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Mixed Reviews: Final Fantasy XII


On 03/10/2013 at 01:57 PM by GamerGirlBritt

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I was reading the "Five Fixes for Final Fantasy" article, and I noticed a lot of people mentioning Final Fantasy XII in the comments, as sort of the "ideal" Final Fantasy. This struck me as pretty interesting, since Final Fantasy XII is arguably one of the most controversial and debated in the series. Enter: my definitive Final Fantasy XII article.

 

Rarely have I been asked about my general opinion of Final Fantasy XII. In fact, I remember the exact day in my 6th grade math class when this guy named Jeff told me to stay as far away from it as possible. So naturally, I got it anyway.

I'll start with this.

Watch Gamespot's extremely positive review of Final Fantasy XII. Don't pay attention to the fact that the game got a 9.5 out of 10, just listen to what the guy is saying. (Sorry, I know Greg Kasavin's monotone voice makes listening to these old reviews boring, but bear with me here.)

Now if you go to Gamespot's website and actually read the in-depth review, you'll understand more why they heaped mountains of praise upon this game.

Now watch this generally less positive review of Final Fantasy XII by Gametrailers. Once again, don't pay attention to the 8 out of 10 score. We're not looking at how the numbers line up, we're examining points of contention.

Pretty different right?

That's really the reason Final Fantasy XII is so controversial. It really comes down to what you like, and what you don't like. Contrary to fan opinion, this game was actually insanely popular with critics. 

But where does that leave me? Well, I have more likes than dislikes with this game. The primary like obviously being Balthier. Seriously, I have to agree more with the Gametrailers reviewer on this point. I actually only really cared about Balthier, and slightly Fran (although why is beyond me). That's not to say the other characters weren't interesting, they were, with the exception of Vaan and Penelo. Granted, Basch and Ashe had great storylines, but that's just it. They had great STORYLINES, not great personalities.

But that brings me to my next point. The story and characters in this game are superbly written, which is pretty rare for a Final Fantasy game. I might even go as far as to say that this is the most quoteable game I've ever played. Basically, every character in this game had a fair chance of being vaguely liked as long as they had a well written line thrown in somewhere. Balthier hogged all the really good ones, which explains why he's so well liked.

"With each passing day the world finds new and exciting ways to kill a man." 

"I play the leading man, who else?"

"The Ifrit's playing with fire and I'd rather not get burned."

"Relax, it's just a corpse. Jump at every little thing down here and you'll wear yourself out." 

"I said YOU'RE the one that stinks hamshanks. Hear me now?"

And those are just the ones I could remember off the top of my head. 

 

Now mind you, the other characters had some good ones too, just not many. And none that I can remember off the top of my head years after playing it. Well, except this one.

Basch: "If I could protect but one person from war's horror, I would bear any shame. I would bear it proudly."

That's pretty powerful stuff.

The Gametrailers reviewer was pretty spot on in saying that this game is focused more on nations and events rather than people. No sappy love stories and angsty boys with flippy hair are to be found here. But what you WILL find, is a tale full of political intrigue, betrayal, and deception. Basically, everything you knew to be true with Final Fantasy Storytelling 101, has been completely thrown out the window. Which to be honest, could go either way with fans. Some people really eat that kinda shit up, and the absence of these devices really made people detest this game. Some folks just weren't ready for the sheer amount of change this game brought to the table. The biggest of all of course being the battle system.

Keep in mind I am not at all a reviewer, just a girl who likes to throw out her opinions that no one really cares about, so I'm not going to rehash everything those reviews already told you. 

Let's count the differences shall we?

1) Random Encounters? Fucked.

2) Traditional Battle Music? Fucked.

3) Victory Fanfare? Kinda fucked.

4) Turn Based Battle? Fucked.

5) Micro Managing Every Character? Fucked.

6) Enemies Dropping Gil? Super fucked.

7) Almost Everything You Loved About Final Fantasy? Fantasically fucked.

