My wife played Folklore last year (on my recommendation, 'natch) and really liked it, though she never did finish it. I haven't played it yet but I'd like to. Definitely does that dreamy fairy world thing very well. And I'm confident that the only reason the sixaxis controls are prominent in combat is because Sony published the game and in 2007 when this came out Sony was still defending their choice of sixaxis over rumble. That same thinking killed Lair and Factor 5, unfortunately. I'm glad Folklore still turned out so well.



