyed as completely as possible. Each of the planes and ships in 1943 is based on real-life planes and ships deployed by Imperial Japan during the war, with the battleships and carriers bearing the names of their real-life counterparts. The small planes that make up the bulk of the enemies are based on the infamous Mitsubishi A6M Zero fighters that were frequently used in kamikaze missions, and they will do kamikaze attacks in this game as well. Your ultimate goal is to destroy the flagship of the Imperial Japanese fleet, the Yamato, commanded in real life by Admiral Isoroku Yamamoto.  In some stages, instead of a ship, you battle either a gigantic bomber, Ayako (based on the real-life Nakajima G8N), or a squadron of mid-sized Mitsubishi KI-67 bombers (called "Daihiryu"). There are also easter eggs and secret power-ups which can be triggered by performing certain actions in each stage, one of which is a laser weapon that blasts through enemies.

1943 was ported to the NES in 1988. As with Bionic Commando, Capcom tried to make up for the NES's lack of graphical fidelity by adding extra features. You were given points at the beginning of each mission to enhance your P-38. The NES version also added charged shots, which would become standard in all subsequent 19xx games. 

The NES port also sported new names for the ships. The game sparked an outcry in when it was released in Japanese arcades because despite being made in Japan, it put players in the role of an American pilot fighting to destroy the Japanese military. So all the ships were renamed for the NES version to try and quiet some of the controversy, and these names carried over to the US release. 

The game was one of the best shmups of the 1980s, and even the NES version was quite good. 1943 sports a catchy, memorable soundtrack, though some tracks had to be dropped from the NES due to space limitations. It is also fairly difficult, with the game forcing you to choose between power-ups and replenishing your energy in addition to throwing swarms of enemies at you. But regardless, it is a fun game. 1943 is now available on the Capcom Arcade Stadium for the Switch. Along with Ghosts 'n' Goblins, it is free to play on the Switch, so if you own a Switch, check it out. 


 

Comments

Cary Woodham

02/23/2021 at 07:55 AM

To this day, 1943 is one of my favorite shooters of all time.  I downloaded it on the Switch because, hey, free game.  I tried to request codes for the rest of the packs in Capcom Arcade Stadium, but was denied.  Sometimes I get to review games I request, and sometimes I don't.  I hope I can review Ghosts N Goblins Resurrection, but I haven't heard back from them yet so I'm not getting my hopes up.

SanAndreas

02/25/2021 at 04:46 PM

Getting a free review code would be neat. I did get the third pack, mostly for Giga Wing.

KnightDriver

02/23/2021 at 09:19 PM

I played this with a friend in the arcades back in the 80s. The two-player mode is great. There was 1942: Joint Strike on Xbox Live Arcade a while back that used some gameplay elements from 1943. It was a cool upgrade of the whole series really. 

SanAndreas

02/25/2021 at 04:44 PM

I never played that one. There is a vertical shmup game called Strikers 1945 available on consoles that features the P-38 and looks a lot like a Capcom 19xx game, but that one was made and published by Psikyo and is unrelated to Capcom's games.

KnightDriver

02/25/2021 at 10:21 PM

I got to play some of the Psikyo games. 

Matt Snee Staff Writer

02/23/2021 at 10:14 PM

I think I used to play this at a friend's house. I still played shmups back then... don't have the reflexes or eyesight for it anymore. 

SanAndreas

02/25/2021 at 04:41 PM

I like them, but I can see that. Plus most shmups these days are of the extreme bullet hell variety. They're fun - Giga Wing, a game whose first home release was on the Dreamcast, is part of the third bundle in this collection - but that's too much stuff to keep track of.

Machocruz

02/23/2021 at 10:34 PM

I think Bomber Raid on the SMS was a clone of these games. Hey, we took what we could get in that platform.

SanAndreas

02/25/2021 at 04:39 PM

I think that was the case for Sega for pretty much its entire existence. They did get EA, Namco, and SNK out of it, and unique Castlevania and Contra games out of it though.

Super Step Contributing Writer

02/25/2021 at 01:22 AM

It is kind of weird Japan would make a game about a historic defeat of theirs. 

SanAndreas

02/25/2021 at 04:38 PM

It did not go over well in Japan for that reason. The NES version bowdlerized all the WWII stuff. The ending of the arcade version shows you proudly flying the American flag while a very Capcom-esque rendition of The Star-Spangled Banner plays. The NES version has the pilot calling home to his wife, Nancy, saying he'll be at the party on time. No mention of WWII or either the US or Japanese militaries.

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