Now, all of this sounds pretty daunting until you finally get your fanboy panties out of a bunch and actually try it. After all that bitching and moaning, you sit down and play the game, finally coming to the realization that it's really REALLY fucking good. Mind you, it's not PERFECT, but it's probably infinitely better than you thought it was going to be. 

But here's the thing I never understood about the Final Fantasy XII debate: dislike of the Gambit System.

Some people will argue that programming all of your characters for ANY given situation, takes control away from the player and basically has the game playing itself. And to those people I say "Fuck. You."

If you haven't played it, I promise you, there will NEVER come a time where this game is playing itself. I don't even mean that in a literal way. Even the gambits can't handle EVERYTHING. For example, say you're fighting.....oh I don't know, let's just use the most frustrating boss fight of the game as an example: The Elder Wyrm.

Meet the Elder Wyrm. Looks friendly, doesn't it?

This bitch inflicts multiple crippling and potentially fatal status ailments on your entire party simultaneously. And in this game, status effects are the most potent they have ever been. Even the most finely tuned gambits can't keep up with the constant healing that getting through this battle requires. Sometimes you're gonna have to take multiple things into your own hands. 

"But Brittany, can't I just set up individual gambits to heal all of those individual status ailments?"

Well, you COULD. But that would be the most ridiculously stupid course of action for this fight. You don't get an unlimited number of gambit slots. You get 12. As previously stated, the Elder Wyrm is capable of inflicting AT LEAST seven status ailments on all of your characters. Are you REALLY gonna waste SEVEN gambit slots on healing ailments? If you answered yes, you probably have no hope of ever completing this game.

And forget status ailments, you still need to set up a viable attack plan, AND means of healing your characters health points. So, setting up all of your gambits to heal status ailments is the stupidest thing you could do, and pretty much guarantees a game over.

You can turn off gambits, but I have yet to meet anyone who has somehow micro managed their way through this entire game. And I can't say my respect for them would be greater if I did. If anything, I would think they were backshit insane.

I'll tell you one issue I had with this game: The License Board. Despite what everyone says, it's actually nothing like the Sphere Grid from Final Fantasy X, and don't let anyone shit you into believing it is, because that's how I ended up buying this game.

The Gametrailers guy says that the game pushes you to make everyone the same. I have to agree and disagree with this. It's entirely possible to craft everyone into their own class, you don't HAVE to make everyone the same. However, in certain instances I have found that it will serve you FAR better to have a team of 6 balanced characters rather than a bunch of specialists. Why? Because Final Fantasy XII is an equal opportunity punisher. 

The Elder Wyrm doesn't really give a fuck who your heavy hitter is, or who your mage is. It wreaks havoc on everyone. In fact, almost every boss in the game has an Area of Effect attack that has the potential to wipe out one or more of your team members in one go. If you have a bunch of specialists, the chances of your mage getting knocked out and leaving you without any source of good healing magic is pretty great. But if everyone on your team is capable of casting magic, reviving that team mate is not a big deal and you can get back to hacking and slashing fairly quickly.

So my personal strategy is to go for a pretty well rounded team, with no one being any better or worse than anyone else. That might sound like a bad thing, but once again, it's all about preference, and not getting game overs is my preference.

Last but not least, there's one thing I just have to address: fun factor.

The Gametrailers reviewer clearly states that Final Fantasy XII just isn't that fun to play. Now, I wouldn't go as far as that, but I will account for the fact that things can get tedious from time to time. However, there's lots of in game distractions to break up the tedium, such as monster hunts, rare bounty hunting, and sidequests. These all go a long way in making you invest a lot of time in the game. I've logged more hours into this game than any other Final Fantasy to date. Sadly, I can honestly say that most of those hours were spent grinding through fields upon fields of monsters in hopes of getting my levels high enough to proceed comfortably past a difficult boss or hunt. 

