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Retronautical: The Expendables


On 03/07/2013 at 03:48 PM by Jamie Alston

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Contra is an iconic staple of the earlier days of 8-bit gaming.  It’s a game that virtually requires no introduction, though I’m giving it one anyway.  Originally released in the arcade in 1987, Contra exploded on the scene with non-stop run and gun action that would make an action movie buff grin with delight as they blasted their way past stage after of testosterone-soaked stage.  It would go on the find an even bigger audience when Contra was ported to the NES a year later on February 2, 1988.  This was the first side-scrolling shooter I had ever played.  I still remember when my brother, sister, and I played this game for the first time (my sister and taking turns as player 2).  I was hooked from the beginning.  So much so that, to this day, I still refer to the colors red and blue as the “Contra colors”.

The first thing that captivated my attention was the game’s quintessentially 80’s action movie-esque box art.  The muscular hero firing bluish-white fireballs from his gun at a tentacled threat; his equally-ripped buddy keeping an eye out for surrounding dangers; and that snarling alien ready to strike our heroes at any moment-- it was as if the action was jumping off the cardboard it was printed on.  And those grey vertical bars that found its way onto the box art for Konami’s NES games back then intrigued me.  It was as if those bars were hiding the rest of the action and the only way I could see it was by playing the game.  I know-- I had a very active imagination back then.

Contra, introduced the world to two of the toughest, most shirtless soldiers in video game history-- Bill “Mad Dog” Rizer (the blue guy) and Lance “Scorpion” Bean (the red guy).  As part of the Special Forces Elite Commando Squad, these guys are tasked with saving humanity from the clutches of Red Falcon-- an alien intending to rule the universe, starting with Earth.   Actually, that’s the story Konami wrote for US version.  According to the setting in the Japanese version, the year was 2633 and “Red Falcon” was merely the name of a terrorist organization.  But no matter which version you prefer, there were evil butts that needed a hearty kicking.  End of story.

This game was all about non-stop action and, in later levels, quick reflexes.  Now, at face value, all you really did was run around shooting your way through wave after wave of henchmen and alien creatures.  But what made the game particularly noteworthy was the action movie flare with which the heroes carried out their mission.  I mean, these guys were jumping across exploding bridges, scaling waterfalls, and taking down colossal fortresses and bosses that easily dwarfed them.  And let’s not forget Bill and Lance’s uncanny ability to pull off acrobatic somersaults while shooting bullets in any direction they please-- all the while sporting a fashionable Rambo headband.  There are 8 levels total in this game; two of which are psudeo-3D levels that took place inside the alien\terrorist fortress.

You have a choice of 5 weapons in the game-- Machine Gun (M), Fireball (F), Laser (L), Spread Gun (S), and Rapid Fire (R).  Most of the weapons are pretty good, but the spread gun is still my personal favorite.  You never had to worry about fending off enemies at any angle with that bad boy.  The so-called “Rapid Fire” doesn’t function the way you’d expect in a shoot ‘em up game.  Instead of automating your rate-of-fire, all it does is increase the velocity of your bullet.  So it’s not exactly worth scrambling for in a 2-player game.  The worst weapon for me was the laser, because you could only hit whatever was in the direct path of the beam and it didn’t work quite as well as the other weapons when you needed something that could be repeatedly fired off quickly.

But that as it may, the assortment of weapons are preferable to being stuck with the default pea shooter, which is exactly what happens when you lose a life.  Unfortunately, the heroic commandos are one-hit wonders. If an enemy so much as grazes your pixel, it’s lights out for you.  All that muscle, and they still can’t take a hit.  Even so, it helps the game to stay challenging since you’ll need to be quick on your feet while exercising a little forethought in some of the traps tricky ambushes that await you in later stages.

To get the most out of Contra, I’ve always found it best to be played with a friend.  It's always nice to have a buddy around when you're trying to beat the game without using the Konami code.  But be warned though, this game may also end some friendships as well.  Remember to obey the rule of co-op gaming-- always confer with your friend before taking the best weapon...or any weapon for that matter.  Of course, if you really want to piss off the player, press the A and B buttons simultaneously when you run out of lives and steal his extra man. Or try leaving the other person behind on the waterfall level.  If they can't keep up, they’ll lose a life or two.  My brother always got a kick out doing that when my sister played with him.

