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The Foggy Files #1 – Silent Hill 1


On 02/24/2014 at 01:58 AM by asrealasitgets

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The Foggy Files #1 – Silent Hill 1 (PSOne)
Revisiting the Silent Hill Series

So I just recently finished a play through of Silent Hill 2 HD (PS3). I should mention that I thoroughly enjoyed the game and it is still pretty playable for an older game with some HD graphic updates, however, to break things down a bit further about where I stand with all of these games…well firstly I’ll admit that I haven’t played the newer games yet. I have played the originals when they were released which includes 1, 2, 3 and 4 but I never gave much thought to them mostly because I just enjoyed Resident Evil gameplay more. I also don’t remember too much about them because I don’t recall a community forming around them the way most games do nowadays. If there was a community built around the games at the time, I didn’t seek it or take part in it. There are plenty of sites out there with lots of analysis and theories about the games mythology and psychology for Silent Hill 2 alone and I enjoy sifting through all of it even after finishing the game.
 
(Where it all begins.) 

I still don’t like the combat in Silent Hill games. I don’t think the combat is fun at all. In fact, the thing that kept me going through Silent Hill 2 was the fact that you can completely avoid combat and get through the entire game, by only using a few gun rounds on the few boss fights that exist. You might think this to be a cop out, but honestly, if it weren’t for the great praise for the story and world design, I wouldn’t have bothered. I am glad I was able to explore and analyze the clues and characters about this game in the same way a lot of fans of the series analyze and explore these games. I managed to get through the game by either side-stepping hazards or just using a wood plank or metal pipe as a primary weapon, but the game experience didn’t suffer for this game play choice.


(F*@#ing flying F*@s will F*#! you up easy! Can I just walk one block at least without...)

Now with all of that out of the way, I’ve gone back and tried to play through the first game again for PSOne. I have to admit that upon starting Silent Hill 1 I’ve already had a bit of trouble handling the controls and combat. After a couple of hours in I am slowly being drawn into this game but honestly I find it to be difficult even on an easy setting. This game was designed when games were meant to be hard and make you learn them and get used to them to get good at them. Unlike Silent Hill 2, you cannot simply side step or avoid combat easily. For instance, when the game starts, you are left exploring the town of Old Silent Hill which consists of typical suburban homes with alleyways and a few business shops and stores spread around the map to make it seem like a town that was lived in, but recently abandoned. The town shops and homes serve mostly as backdrop and there are only a few specific areas that are able to be explored or exist mainly to gain access to the next area, as with most other games in a survivor horror genre. I am used to this game paradigm, so it doesn’t bother me, but in the starting area it seems everything wants to attack and kill you, and isn’t easily avoidable. There are for example, dog-like enemies that charge at you when you approach, and if there are more than one it can be a nightmare especially with the snow and fog effect added. There are also flying enemies that swoop down and attack your face as you run along the streets. This makes exploration hazardous and illogical for an adventure game because a few of these encounters can kill you easily and if you don’t save often, you need to redo it all again and lose that precious progress.  For a mystery type game, it sure doesn’t encourage exploration?


(Don't wast ammo on thes @$$*&0les, the re-spawn!)

In contrast, Silent Hill 2 had more enemies and hazards whenever you explored the interior of a building, but gave a bit of breathing room whenever you were outdoors serving as a sort of break or pause from the anxiety of exploring in the dark. Not so in Silent Hill 1. You are just as likely to encounter danger inside buildings as you are outdoors. Even worse, enemies re-spawn, or at least that is what I believe to be occurring as I explore the first main area of Silent Hill 1 – The Elementary School. When I first started this area, I was using bullets to clear out hallways in the school to make back tracking easier, but then I noticed enemies re-spawning in areas I had just cleared, so I lost that precious ammo. If I choose to use a melee weapon, I put my character at greater risk of attack and need to replenish vitality with limited recovery Health drinks constantly to keep from dying. I’ve already encountered a few game overs in the first hour. I don’t know if I have the patience to keep playing this game. I don’t like feeling like the game is defeating me, but even on easy mode, the game is defeating me. I’ll just keep picking at it here and there and see how it goes. I really don’t think that this game has aged well, visually or gameplay wise. There are some interesting puzzles and atmosphere, but the game seriously hates its players. I don’t have as hard of a time playing Resident Evil games, but I will try not to make further distinctions in the future. 
 
(This is a lie! You will constantly get attacked! There is no peace here.)

In conclusion, I will keep playing this game until the game utterly defeats me, but I'm not sure if the casualization of current gen games have turned me into a bad player, or if this game has always been frustratingly difficult? 


 

Comments

mothman

02/24/2014 at 08:55 AM

I played but never finished the original RE games because of the tank controls but for some reason I got used to them in SH1 and have finished the game twice. Other than the controls I found the game fairly easy. If you are playing on easy enemies should be "hit 3 times and step on them to kill." I don't recall enemies respawning because I hate that. Homecoming was the worst offender for respawning.