And that's getting into something I hadn't even brought up: difficulty. I'm not even ashamed to admit that this game thoroughly kicked my ass the first time I played it. I wasn't expecting the stuff this game threw at me. Not even three hours in, I got a game over because I fucked with a giant dinosaur out in the desert. I had a strange sense of deja vu at that point.....

This game suffers greatly from what I like to call "Midgar Zolom Syndrome." That's basically the game's way of teaching you humility. You can't kill everything right out the gate in Final Fantasy XII. Some monsters are truly better left alone. Just bow your head, and keep shuffling along. 

Strangely, this was kind of a good thing. It added a little surprise for one. That's not even the only game over I got less than 10 hours into the game. I got mauled by a pack of wolves, run over by cockatrices, and sliced to death by the werevolves in Starfall Field. I was strangely okay with it though. This game does a good job of keeping your ego in check. No matter how superhumanly powerful your team gets, there will always be a monster around the next corner that is capable of ripping their faces off if you get too overconfident.

Basically, Final Fantasy XII just worked for me. And it's crazy because I actually hated it for a while. I was probably just a little disillusioned from all those game overs. But seriously, this was a great game. In my humble opinion if we could take all the seriousness of the plot and all the intricacies of the more action oriented battle system and add more character development, Square Enix could have a great game on their hands.

 


 

Comments

Matt Snee Staff Writer

03/10/2013 at 02:10 PM

damn, Britt is getting "definitive" on us!  Wink

I liked this game too, but I can see why some people have problems with it. I missed turn based battles and whatnot, but this was an interesting diversion. I don't enjoy what they did in FFXIII though, that's just lame. 

I think this game has some of the best music of the series, even though it's not done by Uematsu.  I also think Vaan could have been dumped and Ashe should have been the main character.  But that's just me.  

GamerGirlBritt

03/10/2013 at 02:23 PM

They definitely could've dumped Vaan. Literally, if they would've just taken him out, it only would've cut out the first hour of the game, and like 3 cutscenes of the game. Talk about a waste of polygons.

Final Fantasy XIII's battle system is a little grating at times, but overall I thought it was a good idea, it just didn't come out exactly right.

As for the music...it was mostly forgettable. I can't remember more than 2 or 3 tracks off the top of my head. I guess that's better than remembering a lot of horrible ones though.

Matt Snee Staff Writer

03/10/2013 at 02:29 PM

the thing about the music is it takes a lot of melodies from Final Fantasy Tactics -- the two games share the same world, Ivalice -- and I guess they decided to use a lot of the same music.  It's kind of like more thematic, medieval style music than what they have in the XIII games.  I liked it, but there was a lot of filler too.  But some of the tracks really evoked the setting for me, like some of the ones in the desert, and I liked some of the city songs.  

Now Last Remnant, that has GREAT music.  Tongue Out

GamerGirlBritt

03/10/2013 at 02:34 PM

I'll admit...The Last Remnant does have some really great music. Man I gotta finish that game.

jgusw

03/10/2013 at 02:16 PM

I loved FFXII!  It's my favorite FF and got me into the series.  I stayed away from FF and a lot of rpgs because they had turn-based combat and random encounters.  When I heard those were gone, I got really excited.  I played the demo that came with Dragon Quest 8 and got even more excited.  I didn't even read or watch a review.  The only problem I really had with the game was the story.  I didn't think it was that special and some of the characters needed help too, but those things wasn't a game breaker.  I put over 120hrs into FFXII before I finished it and it was a great time. 

GamerGirlBritt

03/10/2013 at 02:33 PM

I found the political aspects of the story pretty intriguing, so much that I could overlook some of the underdeveloped characters. Balthier has some development, and that was all I really cared about. I will say the last stretch of the story left something to be desired. It was pretty out of left field, even a little contrived. I still don't totally understand it. Oh well.

