If you get it with the Restoration Mod, then yes to both. If not, no. They go for very different things though. 1 is a fun Episodes 4-6 style adventure while 2 gets a lot darker and more philosophical. Definitely play 1 first.
If you get it with the Restoration Mod, then yes to both. If not, no. They go for very different things though. 1 is a fun Episodes 4-6 style adventure while 2 gets a lot darker and more philosophical. Definitely play 1 first.
Chrono Crossing for 2009 is definitely Batman: Arkham Asylum. It's rare enough that a lisenced game respects its franchise that much, but that game also introduced freeflow combat, which felt so fresh and new at the time along with great stealth, collectables that were actually fun to find thanks to smart level design, and a neat Metroidvania setup. An all around amazing game. Also Crash Bandicoot is absolute the peak of Naughty Dog, Playstation, platformers, and Australia.
I've got a top 11 nailed down, after it gets a little tough to pick
1. Star Wars: Knights of the Old Republic 2
2. Crash Bandicoot Warped
3. Mass Effect 2
4. Super Mario World
5. Pokemon Heartgold
6. The Legend of Zelda: The Wind Waker
7. Sonic 2
8. The Last of Us
9. Metal Gear Solid 3
10. Phoenix Wright: Ace Attorney: Trials and Tribulations
11. Halo 2
It's definitely up there on my top FPS games. Suggesting it to anyone who loves metal is spot on, if the game was any more metal then Nathan Explosion would be the main character.
Okay, I'll concede on Elena, but with Sam, no. He saw that Nate loved doing that, yeah, but that still wasn't his choice to make. He should have let Nate know everything at that point and let Nate decide for himself. In too deep isn't a good excuse, you don't screw over a family member like that. It doesn't matter if he's lived in prison or filling his mom's legacy, those are in the past and dragging Nate down for his selfish desires (and yes, they are selfish when he has to continue lying to Nate to keep him along) makes him a piece of shit. Not to mention that he refuses to leave knowing full well Nate will run after him, endangering his life. That's someone who takes their brother for granted, which as far as I'm concerned, is one of the shittiest things a person can do.
Nate does not know full well if Elena will be on board. He knows she would for that other project, but not this. He promised to keep her off, and only breaks it because he thinks his brother's life is on the line. And you're making assumptions that Nate was exploiting Sully. He's a naive person, it's in his nature to not notice that. Could you interpret it that way? Possibly, but Nate's naivety makes more sense IMO, since Nate exploiting Sully would clash with Uncharted's tone and there's no concrete evidence against him just being naive.
Sam didn't know that Nate was married at first, but that point was moot since I specifically addressed when Elena discovered them. At that point he should have said something so Nate could decide for himself if he really wanted to go along with the hunt or his marriage was really more important. Not doing that makes him a selfish piece of shit who's exploiting his brother, which unlike Nate and Sully, only has one real interpretation. At that moment is where he officially is exploiting Nate and not caring about the real consequences in Nate's life by telling this lie. Sorry dude, but I can't interpret someone who does that as anything other than a piece of shit. I don't care if it's for his mom's legacy or because he loves doing that with his brother, that's him making a choice to continue lying and let his brother suffer all of the bad consequences for it.
And Nate never considering Raith could just be him not even thinking about it. He could have not known Raith was an option or forgotten about him before the heist and after dude was after their heads, thus putting the option off the table.
If you can get past these flaws, fine, but dude, Uncharted 4's story is very, very far from perfect and it feels like you're trying way too hard to defend it, especially when some of these arguments go against the tone and story.
Here's the difference: Nate never lied to Sully. He was convinced if Sully really didn't want to go on, he'd say something. That's why he's still a strong character, he's flawed, but still good natured. Sam lied to Nate and didn't own up when he saw his lie destroy Nate's marriage. Then he puts everyone's life in danger several times later on just for the treasure with no remorse or consequences. That's a piece of shit who they should want nothing to do with. Nate I can understand forgiving maybe because they're brothers but not Elena or Sully.
You seem to just be ignoring major details that make all the difference with your arguments. Yes, there are paralells in several things I dislike in Uncharted 4 with other games or aspects of games I like. But a few key details can make all the difference as to whether something works or not.
Well I wasn't talking about the platforming. I was talking about the moments where it just sticks you in a room and tells you to run around until you can proceed. The mansion chapter is especially guilty of this.
And I hate Sam because he does terrible things and never suffers significant consequences for them. Someone will give him a glare or he'll get in trouble for a little bit but considering he endangers everyone's life for his own selfish ambitions, that's not enough. I have no clue why Elena or Sully didn't tell him they never want to see him again at the end.
2-4 at least give a different structure. They offer open areas for you to roam around in and pick your missions leading up to a final heist. If you like Ocean's 11 you should like it.
I was excited to return to these characters, the problem is when I really hate the one who gets the second most amount of focus in the game, a character driven plot doesn't work as well. So when the plot is put on pause for that long and the second most important character pisses me off, you get a sense why I won't be crazy about its story?
And I'd be fine with the slower moments if they offered something in the gameplay department. Going back to TLOU, they offered a chance to scavenge supplies with a risk of bumping into clickers. UC4 it's just nothing but character interactions which were still well written, but boring from a gameplay perspective.