SH 4 was bad because instead of respawning they made enemies in the final half invincible and you had to pin them to the ground or avoid them.

Combat was never what Silent Hill was about and that's why I hated the last half of The Room and Homecoming in particular. I don't want to learn how to block and evade, I just want to hit enemies and have them die.

Towards the end exploration becomes a must and items/clues are easily missed. The environment before the final boss was the biggest frustration for me because there was no map. That made navigating the labyrinth of corridors very difficult.

asrealasitgets

02/24/2014 at 04:48 PM

So in SH1, did you use melee weapons or guns? It seems easier to use guns, but then you waste ammo doing that. The controls are similar to SH2, but it does seem like everything jumps in your way and attacks constantly. I do find it more challenging the newer games. Enemies are respawning because I was back tracking to solve puzzles and areas I cleared definitely had enemies show up there again.

mothman

02/24/2014 at 06:29 PM

I used melee weapons a lot but I definitely used bullets on the flying things. The first thing I did in SH 2 was change the movement control to what they call 2D and the rest of the world calls normal. It makes the game much easier to play when left and right let you run to the left or right and not spin in a circle.

I spent a lot of time running in SH1

KnightDriver

02/24/2014 at 12:08 PM

"casualization" is definitely ruining my tolerance for slow or difficult gameplay. I tend to drop a game if it gives me too much trouble, rather than stick with it like I might have in the past.

asrealasitgets

02/24/2014 at 04:45 PM

This is true. I just feel that my time is too precious to be game overed cheaply and have to re-tread through lost progress. I don't mind a challenge, but frustration is no fun.

BrokenH

02/24/2014 at 04:55 PM

SH 1 wowed me back in the day but that's "pure nostalgia" talking. Truth be told, I never enjoyed Silent Hill's combat so we are on the same page. I understand we are supposed to be "average joe-nobody" so the fear is more intense but that's a poor defense for limited & boring fight mechanics.

Most fans would say "Welp,just take out the combat entirely! Make it so the protagonist can only hide & run away!". But honestly, I'm not usually fond of the Clock-Tower approach to survivor horror either.

Guess I'm hard to please! (I'm also one of the few peeps who "liked" SH: Homecoming)

asrealasitgets

02/24/2014 at 05:51 PM

Yeah. This is how I feel. It's mostly nostalgia and story analysis that I'm replaying the game. It really isn't scary at all with the outdated graphics. Amnesia and Machine for Pigs is better at that sort of thing nowadays, but I still very much enjoy what the SH series offers. SH1 baits you into combat, which is kind of bad, and that's the issue I was pointing out. The graphics are very blocky. I understand why it wasn't ported into the HD collection since they would have had to basically remake the entire game, and it doesn't play as well as other games in the genre or series. I want to move on to Clock Tower at some point. 

mothman

02/24/2014 at 06:31 PM

SH 1 in HD would be.... extremely crappy

BrokenH

02/24/2014 at 06:33 PM

Clock-tower is a good game and for its' time it could really put the fear into you! I just wish there had been a little more to it to running,hiding,and distaction tactics.

Yet you really feel helpless as Jennifer so "mission accomplished" on that front.

Probably my favorite blend of helpless & capable was Fatal Frame. While you were just an ordinary photographer you could fend off Ghosts with the camera & seeing just how close they'd get in the snap-shots added a lot of tension. I thought that was an inventive balance of "fighting back" yet not being ridiculously over-powered.   

Super Step Contributing Writer

02/24/2014 at 10:31 PM

I have the same question about how casualization might have ruined certain things for me. Heck, I was confused as hell the first time I played Metroid Prime and the "go here" prompts stopped appearing. 

I want to play these old horror titles, but the tank controls are such a turn-off. 

asrealasitgets

02/25/2014 at 12:27 AM

As for casualization and Silent Hill, Silent Hill isnt really that hard, except for maybe confusing puzzles and combat, but the game itself is pretty linear. You find a map early on, or at the beginning of a new area and it automatically gets marked as you explore. Its just that I haven't played these types of games in a while, so they seem harder. It's like trying to replay castlevania or ninja gaiden on NES, where once you mastered them and it felt easy, try replaying them again now and see how far you get without dying. SH isn't as bad as I thought. I am making progress and I want to complete the whole series. But again, it does have PSOne polygon visuals that look terrible blown up, but so do a lot of 3D polygon games from PSOne. I don't mind tank controls, I can deal with them, but I get how they could turn people away.

Super Step Contributing Writer

02/25/2014 at 05:06 AM

Actually, I can do pretty well in NES Castlevania, and I never played it until my early 20s. Random fact of the day I guess.

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