There’s no doubt that the gameplay elements played a major role in Contra’s success.  But equally as remarkable was the game’s attention-to-detail with its visual presentation.  Despite needing to be stripped down from the arcade version to accommodate the NES hardware, the game looked great.  Bill and Lance were still fairly well drawn, they managed to keep their Arnold Schwarzenegger physique, and their famous somersault-jumps looked way more natural compared to the arcade version’s strangely awkward animation.  It’s also kind of neat that both characters “rattle” a bit when firing their weapons.  I always thought that was a nice touch.

Of course, the real star of the game is divided among 3 aspects-- good level design, good music, and good sound effects.  Whether you’re running through the rocky jungle under the starry night, invading an enemy base, or blasting your way through the alien’s lair, there’s always a rock’n musical score behind you.  And behind that are sound effects that fit perfectly with the game.  These combinations of design choices would continue to bear Konami’s unmistakable touch in many of their future release throughout the lifespan of the NES.

I think it's safe to say that Contra set a standard for what a side-scrolling run ‘n gun action game should be.  This game means serious biz as soon as you start the first stage and keeps its momentum until the end credits.  It’s easy to pick up and play, but challenging to beat (without using the Konami code anyway).  You can find it most easily on the Virtual Console for 500 points on the Wii.  Or if you want to go really old school, the original NES cartridges are still easy to find for a decent price.  The various gameplay elements all come together to form a game that leaves a lasting impression on anyone old enough to remember the action movies of the 80’s and 90’s.  There are no health bars, save points, or fancy cinematic interruptions for the sake of story exposition.  Just good 'ol Contra action and Konami quality.

Originally posted on .com


 

Comments

Aboboisdaman

03/07/2013 at 04:09 PM

Great review Jamie. Man I love this game to death. I was playing it last night lol. The first time I played it was at a Pizza Hut, and being such a huge fan of Arnold and Stallone and 80s action movies, it blew me away. I don't think I could ever get sick of it. It's really not as hard as people say. All it takes is practice.

Jamie Alston Staff Writer

03/07/2013 at 04:26 PM

You and me both man...I'll never tire of Contra.  You raise a good point about Contra not being all that hard.  Heck, my brother was able to make to the end back when first owned it.  Beating Contra is much easier than say....defeating Mike Tyson in Mike Tyson's Punch-Out.

Super Step Contributing Writer

03/07/2013 at 04:15 PM

If you have Java, it's also available on nintendo8.com, where I got up to a space level with tanks and rage quit, pretty much just past where that video ends.

It's a very fun game though, good review. I particularly liked the line "toughest, most shirtless heroes in game history." lol

Maybe they should do a Red vs. Blue series with the Contra characters, as opposed to Halo.

Too bad Arnie's probably too old to do those somersaults in a movie now.

Jamie Alston Staff Writer

03/07/2013 at 04:28 PM

Dude, I've had the same idea about someone doing a red vs. blue with Bill and Lance.  Funny we think a like.  Thanks for reading the review and I'm glad you enjoyed my little "shirtless" joke. LOL!

Matt Snee Staff Writer

03/07/2013 at 04:58 PM

I loved playing this as a kid, but I definitely used THE CODE.  THe music was very catchy too.  This game will never die, man.  

Jamie Alston Staff Writer

03/07/2013 at 07:37 PM

Ditto on using The Code.  I still can't beat Contra in one sitting without it.  Well...I'm sure I could if I practiced a few times.  It's very do-able, I just need the patience. 

True Gamer At Heart

03/07/2013 at 07:24 PM

Classic!! Good review my man! But to be honest i was raised with super c. It was not till later i was like what..there is a contra that came out before?? Anyways loved reading the review, keep it up..Now..What should i blog about..don't want to be out done by jamie lol

Jamie Alston Staff Writer

03/07/2013 at 07:41 PM

Aw man, Super C blew my mind I first saw it.  It's a great example of a sequel being just as good as the first game.