Ranger1

03/10/2013 at 02:51 PM

Nice review. I have this game and have yet to play it. I'm OCD and have to play the games in as close to numerical order as I can. Silly, I know, but I can't help it. 'veI only made it as far as V so far. Not being a FF fangirl serves me well, I think, because I have no sacred cows when it comes to this franchise. You made the game sound pretty interesting, lumps and all.

GamerGirlBritt

03/10/2013 at 02:57 PM

Thanks for reading! Trust me, not being a FF fangirl will serve you well in the long run. I have permanent issues now haha

leeradical42

03/10/2013 at 04:38 PM

LaughingI had not really thought about this one till I read your reveiw which was great by the way, but im going to have to get it now, one thing i have learned over the years is that you know everything there is to know about FF and if you say its good it is lol cause your the Final Fantasy expert thats for sure.

GamerGirlBritt

03/10/2013 at 04:47 PM

Ugh what a subject to be considered an expert on haha. I'm glad you enjoyed it! You should defintiely pick up the game if you can.

asrealasitgets

03/10/2013 at 04:53 PM

I have the metal game case special edition of FF12 and really loved it. I remember playing the demo of it when it was included with the release of Dragon Quest 8 and I was instantly made a fan. I just really enjoy the open world and game play. Not all FF need to be clones of each other. The truth is that they are all different.  I doubt FF fans can agree on a definitive answer to which one is the better game. FF8 comes to mind. I liked FF8. This game needs a remake for Vita. I will never put my Vita down.Tongue Out

GamerGirlBritt

03/10/2013 at 05:14 PM

I agreed completely with your comment until the Final Fantasy VIII part. I can't deal with that game. That's at the bottom of my list of Final Fantasy games, right along with the mockery that was X-2.

asrealasitgets

03/10/2013 at 05:49 PM

My mistake. I liked Final Fantasy 8, and 10-2 actually. But I really want a remake of 12 for vita, not 8. My bad.

GamerGirlBritt

03/10/2013 at 05:54 PM

Haha it's cool. No matter how much I dislike those games, I can't bring myself to sell/give away/destroy them. 

On another note, I really need to get a Vita...

Super Step Contributing Writer

03/10/2013 at 05:18 PM

Good review. As a non-fan of Final Fantasy in general, I have to say, I pretty much like that it fucked everything you listed, and it actually sounds like this game would appeal to me; especially the story more focused on political intrigue and warfare than a whiny protagonist. Granted, that's not an uncommon story theme, but it is one I find more interesting.

The grinding, on the other hand, does not sound like something I'd love, but hey, Order of Ecclesia got me used to that crap, so with turn-based combat not really being in this, I might just be fine with it.

As for the videos, Gametrailers had much better presentation, but someone might want to tell them that the average of 7.2, 7.2, and 8.0 isn't 8.0 ... lol. I know that's not how they determined their score, but still.

GamerGirlBritt

03/10/2013 at 05:30 PM

How you react to the grinding in the game will mostly depend on how invested you are in doing everything the game offers. The optional hunts offer a more goal driven way of grinding, so if there's a boss you can't beat, you can just go off and do some hunts which will build your levels without you even realizing it. Just the act of traveling from location to location completing hunts will net you some experience.

mothman

03/10/2013 at 06:26 PM

That was an excellent read Britt. Brav Fuckin' Oh!

I loved the game. I had to force myself to finish the main story and quit because I just really needed to play something else and I was obsessively chasing marks like a man possessed. LOL

I heard so many idiots say that the game plays itself and you are right, it does not. Sure you can try to let the game play itself but I guarantee you won't get very far.

There are only two FFs that I have ever truly disliked and those are numbers VIII and XIII. Ok I didn't include XI and XIV because I cannot stand MMORPGs. Given those statistics I imagine barring any further on-line time wasters 1 suppose the next game I won't like will be  XXIII. :)

GamerGirlBritt

03/10/2013 at 06:50 PM

Thanks! It was kind of the opposite with me. I played through the main story and only did hunts when it was convenient and I didn't have to go out of my way. That changed when I got the strategy guide and realized how much I was missing out on.

