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#SNES

ActRaiser Review Rewind

Playing God never felt this ethical.

By the time the Super Nintendo was introduced, games that combined multiple genres were nothing new. Games like The Legend of Zelda, Crystalis, and The Guardian Legend were outstanding pioneers of the action/adventure variety. But developer Quintet partnered with Enix to publish ActRaiser in 1991 on the Super NES. Released just 3 months after the new home console, it was one of the earliest post-launch SNES games. Particularly outstanding is that it combines side-scrolling action with building simulation gameplay elements. Usually, building simulations send me running for the hills because I'm terrible at them. But after spending a little time with the game, I was able to put my fears aside.

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What if Sony Had Released the PlayStation as a SNES-CD?

With the recent surfacing of a prototype Play Station for the SNES, Chris I re-imagines video game history if it were to release.

It's no secret that Sony originally intended to produce a CD-ROM attachment called the Play Station for the Super Nintendo console. Somewhere along the line the deal went sour and what was originally intended for the CD-ROM drive became the Sony PlayStation.

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Pilotwings Review Rewind

Get ready to earn your wings.

In the early ‘90s, a new video game console was only as strong as its launch titles.  When we look back at a console’s history and wonder what attracted us to it, often it’s those first games that we think of and say, "that’s why I fell in love with that system."  Nintendo understood this concept when they released the Super Nintendo. Included among a shortlist of launch games was the flight simulation, Pilotwings. Beginning as an early tech demo in 1988 to show off the Mode 7 graphical capabilities of the 16-bit system, Pilotwings was developed into a full-fledged game that allowed us to take to the skies in a way never before possible on a home console.

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Digital Mystery Tour Episode 4: Car Combat!

The stage is set, the green flag drops!

Ok, I didn't exactly follow the typical SIA format, but if you're gonna kick off a podcast with Bad to the Bone, you better be the kind of guy that writes his own rules. This weeks feature? Music to blow up your fellow racers by, because any competition is so much better when things can explode.

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Reliving the Glory Days?

Without Sega's competing BLAST PROCESSING, it's just not the same.

If you were paying attention yesterday during Nintendo’s "Nintendo Direct" address, you might’ve noticed a common theme undercutting the entire broadcast. Let’s take a look at some of the biggest properties put on display: Yoshi’s Island 3, Donkey Kong Country Returns 3D, The Legend of Zelda (A Link to the Past 2), Earthbound, and Mario & Luigi: Dream Team, which saw a change in visuals/perspective that makes it even closer in style to its spiritual predecessor, Super Mario RPG . Maybe it’s just me, but this line-up is conjuring up some strong memories of the SNES.

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Final Fantasy Retrospective: The Super Famicom Years

We continue our journey with the "Golden Age" of Final Fantasy

Welcome to the second part of our exhaustive look at the history of Final Fantasy! In the first edition, we looked at the birth of a role playing series that would go on to capture the hearts and minds of millions of gamers worldwide and the man behind that idea-Hironobu Sakaguchi. This time we move into the 16 bit era, a time when the Final Fantasy franchise truly took its place on the world stage of RPGs. So please join us as we delve into the Super Famicom Years.

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Farewell to the Wii: Returning to Nintendo

Welcome Home.

I was a Nintendo fanboy as a kid, but then again, what child of the 80’s wasn’t? I obsessed over the secrets of Mario’s games, fought against the forces of evil with Mega Man, and had my first addicting RPG experience with the original Final Fantasy. I devoured each issue of Nintendo Power when it arrived at my house, and had a complete freak out when we got a Super Nintendo for Christmas one year. I fought with my cousin (who probably couldn’t care less) about why the SNES was superior to his Genesis, and had my mind blown by games like The Legend of Zelda: A Link to the Past, Final Fantasy III, Super Metroid, Super Mario World, and Donkey Kong Country.

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The World is Yoshi - Mario Mania #4

Mario’s 16-bit debut serves as an introduction to Nintendo’s most legendary console and fleeting farewell to 2-D Mario platforming. And Yoshi.

Ladies and gentlemen, welcome to the 90s. In this era we saw many things; we saw the true start of the (in)famous 16-bit console wars, the slow decline of arcades, the invention of CD-ROM media and the start of a tradition with mainline Mario titles. Thought it was nice the NES had three great Mario games? You are not going to see that again for a very long time. Make that nineteen years to be exact. Take a good long look over this fourth Mario Mania entry, because the 2-D Mario platforming ship is sailing and it feels like a bittersweet moment.

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The Lost Quest of Star Fox

Before there was Star Fox 64, Fox and company went on a second quest to save Corneria... but chances are, you didn't get to play it.

Shigeru Miyamoto has become quite well known for his outstanding games and their absolutely unique designs. He has led countless projects and played a major role in the runaway success of Nintendo since the introduction of the NES. However, he's also the reason Star Fox 2, a fully completed game, has never seen the light of day.

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GameStop Now Offering Retro Games for Reward Points

New “Retro Game Vault” section lists new PowerUp rewards for members.

Visitors to GameStop’s PowerUp Rewards website may have noticed a new section called the Retro Game Vault.  It would appear GameStop is getting into the business of selling classic games for reward points for systems dating all the way back to the Atari 2600.  There are even some accessories listed for future availability such as the Nintendo Power Pad and the infamous NES Power glove, which come with World Class Track Meet and Super Gloveball respectively. 

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