Maybe you can blog about your game collection or what got you into gaming in the first place.  I'd sure be interested in tuning in to that.  Write about anything that interests you :-)

Cary Woodham

03/07/2013 at 07:32 PM

"Ah, a bullet hit my big toe! I'm dead!"

Yeah, Contra was a little too hard for me.  I did play it at a friend's house quite a bit, though.

Jamie Alston Staff Writer

03/07/2013 at 07:43 PM

Yeah, Contra was the perfect two-player game.  I didn't know how much I was spoiled by Contra co-op play until I started playing other 2P NES games that forced you to take turns.  That's a real no-no these days.

BrokenH

03/07/2013 at 11:44 PM

I remember the box art sold this game for me. It was a a mix up of Aliens, Rambo, and Predator! (Irresistible!) Luckily for me the actual game was just as good. However, I had to use the infamous code for extra men to actually beat it! This game had a rather brutal difficulty. However, I found the bosses had fair patterns and once you figured them out it wasn't impossible to progress.

Jamie Alston Staff Writer

03/08/2013 at 09:53 PM

Agreed-- the game really wasn't so tough once you got the boss patterns down.  But I definitely needed the 30-man code if I were to stand a chance at beating the game.

Halochief90

03/08/2013 at 03:44 AM

I never played much of Contra aside from ROMs on the computer. Not a good way to play the game. Experiences like that have steered me away from playing ROMs and instead focusing on playing these games the proper way with a gamepad, TV, and a couch!

Jamie Alston Staff Writer

03/08/2013 at 09:50 PM

Yeah, playing games  as intended on a console is the only to fly.  Unfortunately, I no longer have my collection, so I'm forced to use emulators for more than just capturing screen shots.

Surfcaster

03/08/2013 at 07:53 AM

That was an incredible review!

I think every 80s/90s kid has a soft-spot for Contra. You're exactly right; during a time when the action sci-fi movie ruled the box office, Contra gave you that experience at home, and it is most definitely best enjoyed with a friend.

Jamie Alston Staff Writer

03/08/2013 at 09:51 PM

Well spoken, my friend.  Playing Contra was a right of passage in the NES gaming days of old.

Temperance

03/08/2013 at 08:48 PM

Good ol' Contra; when will I ever stop playing this game?  Probably never, now that I have it in portable form through Contra 4!  Anyway, this has to be one of my most played NES games.  Between all the years I spent playing it with my brother when it first came out and all the time I put into single-player challenge runs (like beating the game in one life with the standard weapon), I simply love it.

Also, I absolutely hated it when my friend would start stealing my lives.  He had a knack for taking my last remaining life just when I was about to die, leaving me with nothing to come back with.

Jamie Alston Staff Writer

03/08/2013 at 09:52 PM

Man, I've got get my hands on Contra 4.  I also need to get Contra Rebirth on my Wii.

My brother used to hate it when I stole his lives to come back into the game after losing mine.  Good times man.  Good times.

SanAndreas

03/09/2013 at 01:06 AM

Liked this game on the NES, though I never got past the first level. I only played it when my NES-owning friend rented it a few times.

Hard Corps: Uprising is a pretty nice sequel to Contra for HD consoles, made by Arc System Works (Guilty Gear and BlazBlue).

Jamie Alston Staff Writer

03/09/2013 at 08:11 AM

Oh yeah!...I forgot about Hard Corps: Uprising.  Thanks for the reminder dude.  I've definitely got to get my hands on that Contra goodness.

jgusw

03/10/2013 at 02:05 PM

Nice blog, Spunky.  Where's the damn "thumbs up" button?! Laughing

Jamie Alston Staff Writer

03/10/2013 at 05:26 PM

Heh...thanks man.  I'm still getting used to certain format differences from 1Up.  But I actually prefer this one because Pixlbit has more customization options in the blog editor.

Hopefully, the site will be upgraded to the point where we can recieved e-mails when comments are left on our blogs.  That would make it less of a crap-shoot to know when to check our blogs again.

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