I also don't really care for MMORPGs. I've tried them, they just don't appeal to me. They're complete money and time sinks really. Rarely do I feel any kind of accomplishment when playing them.

Cary Woodham

03/10/2013 at 07:41 PM

I never played FFXII.  It would be interesting to try, but I don't really have the time.

I know there is a lady with rabbit ears in it.  That's kind of funny.  I think she should have a sword that looks like a carrot.

GamerGirlBritt

03/10/2013 at 08:07 PM

It's pretty good. It's nothing you HAVE to play RIGHT now though.

Beerfan

03/10/2013 at 08:13 PM

This was one of my favorite FF games.  I think if it wasn't a FF game, it would probably have been more universally liked.  I put over 120 hours into it, by far the most I have put in an FF game (with the exception of XI), and it never really became a chore.  I never set gambits on the character I was controlling, and found the battle system to be a lot of fun.  You are still tossing out commands to the other party members because the gambits cannot take care of everything as efficiently as you can.  I liked the political story.  Was a nice change of pace. The one thing I didn't like was the cast.  I agree, Healthier was the most interesting.  I liked Basche and Fran.  I didn't really care about anyone else.  They could have left off Vaan and Panel and it would not have effected the game.

GamerGirlBritt

03/10/2013 at 08:25 PM

I liked the change in the story elements as well, it was actually done quite nicely. I just wish there was more interaction between the characters. It's bad enough that most of them lack personalities, but there's little reason for why they keep journeying together because they're so disconnected from one another.

GeminiMan78

03/10/2013 at 08:16 PM

Great write up and entertaining as hell. Had wrote a longer more detailed response but got auto logged out some how and it is lost and I don't have the energy to write it all again. In a nut shell if you take the two video reveiws together that pretty much nails. Personaly I don't consider it a true numbered sequel, to me its more like an expiremental prequal to FF Tactics. Same director, character designer, score composer, and set in the same universe. I still really liked it quite a bit flaws and all.

GamerGirlBritt

03/10/2013 at 08:28 PM

Why thank you! Writing this actually makes me want to replay it. But, this game is so massive and time consuming, I'm not sure if I can make this commitment again yet. I'm ashamed to admit I haven't played Tactics yet, but I've obviously heard great things about it. I might pick up the PSP version soon.

Halochief90

03/11/2013 at 02:58 AM

At least it felt like more than a FF-title than FFXII... or going way back, FFII. It's a great game, but it's certainly flawed. The story being the most glaring fault. I still think that if the original director had finished working on the game, we would not have gotten a game that was so paper thin in story (FFT afterall, had a great story). We certainly wouldn't have gotten that clearly rushed ending.

GamerGirlBritt

03/11/2013 at 07:13 AM

You're right. Final Fantasy XII's development was.....problematic, to say the least.

ThatKidOverThere

03/11/2013 at 07:46 PM

I haven't played XII yet, but I've played almost every other one. One point I disagree on is when you say Vaan is useless. From what I've seen, Vaan is probably one of the more interesting characters in the series. Even though he dosen't have any plot relavance in the game, he is the one that us as people in the real world can relate to the most. He is just a normal guy, and he just happened to be there when all the stuff went down. And really, who DOSEN'T dream of being a sky pirate?

GamerGirlBritt

03/16/2013 at 12:46 AM

I see what you're saying, but I still think he's useless. Sure, exploring the idea of a more "relateable" character can be interesting, but only if it's properly explored. I know I would be just as boring as Vaan if I were in his situation, but I could still be interesting if given the chance to have any relevance whatsoever in the events of the story. Maybe if they explored the theme of him being "regular" and emotions that come along with that in such a grand adventure, I would've felt something for the guy. But being "regular" quickly translates into boredom and irrelevance when I realize that character has paper thin motivations and not a plot point to stand on.

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